Goldenborn Colossia

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Goldenborn Colossia

Usually LG Huge Monstrous Humanoid (Dragonblood)
Init +0; Senses Darkvision 90'; Listen +16, Spot +16
Languages Draconic, Common, Ignan
AC 29, touch 8, flat-footed 29
:(-2 size, +6 shield, +15 natural)
HP 217 (15 HD); DR 10/evil
Immune fire, sleep, paralysis
Resist Electricity 10
SR 22
Fort +15 Ref +9 Will +12
Speed 30' (6 squares)
Melee +3 scimitar +26/+21/+16 (2d6+12, 15-20/x2 plus 2d6 fire)

bite +16 (2d6+4 plus 1d6 fire)

Space 15'; Reach 15'
BAB +15; Grp +29
Atk Options Power Attack, Awesome Blow, Improved Bull Rush, Dragonbane
Special Actions Breath Weapon, Wall of Force 1/day
Abilities Str 25 Dex 10 Con 30 Int 14 Wis 16 Cha 20
SQ Aura of Fear
Feats Awesome Blow, Power Attack, Improved Bull Rush, Improved Critical (Scimitar), Weapon Focus (Scimitar), Weapon Specialization (Scimitar)
Skills Heal +13, Intimidate +23, Jump +25, Listen +16, Spot +16
Advancement by character class; Favored Class ranger
Possessions +3 scimitar, +2 tower shield, necklace of fireballs (type IV)
CR 12

A goldenborn colossia deals an extra 3d6 damage to creatures of the dragon type or the dragonblood subtype.

Aura of Fear
Any creature who is not a metallic dragon or a goldenborn colossia must make a DC 26 Will save upon seeing a goldenborn colossia. Creatures who fail with less than 6 HD flee in terror for 1d6+1 rounds. THose who fail and have more than 6 HD are shaken until either the goldenbron colossia is out of sight or the affected creature strikes the colossia. This is a nonmagical mind-affecting fear effect. The save is Charisma based.

Breath Weapon
Once every 1d4+1 rounds, a goldenborn colossia can breate a 30' cone of fire, dealing 6d6 points of fire damage to all creatres captured in the cone. Affected creatures may attempt a DC 25 Reflex save for half damage. The save DC is Constitution based.

Goldenborn colossia are towering warriors built to defend any fortress for as long as is feasibly possible. With their natural abilties coupled with their amazing fortitude, the colossia are almost fotresses themselves.

Strategies and Tactics

Goldenborn colossia act as defenders and willingly let themselves get hurt to defend their friends. Frequently they open combat by using their wall of force spell-like ability, either to divide their opponents or protect their backs.


Goldenborn colossia speak infrequently and lumber slowly, unless they are on the battlefield. When they fight, they turn into whirling windmills of defensive destruction.


Goldenborn colossia have no more possessions than they carry on themselves. Advanced goldenborn colossia may have better equipment, but this is due to them claiming it from a fallen dragon's horde rather than purchasing it themselves. Most valuables they find they give to charity or to a gold dragon.

Goldenborn colossia with Class Levels

Most goldenborn colossia take levels in the ranger class, as it compliments their natural talents as well as their Dragonbane ability. Others take levels in paladin or cleric.

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