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Creatures born within a faerie circle sometimes pick up elements of the fey themselves. Those who embrace these elements become amalgams of the fey and their racial heritage, which usually come to be known as frogriders.

Creating a Frogrider

Frogrider is an inherited template that can be applied to any corporeal non-fey creature (referred to hereafter as the base creature).

Size and Type

The creature’s size becomes Tiny, granting all benefits and inflicting all penalties for size as normal. The creature's base type becomes Fey.

Hit Dice

The base creature's hit dice become d6s, if their racial hit die before the template was a d4 or a d6. If their racial hit die before the template was a d8 or higher, their hit dice become d8s.


The base creature's land speed becomes 20', unless this would increase the speed of the creature. All other forms of movement drop by 10', to a minimum of 10'.


The base creature retains all natural weapons and weapon proficiencies. The frogrider's base attack bonus is as a cleric of the same hit dice.

Special Attacks

The base creature retains all special attacks that their base race gave them.

Special Qualities

The base creature retains all previous special qualities and gains the following:
Damage Reduction (Ex)
A frogrider has damage deduction 5/cold iron.
Low-Light Vision (Ex)
A frogrider has the ability to see outdoors on a moonlit night as well as they can during the day.
Fey Immunity (Su)
A frogrider is immune to racial spell-like abilities of creatures of the Fey type.
Mount (Ex)
A frogrider receives a special mount: a frog the size of a house cat. The frog is detailed below.


A frogrider retains saves it had prior to template application.


The base creature alters its ability scores as follows: -4 Str, +4 Dex, -2 Con, +2 Int, -2 Wis, +2 Cha


The base creature receives 1 rank in Ride for each hit die it has.

Feats and Spells

The base creature retains all feats and spellcasting ability.


Usually chaotic.


As base creature.

Frogrider Mounts

Size/Type: Small Animal

Hit Dice: 1d8 (4 hp)

Initiative: +1

Speed: 15 ft. (3 squares)

Armor Class: 12 (+1 size, +1 Dex), touch 12, flat-footed 11

Base Attack/Grapple: +0/-13

Attack: Tongue +0 melee (1d3)

Full Attack: Tongue +0 melee (1d3)

Space/Reach: 2 1/2 ft./5 ft.

Special Attacks: —

Special Qualities: Amphibious, low-light vision

Saves: Fort +2, Ref +3, Will +2

Abilities: Str 8, Dex 14, Con 12, Int 2, Wis 14, Cha 4

Skills: Hide +21, Listen +4, Spot +4

Feats: Alertness

Environment: Temperate marshes

Organization: One

Challenge Rating: 1/2

Advancement: As animal

Level Adjustment: —

Becoming a Frogrider

Frogriders are not made, they are born.

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