Hill-Troll

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<BIG>Hill-Troll</BIG>
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This is part of the series of ''Lord of the Rings'' monsters I adapted to 3.5. This was first seen in ''The Hobbit''.
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'''Large Giant (Earth)'''
 
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'''Hit Die:''' 8d8+56 (88 hp)
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'''<BIG>Hill-Troll</BIG>''' <br>
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'''Large Giant (Earth)'''<br>
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'''Hit Die:''' 8d8+56 (88 hp) <br>
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'''Initiative:''' -2 <br>
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'''Speed:''' 30 ft. (6 squares) <br>
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'''Armor Class:''' 21 (-1 size, +12 natural), touch 9, flat footed 21 <br>
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'''Base Attack/Grapple:''' +6/+16 <br>
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'''Attack:''' Warhammer +12 melee (2d8+6 damage) <br>
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'''Full Attack:''' Warhammer +12 melee (2d8+6 damage) <br>
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'''Space/Reach:''' 10 ft./5 ft. <br>
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'''Special Attacks:''' ---- <br>
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'''Special Qualities:''' Sunlight Petrification, Bellowing Rage, Damage Reduction 5/Piercing <br>
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'''Saves:''' Fort +12, Ref +1, Will +2 <br>
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'''Abilities:''' Str 21, Dex 7, Con 22, Int 8, Wis 9, Cha 4 <br>
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'''Skills:''' Intimidate +4, Listen +2, Spot +2 <br>
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'''Feats:''' Power Attack, Endurance, Diehard <br>
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'''Environment:''' Ettenmoors <br>
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'''Organization:''' Solitary, Pair, Foraging Party (3-7 Hill-trolls) <br>
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'''Challenge Rating:''' 7 <br>
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'''Treasure:''' Standard <br>
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'''Alignment:''' Usually Chaotic Evil <br>
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'''Advancement:''' By character class <br>
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'''Level Adjustment:''' +2 <br>
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'''Initiative:''' -2
 
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'''Speed:''' 30 ft. (6 squares)
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''A large, but still small by Troll standards, creature lumbers forward. It is huge, with light brown tufts of fur and tan scales. It wields a massive hammer.''
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'''Armor Class:''' 21 (-1 size, +12 natural), touch 9, flat footed 21
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''A large statue stands in the middle of a forest, around a still burning campfire. In it's hands is some roast mutton, still warm. It is almost as though this horned visage was alive, a few moments ago.''
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'''Base Attack/Grapple:''' +6/+16
 
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'''Attack:''' Warhammer +12 melee (2d8+6 damage)
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'''Sunlight Petrification (Su):''' A Hill-Troll cannot survive in sunlight. Every round, a Hill-Troll must make a Fort save (DC 30+ number of rounds in sunlight), or become permanently petrified.
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'''Full Attack:''' Warhammer +12 melee (2d8+6 damage)
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'''Bellowing Rage (Ex):''' Once a day, when angered, a Hill-Troll can go into a rage similar to that of a Barbarian, except that he is not fatigued afterwards. This rage lasts until either the Troll dies, or one of his opponents fall below 0 Hit Points.
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'''Space/Reach:''' 10 ft./5 ft.
 
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'''Special Attacks:''' ----
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===History===
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Not much is known about Stone-Trolls, sometimes called Hill-Trolls, except that they are native to Northern Middle-Earth. They are slightly more intelligent then other breeds of trolls, able to communicate with each other as well as other races. Unfortunately, most conversations tend to end up becoming violent arguments. They lived for a long time in the land surrounding Rivendel, an area called Trollshaws. They used to waylay travelers to use them as food and a way to gain resources. One such group captured a company of Dwarves -and a hobbit- decades ago. Since then, the Elves and the Dunedain have chased them back to their ancestral homes, the Ettenmoors. As vengeance, they kidnapped the Chieftain of the Dunedain, Arador, and killed him.
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'''Special Qualities:''' Sunlight Petrification, Bellowing Rage, Damage Reduction 5/Piercing
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===Campaign Notes (War of the Ring)===
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A shadow now grows in the region Eriador, and the small area previously known as the Trollshaws is no exception. Under the thralldom of some evil presence, the Stone-Trolls are mobilizing and attacking in an organized matter. Many elves are panicked, because trolls are not intelligent enough to make strategies on their own. Whoever is controlling them must be powerful indeed....
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'''Saves:''' Fort +12, Ref +1, Will +2
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'''Abilities:''' Str 21, Dex 7, Con 22, Int 8, Wis 9, Cha 4
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'''Skills:''' Intimidate +4, Listen +2, Spot +2
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'''Feats:''' Power Attack, Endurance, Diehard
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'''Environment:''' Ettenmoors
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'''Organization:''' Solitary, Pair, Foraging Party (3-7 Hill-trolls)
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'''Challenge Rating:''' 7
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'''Treasure:''' Standard
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'''Alignment:''' Usually Chaotic Evil
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'''Advancement:''' By character class
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'''Level Adjustment:''' +2
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'''Sunlight Petrification (Su):''' A Hill-Troll cannot survive in sunlight. Every round, a Hill-Troll must make a Fort save (DC 30+ number of rounds in sunlight), or become permanently petrified.
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'''Bellowing Rage (Ex):''' Once a day, when angered, a Hill-Troll can go into a rage similar to that of a Barbarian, except that he is not fatigued afterwards. This rage lasts until either the Troll dies, or one of his opponents fall below 0 Hit Points.
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Current revision as of 23:38, 28 August 2010

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