Golemgame
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* At the end of every session, each player grants an action point to one other player for something cool they did. You can't receive two action points for the same action. | * At the end of every session, each player grants an action point to one other player for something cool they did. You can't receive two action points for the same action. | ||
* An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such. | * An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such. | ||
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+ | |||
+ | =New Content= | ||
+ | |||
+ | ===Psionic Runner[Psionic]=== | ||
+ | Prerequisites: Manifester level, skirmish +1d6/+1<br> | ||
+ | Benefit: Your Scout and psionic class levels stack for determining manifester level and skirmish. | ||
+ | |||
+ | ===Psionic Sniper's Shot=== | ||
+ | Clairsentience<br> | ||
+ | Level: Seer 1, psychic warrior 1<br> | ||
+ | Display: Auditory and visual<br> | ||
+ | Manifesting Time: 1 swift action<br> | ||
+ | Range: Personal<br> | ||
+ | Effect: You may make sneak attacks at any range<br> | ||
+ | Duration: 1 round<br> | ||
+ | Power Points: 1<br> | ||
+ | |||
+ | As the spell Sniper's Shot (SpC 194) except as detailed here.<br> | ||
+ | |||
+ | Augment:<br> | ||
+ | You can augment this power in one or both of the following ways:<br> | ||
+ | For every additional power point you spend, this power's duration increases by 1 round.<br> | ||
+ | If you spend 4 additional power points, sneak attacks made while this power is active deal half-damage against creatures immune to critical hits. | ||
+ | |||
+ | == New Mysteries == | ||
+ | [http://forum.faxcelestis.net/viewtopic.php?f=1&t=474 Arcana Noctis] | ||
=Organizational Stuff= | =Organizational Stuff= |