Homunculus Progression

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!HD !!Specialization
!HD !!Specialization
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|2 || Feed Potion, Natural Attacks
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|2 || Feed Potion, Natural Attacks, Storage Space
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|4 || Extradimensional Storage Space (Handy Haversack)
|4 || Extradimensional Storage Space (Handy Haversack)
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''Speed:'' 30'
''Speed:'' 30'
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''Feed Potion (Ex):'' As a standard action, a packmate can draw a potion (not an oil; the potion must be imbibe-able) and feed it to an unconscious, helpless, or willing creature it is adjacent to. This ability may also be used with ingested poisons, food, and other ingest-able substances. A packmake always refuses to feed a substance to a creature that it cannot imbibe or would not imbibe under normal circumstances.
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''Natural Attacks:'' A packmate possesses two arms that are capable of grasping and manipulating objects but are not articulate enough to wield weaponry or use magic items. However, these two arms can be used by a packmate to make slam attacks that deal damage according to the Hit Dice table.
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''Storage Space:'' A packmate's assembly allows for items to be stored inside of it as if it were a large chest--about six cubic feet of space.
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''Extradimensional Storage Space (Su):'' Starting at 4 Hit Dice, a packmate begins to act like an extradimensional storing item. At 4 Hit Dice, it acts in all ways like a ''handy haversack.'' At 8 Hit Dice, its function alters to that of a ''bag of holding (type I)''. At 12 Hit Dice, its function alters to that of a ''bag of holding (type II)''. At 16 Hit Dice, its function alters to that of a ''bag of holding (type III)''. At 20 Hit Dice, its function alters to that of a ''bag of holding (type IV)''.
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''Quick Retrieval (Ex):'' Starting at 6 Hit Dice, a packmate gains the ability to retrieve items stored within it or to store items within it as a free action, rather than as a move action. A packmate always finds items stored within it immediately and without error. Other creatures retrieving an item stored within the packmate do not enjoy this benefit unless the packmate desires them to.
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''Toss (Ex):'' Starting at 10 Hit Dice, a packmate gains the ability to toss items to nearby creatures as a standard action. A packmate can toss any Small or smaller object it holds to any creature within 30'. A creature aware of the packmate's action need not make any check to catch the item: it catches it automatically. An unaware or unwilling creature (or perhaps one tossed something dangerous) must make a Reflex save (DC 10 + 1/2 the packmate's Hit Dice + the packmate's Dexterity modifier) or be struck by the tossed item. A grenade-like weapon (sych as alchemist's fire) tossed in this way immediately activates as if it had been actively thrown at the target should the packmate choose, and oils and similar 'surface coverage' substances coat the target immediately as if they had been properly applied.
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''Wand Use (Ex):'' Starting at 14 Hit Dice, a packmate's arms become articulate enough to wield and activate wands on its own. A packmate substitutes its master's Use Magic Device check for its own if its master is within 30'.
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''Staff Use (Ex):'' Starting at 18 Hit Dice, a packmate's arms become articulate enough to wield and activate staves on its own. A packmate substitutes its master's Use Magic Device check for its own if its master is within 30'.
:''Skulking Skirmisher:''
:''Skulking Skirmisher:''

Revision as of 05:46, 20 January 2011

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