Golemgame

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(Organizational Stuff)
 
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=Game Time=
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Game is Thursdays at 9:30 EST, starting on December 29, 2011. We will be using Maptool b76.
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=Log=
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[[Golemgame:Log|Session Log]]
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=Background=
=Background=
Many thousands of years ago, two great empires came to dominate the world. Eventually, their expansion brought them into conflict with one another, escalating into an all-out war with a front line stretching across two continents. Both nations, skilled in the arts of artifice and golemcraft, constructed mighty colossi that towered over the tallest castle wall. These creatures did battle with one another, with both empires sinking more and more of their resources into building more powerful golems with stronger armour. After a while, it was clear that this war was at a standstill, and the battles began to be fought by assassins under the cover of darkness, cutting bloody swathes through the artificers and wizards who built and controlled the golems, destroying their research and labs. When their grim work was done, everybody realized that the machines they had built with the wealth of their nations and sent out to fight now couldn't be controlled.<br>
Many thousands of years ago, two great empires came to dominate the world. Eventually, their expansion brought them into conflict with one another, escalating into an all-out war with a front line stretching across two continents. Both nations, skilled in the arts of artifice and golemcraft, constructed mighty colossi that towered over the tallest castle wall. These creatures did battle with one another, with both empires sinking more and more of their resources into building more powerful golems with stronger armour. After a while, it was clear that this war was at a standstill, and the battles began to be fought by assassins under the cover of darkness, cutting bloody swathes through the artificers and wizards who built and controlled the golems, destroying their research and labs. When their grim work was done, everybody realized that the machines they had built with the wealth of their nations and sent out to fight now couldn't be controlled.<br>
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Suddenly everything flew into chaos as the logical brains of the golems recalculated new positions. Caravans thinking they were taking safe routes were torn to pieces by stray attacks overnight. Entire cities built too close to the shifting line of battle were obliterated. While governments were still doing damage control, somebody pointed out that there was now a wealth of ancient knowledge and power lying in the desert. While lumbering armies try to mobilize and secure the area, adventurers, scavengers and mercenaries are already on their way to grab what they can before anyone else does. You are among those people - men and women of some renown and considerable skill, and far more worthy to control the secrets of the past than the vultures already pecking at the fallen golem's impenetrable shell.<br>
Suddenly everything flew into chaos as the logical brains of the golems recalculated new positions. Caravans thinking they were taking safe routes were torn to pieces by stray attacks overnight. Entire cities built too close to the shifting line of battle were obliterated. While governments were still doing damage control, somebody pointed out that there was now a wealth of ancient knowledge and power lying in the desert. While lumbering armies try to mobilize and secure the area, adventurers, scavengers and mercenaries are already on their way to grab what they can before anyone else does. You are among those people - men and women of some renown and considerable skill, and far more worthy to control the secrets of the past than the vultures already pecking at the fallen golem's impenetrable shell.<br>
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Setting fluff is [[Golemgame:Setting|here]], stay tuned for more.
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Setting fluff is [[Golemgame:Setting|here]], stay tuned for more.<br>
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Also, [[Golemgame:NPCs|cast]].
=Crunch=
=Crunch=
* System: 3.5
* System: 3.5
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* Starting level: 5th
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* Starting level: 15th
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* Ending level: 10-12th, depending on circumstances
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* Ending level: low epics depending on circumstances, using [http://web.archive.org/web/20100916093852/http://www.wizards.com/DnD/Article.aspx?x=dnd/drfe/20080428 epic destinies]
* Ability score generation: 32PB
* Ability score generation: 32PB
* Special: Racial gestalt (see below)
* Special: Racial gestalt (see below)
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* Starting wealth: 9000gp (but see below)
 
