Half-Ghul

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Half-ghul males range in height from 5’7” to 7’5”, & in weight from 184 lbs to 468 lbs. Half-ghul females range in height from 4’7” to 6’5”, & in weight from 129 lbs to 413 lbs. Half-ghul speak Ghul & Common.

  • No Stat Adjustments: Half-ghul do not receive stat adjustments without taking levels in their racial class.
  • Medium: As medium creatures, half-ghul do not receive any special bonuses based on size.
  • Speed: A half-ghul's base land speed is 30 feet.
  • Native: Half-ghul are creatures of the Outsider type with the (Native) subtype. As such, half-ghul are not subject to spells or effects that affect humanoids only (such as charm person or dominate person). They can, however, be raised, reincarnated, or resurrected just as other living creatures can be, and they need to eat and sleep.
  • Ghul Blood: For all effects related to race, a half-ghul is considered a ghul.
  • Elemental Resistance: A half-ghul is resistant to fire and cold damage: they ignore the first 2 points of damage from those types each round.
  • Natural Magic: A half-ghul has a small pool of magical charges they may tap into daily. A half-ghul has one charge per three class levels, minimum one. A charge may be spent to activate one of the following spell-like abilities or to power a feat with the [Half-Ghul] descriptor: detect magic, obscuring mist. Caster level equals the half-ghul's class levels.
  • Automatic Languages: Common, Ghul. Bonus Languages: Archaic and Gnoll.
  • Favored Class: Sorceror.
Level BAB Fort Ref Will Special Spellweaving
1st +1 +1 +1 +1 Stat Increase, Improved Elemental Resistance -
2nd +2 +1 +1 +1 Stat Increase, Improved Natural Magic +1 level of existing class
3rd +3 +2 +2 +2 Stat Increase, Natural Spellweaving +1 level of existing class

HD: d8

Skills: 4+Int, 1 set

Prowess: 4 per level

Proficiencies: Half-ghul are proficient with simple and martial weapons. Half-ghul gain no proficiencies with armor or shields.

Stat Increase: At first level, a half-ghul permanently increases their Strength by two. At second level, a half-ghul permanently increases their Constitution and Charisma by two. At third level, a half-ghul again permanently increases their Strength by two (for a total of +4).

Improved Elemental Resistance (Su): A half-ghul adds his levels in this racial class to the amount of energy resistance provided by his Elemental Resistance racial feature.

Spellweaving: At second and third levels, a half-ghul gains new seeds known and augments his spellweaving class feature as if he had also gained a level in whatever spellweaving class he belonged to before he added the racial class. He does not, however, gain any other benefit a character of that class would have gained. This essentially means that he adds the level of half-ghul to the level of whatever other spellweaving class the character has, then determines seeds known accordingly.

If a character had more than one spellweaving class before he took the level of half-ghul he must decide to which class he adds each level of half-ghul for the purpose of determining seeds known and the power of his spellweaving class feature.

Improved Natural Magic: At second level, a half-ghul adds the following spells to the list of spell-like abilities he may cast using his Natural Magic racial feature: darkness, gust of wind. The half-ghul also gains one additional natural magic charge per day.

Natural Spellweaving (Su): At third level, a half-ghul gains the ability to augment their spellweaving (if they have it) with their natural magic. By expending a natural magic charge when activating their spellweaving class feature, a half-ghul gains an additional number of Spellweave Points equal to their Constitution modifier.

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