Hill-Troll

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Large Giant (Earth)
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<BIG>Hill-Troll</BIG>
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Hit Die: 8d8+56 (88 hp)
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'''Large Giant (Earth)'''
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Initiative: -2
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'''Hit Die:''' 8d8+56 (88 hp)
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Speed: 30 ft. (6 squares)
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'''Initiative:''' -2
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Armor Class: 21 (-1 size, +12 natural), touch 9, flat footed 21
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'''Speed:''' 30 ft. (6 squares)
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Base Attack/Grapple: +6/+16
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'''Armor Class:''' 21 (-1 size, +12 natural), touch 9, flat footed 21
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Attack: Warhammer +12 melee (2d8+6 damage)
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'''Base Attack/Grapple:''' +6/+16
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Full Attack: Warhammer +12 melee (2d8+6 damage)
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'''Attack:''' Warhammer +12 melee (2d8+6 damage)
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Space/Reach: 10 ft./5 ft.
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'''Full Attack:''' Warhammer +12 melee (2d8+6 damage)
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Special Attacks: ----
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'''Space/Reach:''' 10 ft./5 ft.
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Special Qualities: Sunlight Petrification, Bellowing Rage, Damage Reduction 5/Piercing
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'''Special Attacks:''' ----
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Saves: Fort +12, Ref +1, Will +2
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'''Special Qualities:''' Sunlight Petrification, Bellowing Rage, Damage Reduction 5/Piercing
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Abilities: Str 21, Dex 7, Con 22, Int 8, Wis 9, Cha 4
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'''Saves:''' Fort +12, Ref +1, Will +2
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Skills: Intimidate +4, Listen +2, Spot +2
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'''Abilities:''' Str 21, Dex 7, Con 22, Int 8, Wis 9, Cha 4
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Feats: Power Attack, Endurance, Diehard
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'''Skills:''' Intimidate +4, Listen +2, Spot +2
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Environment: Ettenmoors
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'''Feats:''' Power Attack, Endurance, Diehard
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Organization: Solitary, Pair, Foraging Party (3-7 Hill-trolls)
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'''Environment:''' Ettenmoors
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Challenge Rating: 7
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'''Organization:''' Solitary, Pair, Foraging Party (3-7 Hill-trolls)
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Treasure: Standard
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'''Challenge Rating:''' 7
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Alignment: Usually Chaotic Evil
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'''Treasure:''' Standard
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Advancement: By character class
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'''Alignment:''' Usually Chaotic Evil
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Level Adjustment: +2
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'''Advancement:''' By character class
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'''Level Adjustment:''' +2
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Sunlight Petrification (Su): A Hill-Troll cannot survive in sunlight. Every round, a Hill-Troll must make a Fort save (DC 30+ number of rounds in sunlight), or become permanently petrified.
 
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Bellowing Rage (Ex): Once a day, when angered, a Hill-Troll can go into a rage similar to that of a Barbarian, except that he is not fatigued afterwards. This rage lasts until either the Troll dies, or one of his opponents fall below 0 Hit Points.
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'''Sunlight Petrification (Su):''' A Hill-Troll cannot survive in sunlight. Every round, a Hill-Troll must make a Fort save (DC 30+ number of rounds in sunlight), or become permanently petrified.
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'''Bellowing Rage (Ex):''' Once a day, when angered, a Hill-Troll can go into a rage similar to that of a Barbarian, except that he is not fatigued afterwards. This rage lasts until either the Troll dies, or one of his opponents fall below 0 Hit Points.

Revision as of 23:20, 28 August 2010

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