Golemgame:Setting

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(Created page with 'http://i14.photobucket.com/albums/a335/PresidentPSkillz/golempocalypse.png =The Dustlands= The Dustlands is the name given to the rough area of high golem activity that cuts late…')
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=The North=
=The North=
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A harsh and unforgiving climate originally drove the races of the north to unite under the name of the Bas-Karakat, the Ice-Blooded. Karakat war galleys spread their empire across the northern shores unimpeded, while their advance over land was comparatively slow. By the time they finally began spreading to the south, the Karakat found Agan settlements, with the backing of a powerful and wealthy empire behind them. After the golem war, the already rising tensions between races exploded, and each broke off into separate (and warring) principalities.
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A harsh and unforgiving climate originally drove the races of the north to unite under the name of the Bas-Karakat, the Ice-Blooded. Karakat war galleys spread their empire across the northern shores unimpeded, while their advance over land was comparatively slow. By the time they finally began spreading to the south, the Karakat found Agan settlements, with the backing of a powerful and wealthy empire behind them. After the golem war, the already rising tensions between races exploded, and each broke off into separate (and warring) principalities. The only god that the Bas-Karakat have ever worshipped, or more accurately feared, has been an incarnation of the cold of one kind or another, never given any names.  
==Namok==
==Namok==
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The land of the halflings, Namok controls the land bridge between the two continents with an iron fist. Their swift and deadly war galleys prove that size doesn't always matter, and many a foolhardy invasion was stopped in the dead of night with a few of these galleys carrying elite Namoki commandos. Here, the first of the assassins used during the golem war were recruited and trained, and true to their heritage, the Namoki have begun to reclaim lost territory. Namoki are considered extreme by most of the other Bas-Karakat races, which usually but not always translates to respect. Namoki bloodlines often cross with those of dwarves and orcs to produce warriors of deceptive strength and resilience.
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The land of the halflings, Namok controls the land bridge between the two continents with an iron fist. Their swift and deadly war galleys prove that size doesn't always matter, and many a foolhardy invasion was stopped in the dead of night with a few of these galleys carrying elite Namoki commandos. Here, the first of the assassins used during the golem war were recruited and trained, and true to their heritage, the Namoki have begun to reclaim lost territory. Namoki are considered extreme by most of the other Bas-Karakat races, which usually but not always translates to respect. Namoki bloodlines often cross with those of dwarves and orcs to produce warriors of deceptive strength and resilience. They pay their allegiance to General Zar, once a ruthless warlord and now an aged but shrewd politician.  
===Port Zarrak===
===Port Zarrak===
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==Barad-Dai==
==Barad-Dai==
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The launch platform for the golems of the Western front, Barad-Dai dwarves have always hated their southern neighbours. They are risk-takers by circumstance instead of choice - the northern reaches of Barad-Dai lands are inhospitably cold, while the south is under constant threat of attack from the Namoki, and is dangerously close to
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The launch platform for the golems of the Western front, Barad-Dai dwarves have always hated their southern neighbours. They are risk-takers by circumstance instead of choice - the northern reaches of Barad-Dai lands are inhospitably cold, while the south is under constant threat of attack from the Namoki, and vulnerable to golem attacks by both land and sea. Barad-Dai build their fortress homes deep underground, and rarely emerge from them except to hunt or raid shipping. The <i>de jure</i> Barad-Dai leader and god is one of the oldest golems, whom they have named Daguran. The most noble thing a dwarf can do is forge an adamantine chain link, and attach it to the many similar links that hang from Daguran's face like an enormous metal beard. Some would say that the <i>wisest</i> thing a dwarf can do is anything but this, as even the journey to track down Daguran's position in the Dustlands claims many lives. Dwarves tend to cross bloodlines with gnomes, although a handful of families carriy Raptoran blood. Nearly all of their members have hung their links on Daguran, and many landbound dwarves grumble that being able to fly is cheating.
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===Berkut===
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Berkut is a marvel of dwarven engineering, constructed with enormous flood gates that allow it to launch submersible ships without any outward signs. While this is no protection from aquatic golems, these ships can take mortal vessels by surprise. However, their small range and speed makes them useless for offensive action of most kinds. Berkut is incredibly hard to locate for even an experienced tracker, and the only possible way to infiltrate it is through such a submersible ship.

Revision as of 00:11, 18 June 2011

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