Holy Knight
From Fax Encyclopedicus
(→Shield Magic (Su)) |
(→Class Features) |
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!style="padding: 0 0.5em;"| Known !!style="padding: 0 0.5em;"| Readied !!style="padding: 0 0.5em;"| Stances | !style="padding: 0 0.5em;"| Known !!style="padding: 0 0.5em;"| Readied !!style="padding: 0 0.5em;"| Stances | ||
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- | | 1st || +1 || +2 || +0 || +2 ||style="padding: 0 0.5em; text-align: left;"| [[#Personal Oath|Personal Oath]], [[#Smite|Smite]], [[#Turn Undead|Turn Undead]], [[#Invocations|Least Invocations]], [[#Weapon Magic|Weapon Magic]] | + | | 1st || +1 || +2 || +0 || +2 ||style="padding: 0 0.5em; text-align: left;"| [[#Personal Oath (Ex)|Personal Oath]], [[#Smite (Su)|Smite]], [[#Turn Undead (Su)|Turn Undead]], [[#Invocations (Sp)|Least Invocations]], [[#Weapon Magic (Sp)|Weapon Magic]] |
| +0 || +0 || +0 | | +0 || +0 || +0 | ||
| +1 | | +1 | ||
|- | |- | ||
- | | 2nd || +2 || +3 || +0 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic|Shield Magic x½]] | + | | 2nd || +2 || +3 || +0 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic (Su)|Shield Magic x½]] |
| +0 || +0 || +0 | | +0 || +0 || +0 | ||
| +0 | | +0 | ||
|- | |- | ||
- | | 3rd || +3 || +3 || +1 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[#Steely Resolve|Steely Resolve +5]], [[#Furious Counterstrike|Furious Counterstrike]] | + | | 3rd || +3 || +3 || +1 || +3 ||style="padding: 0 0.5em; text-align: left;"| [[#Steely Resolve (Ex)|Steely Resolve +5]], [[#Furious Counterstrike (Ex)|Furious Counterstrike]] |
| +1 || +0 || +0 | | +1 || +0 || +0 | ||
| +0 | | +0 | ||
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- | | 4th || +4 || +4 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[#Invocations|Lesser Invocations]] | + | | 4th || +4 || +4 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[#Invocations (Sp)|Lesser Invocations]] |
| +0 || +0 || +0 | | +0 || +0 || +0 | ||
| +1 | | +1 | ||
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- | | 5th || +5 || +4 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic|Shield Magic x1]] | + | | 5th || +5 || +4 || +1 || +4 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic (Su)|Shield Magic x1]] |
| +0 || +1 || +0 | | +0 || +1 || +0 | ||
| +0 | | +0 | ||
|- | |- | ||
- | | 6th || +6 || +5 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[#Smite|Smite +1/day]] | + | | 6th || +6 || +5 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[#Smite (Su)|Smite +1/day]] |
| +1 || +0 || +0 | | +1 || +0 || +0 | ||
| +0 | | +0 | ||
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- | | 7th || +7 || +5 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[#Steely Resolve|Steely Resolve +10]], [[#Invocations|Greater Invocations]] | + | | 7th || +7 || +5 || +2 || +5 ||style="padding: 0 0.5em; text-align: left;"| [[#Steely Resolve (Ex)|Steely Resolve +10]], [[#Invocations (Sp)|Greater Invocations]] |
| +0 || +0 || +0 | | +0 || +0 || +0 | ||
| +1 | | +1 | ||
|- | |- | ||
- | | 8th || +8 || +6 || +2 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic|Shield Magic x2]] | + | | 8th || +8 || +6 || +2 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[#Shield Magic (Su)|Shield Magic x2]] |
| +0 || +0 || +1 | | +0 || +0 || +1 | ||
| +0 | | +0 | ||
|- | |- | ||
- | | 9th || +9 || +6 || +3 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[#Rightful Vengeance|Rightful Vengeance]] | + | | 9th || +9 || +6 || +3 || +6 ||style="padding: 0 0.5em; text-align: left;"| [[#Rightful Vengeance (Sp)|Rightful Vengeance]] |
| +1 || +0 || +0 | | +1 || +0 || +0 | ||
| +0 | | +0 | ||
|- | |- | ||
- | | 10th || +10 || +7 || +3 || +7 ||style="padding: 0 0.5em; text-align: left;"| [[#Smite|Smite +1/day]], [[#Invocations|Heavenly Invocations]] | + | | 10th || +10 || +7 || +3 || +7 ||style="padding: 0 0.5em; text-align: left;"| [[#Smite (Su)|Smite +1/day]], [[#Invocations (Sp)|Heavenly Invocations]] |
| +0 || +0 || +0 | | +0 || +0 || +0 | ||
| +1 | | +1 | ||
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===== ''Weapon Magic'' (Sp) ===== | ===== ''Weapon Magic'' (Sp) ===== | ||
- | The most notable of the Invocations that a Holy Knight learns is traditionally known as "Sword Magic", though a sword isn't necessary at all, any weapon will work. As a Standard Action, a Holy Knight may attack a single target within 15 feet to deal damage as if | + | The most notable of the Invocations that a Holy Knight learns is traditionally known as "Sword Magic", though a sword isn't necessary at all, any weapon will work. As a Standard Action, a Holy Knight may attack a single target within 15 feet to deal damage. This is a ranged attack, but uses Charisma in place of Dexterity for the attack roll. The attack functions as if it had been a melee attack for all purposes aside from the range, and the ability scores used: instead of Strength, Charisma is used for both attack and damage rolls. Her Charisma modifier is multiplied by 1.5 on her damage roll if her Strength score ordinarily would be (for using a two-handed weapon, for example). |
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This attack is always considered Good and Law aligned for the purposes of overcoming damage reduction. | This attack is always considered Good and Law aligned for the purposes of overcoming damage reduction. | ||
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At 2nd, 5th, and 8th levels, a Holy Knight may choose to replace any maneuver she knows for a different maneuver from any of the disciplines from which she knows maneuvers. The new maneuver does not need to be the same level as the original, but she must meet all pre-requisites for the maneuver when she takes it. The Holy Knight may only replace one maneuver at each of these levels. | At 2nd, 5th, and 8th levels, a Holy Knight may choose to replace any maneuver she knows for a different maneuver from any of the disciplines from which she knows maneuvers. The new maneuver does not need to be the same level as the original, but she must meet all pre-requisites for the maneuver when she takes it. The Holy Knight may only replace one maneuver at each of these levels. | ||
- | If a Martial Manuever allows the Holy Knight to make an attack, this attack may be made using her Weapon Magic class feature, that is, she may target a foe at range | + | If a Martial Manuever allows the Holy Knight to make an attack, this attack may be made using her Weapon Magic class feature, that is, she may target a foe at range and using Charisma instead of Strength, all as indicated in the Weapon Magic class feature. She may not use any Celestial Essences on this attack, however. If a Martial Maneuver allows multiple attacks, only one may be made with Weapon Magic; the remainder must be made as normal melee attacks. |
===== ''Shield Magic'' (Su) ===== | ===== ''Shield Magic'' (Su) ===== |