* UA rules: No Gestalt, no flaws (see below), no bloodlines, no LA buyoff (but see below)
* UA rules: No Gestalt, no flaws (see below), no bloodlines, no LA buyoff (but see below)
* Action points: Yes (see below)
* Action points: Yes (see below)
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* Exotic Weapon Proficiency grants proficiency with all Exotic weapons.
* Exotic Weapon Proficiency grants proficiency with all Exotic weapons.
* Gauntlets deal unarmed strike damage or their own damage, whichever is higher.
* Gauntlets deal unarmed strike damage or their own damage, whichever is higher.
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* Shadowcasters gain uses of mysteries/encounter rather than per day. Should a mystery be used outside an encounter, its use counts until the next encounter is completed.
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* Shadowcaster [http://www.enworld.org/showpost.php?p=3273239&postcount=2 errata]
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* Shadowcasters don't have to follow paths to learn new mysteries, but the bonus feats are granted when they complete a path. Their mysteries are per-encounter per-level, instead of per-day per-mystery.
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* Manifesting an unknown power from another's powers known is no longer restricted by class lists, but power stones still carry the restriction.
* Manifesting an unknown power from another's powers known is no longer restricted by class lists, but power stones still carry the restriction.
* A psicrystal counts as a part of you for the purpose of Confusion and similar effects.
* A psicrystal counts as a part of you for the purpose of Confusion and similar effects.
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* [http://www.wizards.com/default.asp?x=dnd/psm/20040827b Deep Psychic Meditation] recharges all centres with 8 hours of sleep instead of just one.
 
* You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time.
* You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time.
* All versions of HiPS allow hiding while being observed and without cover. Versions that specify other conditions (such as proximity to shadows) still require them.
* All versions of HiPS allow hiding while being observed and without cover. Versions that specify other conditions (such as proximity to shadows) still require them.
* (Calling) and (Summoning) spells no longer exist - the knowledge of their workings has been purged from all known records.
* (Calling) and (Summoning) spells no longer exist - the knowledge of their workings has been purged from all known records.
** The Shadow Conjuration line of spells remains unchanged, though using them to summon creatures will tend to make people angry with you.
** The Shadow Conjuration line of spells remains unchanged, though using them to summon creatures will tend to make people angry with you.
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** The Astral Construct power and similar summoning powers is exclusive to the Njall, who jealously hoard this knowledge.
* Spells that radically alter the shape of one's body (such as Polymorph or Body of War, but not Enlarge Person or Iron Body) have likewise been forgotten.
* Spells that radically alter the shape of one's body (such as Polymorph or Body of War, but not Enlarge Person or Iron Body) have likewise been forgotten.
* Conjuration(Healing) spells are now Necromancy(Healing) and are affected by all effects that modify Necromancy or Conjuration(Healing) spells.
* Conjuration(Healing) spells are now Necromancy(Healing) and are affected by all effects that modify Necromancy or Conjuration(Healing) spells.
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* Familiars scale with character, not class, level.
* Familiars scale with character, not class, level.
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
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* Flyby Attack, Rideby Attack, Spring Attack and Swimby Attack are now the same feat.
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* Flyby Attack, Rideby Attack, Spring Attack and Swimby Attack are now one feat.
* LA counts as HD for the purposes of things that cap at your HD such as Practiced Spellcaster.
* LA counts as HD for the purposes of things that cap at your HD such as Practiced Spellcaster.
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* Call Weaponry is now a standard action.
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* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
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** Stealth (Dex) - Hide, Move Silently
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** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device
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** Awareness (Wis) - Spot, Listen, Search
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** Linguistics (Int) - Speak Language, Forgery, Decipher Script
* Average HP per hit die, rounded up:
* Average HP per hit die, rounded up:
** d4 = 3
** d4 = 3
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==Wealth==
==Wealth==
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The maximum cost for any one item is 40% of your starting wealth (3600gp). You are granted an extra 5000sp for the purchase of mundane items such as 10ft poles, masterwork tools and special materials. Consumables are not part of your WBL calculation once they have been used up. Keep your GP and SP separate - only gold buys magic.
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The maximum cost for any one item is 40% of your starting wealth. Consumables are not part of your WBL calculation once they have been used up.
==Flaws==
==Flaws==
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* An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such.
* An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such.
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=Organizational Stuff=
 
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Please add your name, character sheet link and availability to this list:
 
