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<BIG>Hill-Troll</BIG> '''Large Giant (Earth)''' '''Hit Die:''' 8d8+56 (88 hp) '''Initiative:''' -2 '''Speed:''' 30 ft. (6 squares) '''Armor Class:''' 21 (-1 size, +12 natural), touch 9, flat footed 21 '''Base Attack/Grapple:''' +6/+16 '''Attack:''' Warhammer +12 melee (2d8+6 damage) '''Full Attack:''' Warhammer +12 melee (2d8+6 damage) '''Space/Reach:''' 10 ft./5 ft. '''Special Attacks:''' ---- '''Special Qualities:''' Sunlight Petrification, Bellowing Rage, Damage Reduction 5/Piercing '''Saves:''' Fort +12, Ref +1, Will +2 '''Abilities:''' Str 21, Dex 7, Con 22, Int 8, Wis 9, Cha 4 '''Skills:''' Intimidate +4, Listen +2, Spot +2 '''Feats:''' Power Attack, Endurance, Diehard '''Environment:''' Ettenmoors '''Organization:''' Solitary, Pair, Foraging Party (3-7 Hill-trolls) '''Challenge Rating:''' 7 '''Treasure:''' Standard '''Alignment:''' Usually Chaotic Evil '''Advancement:''' By character class '''Level Adjustment:''' +2 '''Sunlight Petrification (Su):''' A Hill-Troll cannot survive in sunlight. Every round, a Hill-Troll must make a Fort save (DC 30+ number of rounds in sunlight), or become permanently petrified. '''Bellowing Rage (Ex):''' Once a day, when angered, a Hill-Troll can go into a rage similar to that of a Barbarian, except that he is not fatigued afterwards. This rage lasts until either the Troll dies, or one of his opponents fall below 0 Hit Points.
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