Golemgame

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(House Rules)
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* Saturday evenings is meatspace stuff
* Saturday evenings is meatspace stuff
* Monday: 1400-1800 EST is Faxgame
* Monday: 1400-1800 EST is Faxgame
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=New Content=
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===Psionic Runner[Psionic]===
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Prerequisites: Manifesting, skirmish +1d6/+1<br>
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Benefit: Your Scout and manifesting class levels stack for determining manifester level and skirmish.
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===Guardianship[Fighter]===
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Benefit: When an ally of yours is targeted by a melee attack (including a touch spell that must make an attack roll), you may move up to 5' into your ally's square by spending an immediate action. If you do so, move your ally 5' in any direction, as if they had taken a 5' step. The attacker must treat you as the target of the attack or effect, and makes an attack roll against you instead. You lose any dodge bonuses to your Armor Class that you may have for this attack. However, if the attack carries a saving throw, you still make that as normal.<br>
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If you have movement remaining for the round, you can move more than 5 feet (up to your remaining movement for the round). However, this provokes an attack of opportunity as normal for movement.
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===Psionic Sniper's Shot===
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Clairsentience<br>
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Level: Seer 1, psychic warrior 1<br>
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Display: Auditory and visual<br>
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Manifesting Time: 1 swift action<br>
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Range: Personal<br>
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Effect: You may make sneak attacks at any range<br>
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Duration: 1 round<br>
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Power Points: 1<br>
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As the spell Sniper's Shot (SpC 194) except as detailed here.<br>
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Augment:<br>
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You can augment this power in one or both of the following ways:<br>
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For every additional power point you spend, this power's duration increases by 1 round.<br>
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If you spend 4 additional power points, sneak attacks made while this power is active deal half-damage against creatures immune to critical hits.

Revision as of 06:01, 17 June 2011

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