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* Vort: Delver, Phrenic Warforged Shaper 4 [http://www.myth-weavers.com/sheetview.php?sheetid=306176]
 
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{|border=1px align=center
 
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! !!Monday!!Tuesday!!Wednesday!!Thursday!!Friday!!Saturday!!Sunday
 
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|-
 
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||Flickerdart|| After 18:00 EST || Whenever || After 17:00 EST || Whenever || Whenever || Before 18:00 EST || Whenever
 
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|-
 
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|Vort|| After 21:00 EST || Before 18:00 EST || — || After 21:00 EST || Almost any time || — || After 21:00 EST
 
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|-
 
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|Fax || — || — || — || Before 1830 EST || Before 1830 EST || — || —
 
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|-
 
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|DragoonWraith || — || After 18:00 EDT<br/>Before 23:00 EDT || — || Before 17:00 EDT || Before 18:00 EDT || — || Whenever
 
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|}
 
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:DW Note: Guys, it is currently Daylight Savings Time in the Eastern US, so "EST" is probably not what you mean...
 
=New Content=
=New Content=
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===Psionic Runner[Psionic]===
===Psionic Runner[Psionic]===
Prerequisites: Manifester level, skirmish +1d6/+1<br>
Prerequisites: Manifester level, skirmish +1d6/+1<br>
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Benefit: Your Scout and psionic class levels stack for determining manifester level and skirmish.
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Benefit: When you take this feat, pick a psionic class. Your Scout levels stack with levels of that class for determining manifester level and skirmish.
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===Guardianship[Fighter]===
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Benefit: When an ally of yours is targeted by a melee attack (including a touch spell that must make an attack roll), you may move up to 5' into your ally's square by spending an immediate action. If you do so, move your ally 5' in any direction, as if they had taken a 5' step. The attacker must treat you as the target of the attack or effect, and makes an attack roll against you instead. You lose any dodge bonuses to your Armor Class that you may have for this attack. However, if the attack carries a saving throw, you still make that as normal.<br>
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If you have movement remaining for the round, you can move more than 5 feet (up to your remaining movement for the round). However, this provokes an attack of opportunity as normal for movement.
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===Psionic Sniper's Shot===
===Psionic Sniper's Shot===
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For every additional power point you spend, this power's duration increases by 1 round.<br>
For every additional power point you spend, this power's duration increases by 1 round.<br>
If you spend 4 additional power points, sneak attacks made while this power is active deal half-damage against creatures immune to critical hits.
If you spend 4 additional power points, sneak attacks made while this power is active deal half-damage against creatures immune to critical hits.
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== New Mysteries ==
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[http://forum.faxcelestis.net/viewtopic.php?f=1&t=474 Arcana Noctis]
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== New Templates ==
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[[Dayturned Vampire Template]]
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==New Items==
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Donovan's Cloak: This cloak acts as a +3 Animated Heavy Shield (so +5 shield AC) while worn. However, attacks that would hit without the cloak's intervention deal damage to the cloak directly. It has 50 hit points (currently 37) total and may be repaired with a DC 15+damage to be healed Craft (Weaving) check that takes 1 day. The cloak loses +1 AC bonus for every 10 HP damage it suffers, down to 0 HP at which point it provides no AC but is not destroyed.
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Reservoir of Mental Might:  Developed by the Agan Empire to bolster their own assassins, the technology of this rod was developed by the Njall for some time before being abandoned. The spike on the end is a syringe, which injects the user with a serum. The serum gives them the Phrenic template for 16 hours, but every hour they must make a DC15 Fortitude save or become Fatigued from the exertion (or Exhausted if already fatigued). This fatigue cannot be removed until the 16 hours are up (though the Exhaustion can be reverted back to fatigue), and the effect may not be ended prematurely without a counter injection that you do not have. The rod only produces enough serum every 24 hours for the single 16 hour dose.
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=Schedule=
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{|border=1px align=center
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! !!Monday!!Tuesday!!Wednesday!!Thursday!!Friday!!Saturday!!Sunday
