Golemgame:Log

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As the group rests from their battle, they are ambushed by a circle of nine mages wearing the same ring as they have, who demand that they cease their search for the staff. They leave two demons - called by one of the mages with an address to "Kleio" and "Thalia" - to deal with the party and vanish into the night. After the battle, the group discovered the secret of the ring given to them by Ludvig. They also learn that a cursed decanter has gone missing from a merchant, and offer to retrieve it if they ever see a man who is permanently on fire from the curse.<br>
As the group rests from their battle, they are ambushed by a circle of nine mages wearing the same ring as they have, who demand that they cease their search for the staff. They leave two demons - called by one of the mages with an address to "Kleio" and "Thalia" - to deal with the party and vanish into the night. After the battle, the group discovered the secret of the ring given to them by Ludvig. They also learn that a cursed decanter has gone missing from a merchant, and offer to retrieve it if they ever see a man who is permanently on fire from the curse.<br>
XP: 2000 (15s), 2500 (Irontail)<br>
XP: 2000 (15s), 2500 (Irontail)<br>
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==Session 3: Family Feud==
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An unfortunate bank of fog caused the ship carrying Citadel to run aground. Also, the entire crew was turned into vampires by Sigismund, a powerful member of the original Knives, from whose kind Steppe is descended. Sigismund insisted that he was still fighting the war against the golems, and implored Steppe to join him even as the party defeated him and he turned to mist. However, he and his spawn are by no means defeated.<br>
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XP: 1800 (15s), 2500 (Irontail)<br>
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Gently used Vest of Legends<br>
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30,000 GP in various trade goods<br>
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10,000 GP in miscellaneous coinage

Revision as of 06:42, 13 January 2012

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