Golemgame:Setting

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(Organizations)
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==The Gilded Brothers==
==The Gilded Brothers==
The Gilded Brothers are a loose organization of merchant princes that control most of the trade flowing along the south coast of former Agan holdings. Not all merchants can afford to pay the steep membership fees that the Gilded Brothers demand, but all who do enjoy the protection of one of the world's most organized navies, as well as a healthy number of mercenaries and powerful heroes that are under the Gilded Brothers' thumb in one way or another: the guild is known for sponsoring many a promising mage or warrior to pursue an otherwise dangerous and often unrewarding path. They also hold a considerable amount of influence in Somila, and those ignorant of Appabaganna's shadier dealings have much reason to believe that the Gilded Brothers essentially control that city. Rumour has it that one of the merchant princes (though nobody can agree on whether it is the de facto leader Phaedrus the kobold, the richest member Thutmose the human, or the mysterious and private dwarf Asmundar) is actually immortal, outlived the war and started the Brothers with the fleets and wealth that he has been amassing since time immemorial. The last of the four great princes that composes the leadership is an actual prince, the royal Thankarat of Phenn (the small green island off the coast of Kheret). He is known to be a great collector of curios, and has been known to adventure himself once in a while when no fool could be found to retrieve whatever caught the prince's fancy from a dangerous dungeon or haunted ruin.
The Gilded Brothers are a loose organization of merchant princes that control most of the trade flowing along the south coast of former Agan holdings. Not all merchants can afford to pay the steep membership fees that the Gilded Brothers demand, but all who do enjoy the protection of one of the world's most organized navies, as well as a healthy number of mercenaries and powerful heroes that are under the Gilded Brothers' thumb in one way or another: the guild is known for sponsoring many a promising mage or warrior to pursue an otherwise dangerous and often unrewarding path. They also hold a considerable amount of influence in Somila, and those ignorant of Appabaganna's shadier dealings have much reason to believe that the Gilded Brothers essentially control that city. Rumour has it that one of the merchant princes (though nobody can agree on whether it is the de facto leader Phaedrus the kobold, the richest member Thutmose the human, or the mysterious and private dwarf Asmundar) is actually immortal, outlived the war and started the Brothers with the fleets and wealth that he has been amassing since time immemorial. The last of the four great princes that composes the leadership is an actual prince, the royal Thankarat of Phenn (the small green island off the coast of Kheret). He is known to be a great collector of curios, and has been known to adventure himself once in a while when no fool could be found to retrieve whatever caught the prince's fancy from a dangerous dungeon or haunted ruin.
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==Unearthers==
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The unearthers are not really an organization, in the traditional sense. While it cannot be denied that some group of individuals, indeterminate in number, has laboured since before the war to preserve - and later, restore - the arcane knowledge that has been lost to the world, no trace of any organized cooperation within this group has ever been discovered. Whenever someone is caught engaging in "typical" unearther activities (attempting to cast forbidden magic from grimoires long thought lost, usually with disastrous consequences) no one that they were known to ever associate with is ever found to have aided them in any way.

Revision as of 02:28, 24 December 2011

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