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|-
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||Flickerdart|| After 19:30 Eastern || After 18:00 Eastern || After 22:00 Eastern || After 22:00 Eastern || Whenever || Whenever || Before 21:00 Eastern
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|-
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| Fax || Preferably before 1930 EST, but whenever || Preferably before 1930 EST, but whenever || Preferably before 1930 EST, but whenever || Preferably before 1930 EST, but whenever || Before 1930 EST || Not available || Not available
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|-
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| Emerald || Open, prefer later EST || Open, prefer later EST || Open, prefer later EST || Open, prefer later EST || Open, prefer later EST || Open, prefer later EST || Open, prefer later EST
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|-
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| NekoIncardine*|| After 2130 Eastern || Not Available (frogame) ||  After 2130 Eastern ||  After 2130 Eastern || Not Available || Open if his own game fails, else after 2000 Eastern || Open
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|-
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| Ozzenmandolins|| Starting time: 1500-2200 EST || Starting time: 1500-2200 EST || Starting time: 1500-2200 EST || Starting time: 1500-2200 EST || Starting time: 1500-2200 EST || Open, but Saturday is choreday, so prefer later EST || Starting time: 1500-2200 EST
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|-
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| DragoonWraith || — || — || — || — || — || — || Free
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|}
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*NekoIncardine's screwed until the 11th of June.
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=Characters=
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* '''Fax:''' Choosing between [http://www.pifro.com/pro/view.php?id=7432 Citadel] and [http://www.pifro.com/pro/view.php?id=7448 Fiona] ([http://www.pifro.com/pro/view.php?id=7449 Fiona's mount])
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* '''DragoonWraith:''' [http://www.thetangledweb.net/forums/profiler/view_char.php?cid=49686 Duskbringer] returns to Golemgame. Though my complete and utter lack of free time probably means I'm not playing.
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* '''Ozymandias:''' [http://pifro.com/pro/view.php?id=7439 Place van Holder], King of the Universe.
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* '''NotPanda''' [http://www.myth-weavers.com/sheetview.php?sheetid=354254 Cynthia], creepy little woman.
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* '''Emerald''' [http://www.myth-weavers.com/sheetview.php?sheetid=352388 Steppe], Elven Asshole//Archer
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* '''NekoIncardine:''' [http://www.myth-weavers.com/sheetview.php?sheetid=368577 Rina Ortiz], Human (Dayturned Vampire) Bard
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=Item Wish List=
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(Add your name and wishlist here)
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*'''NekoIncardine:'''<br>
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-- More (moar) Wands. <br>
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-- Upgrades on existing gear.<br>
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-- Magic item for better wand swapping.<br>
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-- Chances to homebrew interesting and weird shinies.<br>
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-- Upgraded versions/variants of the Greater Tentacle Rod from MIC because I think that item's awesome.<br><br>
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*'''NotPanda:''' <br>
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-- An Orange Prism Ioun stone and/or the bonus added to a preexisting item.<br>
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-- An upgrade to my character's Con item.<br>
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-- Access to kiln.<br>
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-- Spare time and resources required to have a Dedicated Wright Made<br><br>
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*'''Ozymandias:'''<br>
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-- +5 Inherent to all stats, +1 at a time [Focus Order: Int, Con, Str, Dex] (27,500gp per point)<br>
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-- An upgrade for my wings that lets me make natural attacks with them <br>
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-- Get Improved Grab somehow <br>
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-- Ooh, and Rend would be nice too <br>
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-- Silthilar Bones graft (110,000gp) [Lords of Madness, p217] <br>
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-- Silthilar Muscles graft (110,000gp) [Lords of Madness, p217] <br>
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-- Ring of Nine Lives (70,000gp) [Magic of Faerun, p146] <br>
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-- Hathran Mask of Trueseeing (75,000gp) (18,750gp + 1,500xp)<br>
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-- Bracers of Relentless Might [SRD] (4,384,000gp) Epic item for EPIC LULZ<br>

Current revision as of 20:58, 22 May 2012

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