Golemgame:Setting

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The very first ferals were discovered in Faradan - mutated and vicious animals born of the inscrutable jungles. In rare cases, condition seemed to be contagious - and very swiftly fatal - to the elves of Faradan. Bas-Karakat transmuters spent many resources kidnapping infected creatures and elves and studying them, and eventually managed to reduce the condition from a rapid, violent and eventually fatal transformation to a gradual hereditary growth that resulted in a powerful, resilient and cunning soldier that was jokingly termed Knives, for their slight build when compared to the Orc warriors that composed the bulk of the armed forces. While the majority of these Knives were deployed immediately, the most promising specimens remained in the labs for further testing. The results of that research were forever lost when the lab itself was burned to the ground by enemy saboteurs.<br>
The very first ferals were discovered in Faradan - mutated and vicious animals born of the inscrutable jungles. In rare cases, condition seemed to be contagious - and very swiftly fatal - to the elves of Faradan. Bas-Karakat transmuters spent many resources kidnapping infected creatures and elves and studying them, and eventually managed to reduce the condition from a rapid, violent and eventually fatal transformation to a gradual hereditary growth that resulted in a powerful, resilient and cunning soldier that was jokingly termed Knives, for their slight build when compared to the Orc warriors that composed the bulk of the armed forces. While the majority of these Knives were deployed immediately, the most promising specimens remained in the labs for further testing. The results of that research were forever lost when the lab itself was burned to the ground by enemy saboteurs.<br>
When it became clear that the war was lost by both sides, most of the Knives defected immediately, trying to blend in with the many refugees that were fleeing the warzones. Many of the others felt naturally drawn to Faradan, from where their breed originally came, and vanished into the jungles there. A rare handful of particularly devoted Knives continued the war, striking out at what they perceived as priority targets and stomping out what little remained of most wizarding traditions, as well as relentlessly tracking down the assassins of the Agan Empire. Without any source of intelligence, however, the reign of these marauders was blissfully short.
When it became clear that the war was lost by both sides, most of the Knives defected immediately, trying to blend in with the many refugees that were fleeing the warzones. Many of the others felt naturally drawn to Faradan, from where their breed originally came, and vanished into the jungles there. A rare handful of particularly devoted Knives continued the war, striking out at what they perceived as priority targets and stomping out what little remained of most wizarding traditions, as well as relentlessly tracking down the assassins of the Agan Empire. Without any source of intelligence, however, the reign of these marauders was blissfully short.
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==Dragons and Dragonborn==
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Dragons were once an ancient and powerful race, and more than one Golem was forged in their image to honour that power. However, the dragons themselves could not accept that their place at the top of the food chain would be compromised by these automatons, and pridefully fought a war of their own, practically to extinction. At the end of this struggle, the craftier dragons that remained began enlisting humans from the minor nations into their crusade, transforming them into dragonborn through a secret ritual in return for fealty. Blessed with exceptional life spans as a side effect of the transformation, the dragonborn remained long after their draconic masters were wiped out to the last.<br>
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When their masters did not return, some dragonborn would loot the hoards they were left to protect and flee, while others stayed behind in vain hopes that their dragon would eventually come back. The more powerful dragons who crated the most dragonborn had left behind enormous sprawling caves where a handful of village-sized dragonborn communities are thought to exist today. Hunting for lost hoards is, for this reason, a very dangerous proposition - a clutch of firebreathing opponents is a hell of a surprise when you were expecting an empty cavern full of treasure.

Revision as of 20:20, 27 December 2011

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