Homunculus Progression

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''Speed:'' 50'
''Speed:'' 50'
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''Improved Natural Armor:'' Whenever an iron defender would increase their Natural Armor due to the Natural Armor Increase ability, they increase their Natural Armor by 3 instead of 2.
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''Improved Natural Armor (Ex):'' Whenever an iron defender would increase their Natural Armor due to the Natural Armor Increase ability, they increase their Natural Armor by 3 instead of 2.
''Natural Attacks:'' An iron defender has three natural attacks: a bite attack and two claw attacks. An iron defender's claw attacks deal damage as listed on the Hit Die table, while their bite attack deals damage as one step higher than what is listed on the Hit Die table. An iron defender uses its bite attack as its primary natural attack.
''Natural Attacks:'' An iron defender has three natural attacks: a bite attack and two claw attacks. An iron defender's claw attacks deal damage as listed on the Hit Die table, while their bite attack deals damage as one step higher than what is listed on the Hit Die table. An iron defender uses its bite attack as its primary natural attack.
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''Powerful Build:'' The physical construction of iron defenders lets them function in many ways as if they were one size category larger.
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''Powerful Build (Ex):'' The physical construction of iron defenders lets them function in many ways as if they were one size category larger.
Whenever an iron defender is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the iron defender is treated as one size larger if doing so is advantageous to it.
Whenever an iron defender is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the iron defender is treated as one size larger if doing so is advantageous to it.
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An iron defender is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect it. An iron defender's space and reach remain those of a creature of its actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
An iron defender is also considered to be one size larger when determining whether a creature's special attacks based on size (such as improved grab or swallow whole) can affect it. An iron defender's space and reach remain those of a creature of its actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
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''Bonus HP:'' At four Hit Dice and every six Hit Dice thereafter, an iron defender increases its maximum Hit Points by 10 permanently.
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''Bonus HP (Ex):'' At four Hit Dice and every six Hit Dice thereafter, an iron defender increases its maximum Hit Points by 10 permanently.
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''Damage Reduction:'' At four Hit Dice, an iron defender gains Damage Reduction equal to its Natural Armor bonus provided by the Natural Armor Increase ability. This Damage Reduction can be overcome by adamantine weapons.
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''Damage Reduction (Ex):'' At four Hit Dice, an iron defender gains Damage Reduction equal to its Natural Armor bonus provided by the Natural Armor Increase ability. This Damage Reduction can be overcome by adamantine weapons.
''Size Increase:'' At six Hit Dice and again at twenty Hit Dice, an iron defender increases in size one category, adjusting its statistics as normal for a size increase.
''Size Increase:'' At six Hit Dice and again at twenty Hit Dice, an iron defender increases in size one category, adjusting its statistics as normal for a size increase.
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''Multiattack:'' At eight Hit Dice, an iron defender gains the Multiattack feat as a bonus feat.
''Multiattack:'' At eight Hit Dice, an iron defender gains the Multiattack feat as a bonus feat.
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''Rend:'' At eight Hit Dice, an iron defender deals extra damage equal to twice its claw damage plus twice its Strength modifier whenever it hits with a claw attack and its bite attack in the same round.
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''Rend (Ex):'' At eight Hit Dice, an iron defender deals extra damage equal to twice its claw damage plus twice its Strength modifier whenever it hits with a claw attack and its bite attack in the same round.
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''Spell Resistance:'' At ten Hit Dice, an iron defender gains Spell Resistance equal to its Hit Dice.
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''Spell Resistance (Su):'' At ten Hit Dice, an iron defender gains Spell Resistance equal to its Hit Dice.
''Improved Multiattack:'' At twelve Hit Dice, an iron defender gains the Improved Multiattack feat as a bonus feat.
''Improved Multiattack:'' At twelve Hit Dice, an iron defender gains the Improved Multiattack feat as a bonus feat.

Revision as of 22:57, 18 January 2011

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