Homunculus Progression

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!Level !!BAB !!Fort !!Ref !!Will !!Special !!Natural Attack Damage !!Total GP Cost !!Single HD GP Cost
!Level !!BAB !!Fort !!Ref !!Will !!Special !!Natural Attack Damage !!Total GP Cost !!Single HD GP Cost
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|1 || +0 || +0 || +0 || +0 || Basic Traits, Classification, Preferred Construct || 1d3 || 500 || 500
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|1 || +0 || +0 || +0 || +0 || Basic Traits, Classification, Preferred Construct, Telepathy || 1d3 || 500 || 500
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|2 || +1 || +0 || +0 || +0 || Specialization || 1d4 || 2000 || 1500
|2 || +1 || +0 || +0 || +0 || Specialization || 1d4 || 2000 || 1500
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'''Preferred Construct:''' An artificer may designate one of her homunculi (if she has more than one) as her "preferred construct". Adding Hit Dice to a preferred construct costs no money and halves the time needed to add Hit Dice.
'''Preferred Construct:''' An artificer may designate one of her homunculi (if she has more than one) as her "preferred construct". Adding Hit Dice to a preferred construct costs no money and halves the time needed to add Hit Dice.
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'''Telepathy (Su):''' An artificer has constant telepathic contact with any of her homunculi that are within one mile. Homunculi that are outside of that range but are still on the same plane as the artificer instead have direct empathic contact with the artificer.
'''Natural Attack Damage:''' A homunculus' natural attacks use the damage listed on the table according to its Hit Dice.
'''Natural Attack Damage:''' A homunculus' natural attacks use the damage listed on the table according to its Hit Dice.
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'''Single HD GP Cost:''' The listed value here is the GP cost needed to improve a homunculus by one Hit Die, according to how many Hit Dice the homunculus already possesses.
'''Single HD GP Cost:''' The listed value here is the GP cost needed to improve a homunculus by one Hit Die, according to how many Hit Dice the homunculus already possesses.
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Specialization: gains new ability based on classification
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'''Specialization:'''At two Hit Dice (and each two Hit Dice thereafter), a homunculus gains a new ability based upon its Classification.
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:''Arbalester:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|16 ||
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|18 ||
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|20 ||
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:''Dedicated Wright:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|2 ||
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|4 ||
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|6 ||
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|8 ||
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|12 ||
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|14 ||
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|16 ||
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|18 ||
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|20 ||
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|}
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:''Iron Defender:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|-
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|2 ||
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|4 ||
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|6 ||
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|8 ||
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|16 ||
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|18 ||
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|20 ||
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|}
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:''Packmate:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|-
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|2 ||
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|4 ||
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|6 ||
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|8 ||
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|16 ||
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|18 ||
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|20 ||
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|}
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:''Skulking Skirmisher:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|-
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|2 ||
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|4 ||
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|6 ||
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|8 ||
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|18 ||
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|20 ||
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|}
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:''Winged Watcher:''
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{|class="bordered zebra header"
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!HD !!Specialization
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|-
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|2 ||
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|4 ||
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|6 ||
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|8 ||
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|10 ||
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|12 ||
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|14 ||
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|16 ||
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|18 ||
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|20 ||
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|}
Modification: given new ability based on Artificer level
Modification: given new ability based on Artificer level

Revision as of 21:24, 18 January 2011

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