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* At the end of every session, each player grants an action point to one other player for something cool they did. You can't receive two action points for the same action.
* At the end of every session, each player grants an action point to one other player for something cool they did. You can't receive two action points for the same action.
* An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such.
* An action point can be used to "take 15" on a check. Two action points can be used to "take 20" on a check. These do not count as natural rolls for the purpose of critical hits and such.
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=New Content=
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===Psionic Runner[Psionic]===
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Prerequisites: Manifester level, skirmish +1d6/+1<br>
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Benefit: Your Scout and psionic class levels stack for determining manifester level and skirmish.
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===Psionic Sniper's Shot===
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Clairsentience<br>
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Level: Seer 1, psychic warrior 1<br>
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Display: Auditory and visual<br>
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Manifesting Time: 1 swift action<br>
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Range: Personal<br>
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Effect: You may make sneak attacks at any range<br>
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Duration: 1 round<br>
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Power Points: 1<br>
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As the spell Sniper's Shot (SpC 194) except as detailed here.<br>
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Augment:<br>
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You can augment this power in one or both of the following ways:<br>
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For every additional power point you spend, this power's duration increases by 1 round.<br>
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If you spend 4 additional power points, sneak attacks made while this power is active deal half-damage against creatures immune to critical hits.
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== New Mysteries ==
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[http://forum.faxcelestis.net/viewtopic.php?f=1&t=474 Arcana Noctis]
=Organizational Stuff=
=Organizational Stuff=

Revision as of 21:03, 12 December 2011

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