Homunculus Progression

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'''Specialization:''' At two Hit Dice (and each two Hit Dice thereafter), a homunculus gains a new ability based upon its Classification. See the individual homunculus descriptions below.
'''Specialization:''' At two Hit Dice (and each two Hit Dice thereafter), a homunculus gains a new ability based upon its Classification. See the individual homunculus descriptions below.
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'''Modification:'' At five Hit Dice (and each five Hit Dice thereafter), a homunculus gains a new ability as chosen by the artificer from the list below. An artificer may only select an ability from the list that has a required artificer level of his current artificer level or less.
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'''Modification:'' At five Hit Dice (and each five Hit Dice thereafter), a homunculus gains a new ability as chosen by the artificer from the list below. An artificer may only select an ability from the list that has a required artificer level of his current artificer level or less. Modifications may be selected more than once.
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*(Imp) Evasion
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{|class="bordered zebra header"
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*(Imp) Uncanny Dodge
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!Minimum Artificer Level || Ability
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*Infusion Slot
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|-
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*Increased Speed
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| 2 || Bonus Feat
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*Climb Speed
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|-
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*Ability Increase
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| 2 || Climb Speed
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*HP Increase
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|-
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*Swim Speed
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| 2 || Extra Skills
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*Natural Weapon Enhancement
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|-
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| 2 || Swim Speed
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|-
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| 2 || Increased Speed
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|-
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| 5 || +2 to One Ability Score
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|-
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| 5 || Bonus Hit Points
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|-
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| 5 || Damage Reduction
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|-
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| 5 || Enhanced Natural Weapons
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|-
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| 5 || Evasion
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|-
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| 5 || Infusions
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|-
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| 5 || Save Bonus
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|-
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| 5 || Uncanny Dodge
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|-
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| 10 || +4 to One Ability Score
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|-
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| 10 || Improved Evasion
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|-
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| 10 || Improved Uncanny Dodge
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|-
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| 10 || Spell Resistance
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|}
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''Bonus Feat:'' The homunculus gains a bonus feat that it qualifies for.
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''Climb Speed:'' The homunculus gains a climb speed equal to its base land speed, or improves its existing climb speed by 50%.
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''Extra Skills:'' The homunculus gains 10 skill points that it must spend immediately.
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''Swim Speed:'' The homunculus gains a swim speed equal to its base land speed, or improves its existing swim speed by 50%.
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''Increased Speed:'' The homunculus increases the speed of one of its existing modes of movement by 10'.
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''+2 to One Ability Score:'' The homunculus permanently increases one of its ability scores by 2.
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''Bonus Hit Points:'' The homunculus permanently increases its maximum Hit Points by 10.
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''Damage Reduction:'' The homunculus gains Damage Reduction equal to one-half its Hit Dice, rounded down. This Damage Reduction can be overcome with adamantine weaponry. In the case of a homunculus that already gains Damage Reduction that is overcome by adamantine (such as an iron defender), it uses whichever value is higher (that provided by this ability or provided by the Classification feature) and alters that Damage Reduction to be not overcome by any material.
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''Enhanced Natural Weapons:'' The homunculus' natural attacks become enchanted, as if they were manufactured weapons. Use the following table to determine the homunculus' enhancement bonus. An artificer may make a Use Magic Device check (DC 20 + the homunculus' Hit Dice) to reallocate the total enhancement bonus of the homunculus' natural attacks, as if being enchanted for the first time. Doing so requires an hour and expenditure of an infusion slot of at least third level or higher. A homunculus' natural attacks all share this enhancement bonus, and the numeric enhancement value may not surpass +5: enhancement bonus in excess of +5 must be spent to acquire enhancements (such as ''flaming'' or ''keen''). In the case of a homunculus with a built-in weapon, such as the arbalester or the winged watcher, this enhancement bonus also applies to the built-in weapon.
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{|class="bordered zebra header"
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!Hit Dice !!Effective Enhancement Bonus
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|-
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|4 or less || +0
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|-
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|5 to 7 || +1
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|-
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|8 to 10 || +2
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|-
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|11 to 13 || +3
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|-
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|14 to 16 || +5
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|-
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|17 to 19 || +7
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|-
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|20 or more || +9
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''Evasion (Ex):'' The homunculus gains the Evasion feature. See the rogue feature of the same name.
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''Store Infusion (Sp):'' At the beginning of each day, the homunculus' master can store one infusion of up to 3rd level in the homunculus. This infusion must be one that the artificer could normally imbue the homunculus with. This infusion does not take effect when it is first stored: instead, the homunculus can use a standard action to imbue itself with the infusion. A homunculus can only store one infusion, plus one infusion for each time this ability is selected beyond the first.
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''Save Bonus (Su):'' The homunculus adds its Wisdom modifier as an insight bonus to all saving throws.
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''Uncanny Dodge (Ex):'' The homunculus gains the Uncanny Dodge feature. See the rogue feature of the same name.
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''+4 to One Ability Score:'' The homunculus permanently increases one of its ability scores by 4.
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''Improved Evasion (Ex):'' The homunculus gains the Improved Evasion feature. See the monk feature of the same name. A homunculus cannot be given this feature if it does not already possess the Evasion feature.
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''Improved Uncanny Dodge (Ex):'' The homunculus gains the Improved Uncanny Dodge feature. See the rogue feature of the same name. A homunculus cannot be given this feature if it does not already possess the Uncanny Dodge feature.
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''Spell Resistance (Su):'' The homunculus gains Spell Resistance equal to its Hit Dice plus its Wisdom modifier.
===Arbalester====
===Arbalester====

Revision as of 22:08, 20 January 2011

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