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{{Aspects}} ==Granted Power== *Immunity to poison, disease, or paralyzation. Your immunity can be changed at the beginning of each day. ==Aspect Powers== ===First Tier Powers=== *'''Cure Flanker:''' If you & an ally both threaten the same target, he can be targeted by harmless Touch spells, even if he isn't within your reach. ''Cost:'' 2 AP, -1 AP if limited to spells of the (Healing) subschool *'''Ease Blow:''' Activating this power takes an immediate action. It lasts a minute or until discharged. If you hit an enemy while it's activated, you can discharge it to curse your victim. The next time that enemy hits someone, the curse is discharged and a Close Wounds is immediately cast on the enemy's victim. ''Cost:'' 2 AP for 3 uses/day, +1 AP per additional use *'''Know Cures (1st Tier):''' Spontaneous casters add Cure Minor Wounds (0th), Cure Light Wounds (1st), Cure Moderate Wounds (2nd), & Cure Serious Wounds (3rd) to their spells known. ''Cost:'' 3 AP ===Second Tier Powers=== *'''Swift Shield Other:''' As an immediate action, choose an ally. Until your next turn, that ally only takes half hit point damage; The amount of damage not taken by that ally is taken by you instead. This power has a Close range. ''Cost:'' 3 AP for 3 uses/day, +1 AP per additional use, -1 AP if range reduced to Touch, -1 AP if target must have same alignment as you. *'''Know Cures (2nd Tier):''' Spontaneous casters add Cure Critical Wounds (4th), & Cure Light Wounds Mass (5th) to their spells known. ''Cost:'' 6 AP ===Third Tier Powers=== *'''Divine Arc:''' An arc of divine power connects you and a target within Close range. You & the target are healed for 1d6 damage per character level (max 15d6). Everything else hit by the arc takes 1d6 damage per character level (max 15d6, Reflex half, SR yes). Half of this damage is electrical damage; the rest results directly from divine power and isn't subject to resistance. ''Cost:'' 6 AP for 3 uses/day, +1 AP per additional use, -1 AP if healing/damage reduced to 1d4 per character level. ===Fourth Tier Powers=== ===Conditionals=== *The power only functions after being charged with positive energy--after which it functions for one hour. -1 AP *The power only functions for someone who can cast spells with the (Healing) descriptor. -1 AP
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