Golemgame:Log

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As the group rests from their battle, they are ambushed by a circle of nine mages wearing the same ring as they have, who demand that they cease their search for the staff. They leave two demons - called by one of the mages with an address to "Kleio" and "Thalia" - to deal with the party and vanish into the night. After the battle, the group discovered the secret of the ring given to them by Ludvig. They also learn that a cursed decanter has gone missing from a merchant, and offer to retrieve it if they ever see a man who is permanently on fire from the curse.<br>
As the group rests from their battle, they are ambushed by a circle of nine mages wearing the same ring as they have, who demand that they cease their search for the staff. They leave two demons - called by one of the mages with an address to "Kleio" and "Thalia" - to deal with the party and vanish into the night. After the battle, the group discovered the secret of the ring given to them by Ludvig. They also learn that a cursed decanter has gone missing from a merchant, and offer to retrieve it if they ever see a man who is permanently on fire from the curse.<br>
XP: 2000 (15s), 2500 (Irontail)<br>
XP: 2000 (15s), 2500 (Irontail)<br>
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==Session 3: Family Feud==
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An unfortunate bank of fog caused the ship carrying Citadel to run aground. Also, the entire crew was turned into vampires by Sigismund, a powerful member of the original Knives, from whose kind Steppe is descended. Sigismund insisted that he was still fighting the war against the golems, and implored Steppe to join him even as the party defeated him and he turned to mist. However, he and his spawn are by no means defeated.<br>
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XP: 1800 (15s), 2500 (Irontail)<br>
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Gently used Vest of Legends<br>
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<s>30,000 GP in various trade goods, branded with the seal of the Gilded Brothers</s> Given away to rightful owner and then stolen<br>
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10,000 GP in miscellaneous coinage
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==Session 4: 04==
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Events not found
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==Session 5: Fists and Rainbows==
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The local warforged servant went missing - along with all the alcohol in the inn. The party found and repaired the destroyed 'forged, who related a sound recording of the thieves speaking about their heists and someone named Kleio, and the direction of one of his missing body parts - in the direction of Ludvig. The party went to investigate the local Magnificent Mansion in connection to this latest in a series of thefts, then dispelled it and killed its owner, who had yet another ring.<br>
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XP: 1000 (15s), 1500 (Irontail), 700 (Cynthia - Bend Reality XP component)<br>
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Headband of Intellect +4<br>
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Amulet of Health +4<br>
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Cloak of Resistance +4<br>
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Wand of Targeting Ray, CL12, 10 charges<br>
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Wand of Hunter's Eye, CL12, 10 charges<br>
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Wand of Crushing Grip, CL12, 10 charges<br>
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Wand of Curse of Impending Blades, CL12, 10 charges<br>
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==Session 6: Told You So==
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The party is mixed up in a confrontation between Sigismund and Ludvig. Ludvig escapes through a portal, and releases more assemblages, which the party join Sigismund in defeating. Sigismund invites them to join him in his base camp "where the mists gather".<br>
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The party also learns of the power revealed when two people each put on one of the rings they found, and have reason to believe that bringing the rings into physical contact might bring about an even greater effect.<br>
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XP: 700
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==Session 7: Robots and Rowboats==
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The party loots the ruins of Ludvig's lab, and finds a golemtech warforged component and an ancient link of chain. The chain turned out to have been passed down from a dwarven ancestor all the way down to Ludvig via two unique individuals, a golem and a few hundred Njall. The golem parts turned out to infect other metallic objects, so they buried it, which seemed to do the trick.<br>
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Meanwhile, a wanderer arrives on a humble boat, determined to seek out a certain object and unravel the mystery of its past...<br>
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XP: 700<br>
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Locket of Holding Type I<br>
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Adamantine Chain Link
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==Session 8: Things Come Full Circle==
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The party gets into a fight with a gnome who thinks they're the ones that stole his goods. He turns out to be Maxwell, one of the Unearthers operating in the area. It turns out that the nine shadowy mages the party faced earlier had no connection to the Unearther mages. Maxwell warns the party about Sigismund being dangerous before departing.<br>
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XP: 1000 (15s), 1500 (Irontail)<br>
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35,000gp in various coinage from the chests in the cave
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==Session 9: Fire Drill==
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After Maxwell's departure, the party is accosted by Donovan and Joachim, belligerent combatants who laid claim to the goods and made reference to a vague "them" for whom the duo worked. Though slain, both made it seem like their return was to be expected.<br>
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XP: 2250 (15s), 3150 (Irontail)<br>
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Donovan's Cloak<br>
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Reservoir of Mental Might<br>
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Cloak of Major Displacement<br>
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Periapt of Health +4<br>
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+1 Full Plate of Heavy Fortification<br>
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Belt of Battle<br>
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Decanter of Endless Water (cursed)
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==Sessions 10-12: Can You Believe I Forgot To Update This For Three Weeks?==
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The party abandons Paraskevas' cursed decanter and tries to take the raided supplies back to the city, before coming under fire from a golem's ranged batteries and making a hasty retreat towards the sea, sans booze. While fleeing, they happen upon the ship of Matheus, the Royal Prince of Heizel. One of the Prince's men, Lancaster, became cursed with a powerful strain of lycanthropy, and so he is being escorted to a secret Unearther facility in the Dustlands to be suspended in time until a cure can be found. After docking, while the Prince's ship is being repaired, he hosted a small test for several mercenaries, allowing two more to join the party. The group strikes out into the Dustlands tomorrow - but wait, Rina is missing, and so is the buried golem tech!<br>
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XP: 5000(+300 Irontail), party levels up to level 16 except Irontail<br>
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50,000 GP, combined party is 66.4k under WBL
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==Session 13: Still A Better Love Story Than Twilight==
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While she was lost, Rina was infected with a strange strain of vampirism. This didn't stop the party from heading out northward on Maxwell's phantom steeds, but the sudden appearance of one of Ludvig's assemblage portals spoils their advance by wiping out half of their mounts, with the bulk of the journey still ahead of them.<br>
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XP: 2000
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==Session 14: A Horse, Of Course==
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Slowed down by the loss of their steeds, the party was beat to the location by Ludvig, who threw another wave of constructs at them. They were swiftly defeated while Matheus opened the way into the sanctuary. However, Cynthia may have bigger problems, as a foreign presence stirs inside her mind.<br>
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XP: 2880, 5040 for Irontail

Current revision as of 05:57, 20 April 2012

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