Frogame 6

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(Northern Frir)
(Worhan)
 
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Frogame 6: This Time, It's '''Legend'''
Frogame 6: This Time, It's '''Legend'''
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No Dragon.<br>
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* No Dragon.
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No Utter Brute.<br>
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* No Utter Brute.
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No Sentient Construct. I don't care if it's meant to be a Warforged or not, they've done too much damage to the whole brand.<br>
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* No Sentient Construct. I don't care if it's meant to be a Warforged or not, they've done too much damage to the whole brand.
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Level 1.
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* Level 1.
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==Races==
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http://www.doodle.com/4qs7dh8nhvpaxmcn#table
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==Additional Races==
===Frir===
===Frir===
In the Wintered Lands, tales are told of hunting packs that roam through the forests, seizing everything that dares cross their path, be it beast or man. The wild hunters, dressed in thick furry coats of nightsblack, ride out from the depths of the twilight, hailing from dark places unknown.
In the Wintered Lands, tales are told of hunting packs that roam through the forests, seizing everything that dares cross their path, be it beast or man. The wild hunters, dressed in thick furry coats of nightsblack, ride out from the depths of the twilight, hailing from dark places unknown.
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====Eastern Frir====
====Eastern Frir====
'''+2 Dex, +2 Int, -2 Str'''<br>
'''+2 Dex, +2 Int, -2 Str'''<br>
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Large<br>
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Small<br>
Fast movement<br>
Fast movement<br>
+1 bonus to Will saves<br>
+1 bonus to Will saves<br>
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'''Bonus Feats:''' Confusion<br>
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'''Bonus Feats:''' Confusion, Recon, The Bigger They Are<br>
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                  Recon<br>
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                  The Bigger They Are<br>
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Eastern frir are stout, hearty and full of guile, the ambushers & coordinators in a hunting pack.
Eastern frir are stout, hearty and full of guile, the ambushers & coordinators in a hunting pack.
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+1 (+1/8 levels) bonus to Perception<br>
+1 (+1/8 levels) bonus to Perception<br>
+1 bonus to Reflex saves<br>
+1 bonus to Reflex saves<br>
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'''Bonus Feats:''' Danger Sense<br>
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'''Bonus Feats:''' Danger Sense, Mountain Scout, To Pierce the Heavens<br>
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                  Mountain Scout<br>
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                  To Pierce the Heavens<br>
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Across the Shatterbone Reach, messages whip through the tempest's winds, shaped and signed by those called Stormfolk - the myrsky. Pale and grey, with vivid birthmarks of gold or blue etched across their faces and eyes like the heart of a cold storm, the tall and spindly myrsky skate across the perilous heights as easily as a bird takes wing. Myrsky possess an uncanny awareness of all things which makes others seem dull or even ignorant in comparison, and what appears as a savage grace to most is merely the applied and logical perception of the myrsky creating swift, precise movements. As the Scourge encroaches, the myrsky remain steadfast and sure, knowing theirs is the hardest of lands to tame and that none can master the Reach like the children of the storm.
Across the Shatterbone Reach, messages whip through the tempest's winds, shaped and signed by those called Stormfolk - the myrsky. Pale and grey, with vivid birthmarks of gold or blue etched across their faces and eyes like the heart of a cold storm, the tall and spindly myrsky skate across the perilous heights as easily as a bird takes wing. Myrsky possess an uncanny awareness of all things which makes others seem dull or even ignorant in comparison, and what appears as a savage grace to most is merely the applied and logical perception of the myrsky creating swift, precise movements. As the Scourge encroaches, the myrsky remain steadfast and sure, knowing theirs is the hardest of lands to tame and that none can master the Reach like the children of the storm.
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+1 bonus to attack rolls<br>
+1 bonus to attack rolls<br>
+1 bonus to Armor Class<br>
+1 bonus to Armor Class<br>
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'''Bonus Feats:''' Damage Specialization<br>
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'''Bonus Feats:''' Floating Feat, To Iron Married, You Will Falter<br>
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                  To Iron Married<br>
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                  You Will Falter<br>
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The Bloodsteppe's fields of bone and ring of ruins stand as a testament to the valor of a long-dead race; that the Bloodsteppe is not the only such monument to a dead and forgotten race is a testament to the warcraft of the fearsome worhan. Currently engaged in a conflict with the orcs, the worhan have been forced to adjust their insular and territorial attitudes to meet the incursion of the Scourge - and change does not come easy to such an arrogant and close-minded race.
The Bloodsteppe's fields of bone and ring of ruins stand as a testament to the valor of a long-dead race; that the Bloodsteppe is not the only such monument to a dead and forgotten race is a testament to the warcraft of the fearsome worhan. Currently engaged in a conflict with the orcs, the worhan have been forced to adjust their insular and territorial attitudes to meet the incursion of the Scourge - and change does not come easy to such an arrogant and close-minded race.
Muscular and grandiose, worhan proudly display their horns or antlers, which adorn their heads in tandem with helms or headdresses. Worhan spend a great deal of time cleaning and polishing their horns, as well as other cornifications on their forearms which are extremely fine and variegated and may form intricate patterns. Males may develop intricate mandibular tusks which enhance the jawline and improve hearing, while females develop velvet striations running down the neck and collarbones. Worhan in general have bright eyes and bold, patrician features, and a stiff meritocratic hierarchy formed in early years through challenge and leadership.
Muscular and grandiose, worhan proudly display their horns or antlers, which adorn their heads in tandem with helms or headdresses. Worhan spend a great deal of time cleaning and polishing their horns, as well as other cornifications on their forearms which are extremely fine and variegated and may form intricate patterns. Males may develop intricate mandibular tusks which enhance the jawline and improve hearing, while females develop velvet striations running down the neck and collarbones. Worhan in general have bright eyes and bold, patrician features, and a stiff meritocratic hierarchy formed in early years through challenge and leadership.
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==Setting Fluff==
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The Wintered Lands are wracked by storm and war. The smallfolk - gnomes and halflings - largely retreated from the sight of other mortals centuries ago, and apart from rare emissaries are never seen in settled lands. The elves have claimed the Three Valleys, and guard them jealously. The Bloodsteppe and the Cracklands stand as wasted testaments to the might and prosperity of the worhan, who rule the temperate hill country in the far south. Though the hardy orcs push against them, they have been forced to expand north from the seaholds into the deep woods. The allied dwarves and humans have managed to remain established in several enclaves, but the smaller villages are at risk and must often extend a hand to other nearby races - even the mythical frir have opened dealings with the northernmost settlements, deep in the woods where the darkling fae wait.
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The year, though, the thaw did not come. The world has remained dark, and the storms have swelled. Even the distant myrsky have begun to stir as nightmares begin to crawl from the shadows, invading the Wintered Lands and forcing the races to reevaluate their separation.

Current revision as of 00:40, 15 December 2011

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