Golemgame:Setting

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(The Njall)
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In times immemorial, the gods were greedy, and demanded offerings from all men who lived and worked the soil. One farmer, by the name of Vinu, worked on poor soil, and one year he had to choose between making an offering and having enough to eat during winter. When the gods did not receive his offering, they became angered, and took Vinu's sheep and wheat and fields from him, saying that if he could not work what they had given him, they would find someone else who could. Without his livelihood, Vinu was forced to wander and beg. One day, he met a traveller, who had no face nor body, but instead was made from light. Vinu thought he was a god and fell to his knees, but the traveller bid him rise. "I am Njall," the traveller said, "Do not kneel before me, for I am no god, though I am far greater, for I have discovered all the secrets of the mind. I will make you like myself so that you also have nothing to fear from gods." Njall took Vinu's old mind away, and gave him a new mind. And Vinu, who was now Njall, went forth to spread Njall's blessing among others who were tyrannized by the gods, and the gods could not touch him, for he knew all the secrets of the mind.<br/>
In times immemorial, the gods were greedy, and demanded offerings from all men who lived and worked the soil. One farmer, by the name of Vinu, worked on poor soil, and one year he had to choose between making an offering and having enough to eat during winter. When the gods did not receive his offering, they became angered, and took Vinu's sheep and wheat and fields from him, saying that if he could not work what they had given him, they would find someone else who could. Without his livelihood, Vinu was forced to wander and beg. One day, he met a traveller, who had no face nor body, but instead was made from light. Vinu thought he was a god and fell to his knees, but the traveller bid him rise. "I am Njall," the traveller said, "Do not kneel before me, for I am no god, though I am far greater, for I have discovered all the secrets of the mind. I will make you like myself so that you also have nothing to fear from gods." Njall took Vinu's old mind away, and gave him a new mind. And Vinu, who was now Njall, went forth to spread Njall's blessing among others who were tyrannized by the gods, and the gods could not touch him, for he knew all the secrets of the mind.<br/>
The Njall claim that their founder was the origin of all psionic powers, and to this day keep the only library of psionic lore that exists in the world, surviving even the war and the purge of knowledge that followed it. Thus, they are the only ones privy to the craft of shaping or summoning, as well as most forms of artifice, and jealously guard these secrets, hunting down those who would steal and use them.<br/>
The Njall claim that their founder was the origin of all psionic powers, and to this day keep the only library of psionic lore that exists in the world, surviving even the war and the purge of knowledge that followed it. Thus, they are the only ones privy to the craft of shaping or summoning, as well as most forms of artifice, and jealously guard these secrets, hunting down those who would steal and use them.<br/>
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To find new psionics and keep their own secrets safe, Njall journeymen travel the world, but it is not their only purpose. They also continue recruitment into the cult, which is done through a ritual involving a special kind of Mind Seed power. Thus, any Njall risen to the ranks of journeyman is powerful enough to manifest Mind Seed, and Njall initiates are at least 7th level, though rarely higher than 12th. Since the mind they receive has been passed along for millenia, they tend to vary slightly.
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To find new psionics and keep their own secrets safe, Njall journeymen travel the world, but it is not their only purpose. They also continue recruitment into the cult, which is done through a ritual involving a special kind of Mind Seed power. Thus, any Njall risen to the ranks of journeyman is powerful enough to manifest Mind Seed, and Njall initiates are at least 7th level, though rarely higher than 12th. Njall only take willing subjects to undergo the ritual, but of these there is no shortage. Since the mind they receive has been passed along for millenia, they tend to vary slightly.
===Njall-adar===
===Njall-adar===
The Njall-adar are a conservative splinter sect within the Njall, who believe that theirs is the one true genealogy that descends from the original Njall. Their journeymen manifest only a single Mind Seed immediately after they are capable of doing so, in order to keep as little of their own mind as possible from interfering with the implantation process.
The Njall-adar are a conservative splinter sect within the Njall, who believe that theirs is the one true genealogy that descends from the original Njall. Their journeymen manifest only a single Mind Seed immediately after they are capable of doing so, in order to keep as little of their own mind as possible from interfering with the implantation process.
===Njall-yusog===
===Njall-yusog===
The Njall-yusog are a liberal splinter sect within the Njall, who dispute the idea that the original Njall was an immortal, godlike figure. Instead, through many years of research they have come to the conclusion that he was an Elan (and that, in out of game terms, he was an epic-level Erudite). Those belonging to the Njall-yusog that are not Elans usually undergo the ritual that creates an Elan from a mortal race. However, often they no longer wish to take the blessing of Njall after the procedure (since their old mind and experience are gone) and leave to wander the world.
The Njall-yusog are a liberal splinter sect within the Njall, who dispute the idea that the original Njall was an immortal, godlike figure. Instead, through many years of research they have come to the conclusion that he was an Elan (and that, in out of game terms, he was an epic-level Erudite). Those belonging to the Njall-yusog that are not Elans usually undergo the ritual that creates an Elan from a mortal race. However, often they no longer wish to take the blessing of Njall after the procedure (since their old mind and experience are gone) and leave to wander the world.

Revision as of 20:20, 12 December 2011

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