Frogame 5

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(Generated Characters)
(Gameplay)
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* When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
* When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
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''The Masters'': With Int 8 or more, you can set out to impress '''the Masters'''; you are more likely to be spared if beaten, to execute your foe if triumphant, and to be treated well in the cells.
+
** ''The Masters'': With Int 8 or more, you can set out to impress '''the Masters'''; you are more likely to be spared if beaten, to execute your foe if triumphant, and to be treated well in the cells.
-
''The Church'': With Int 10 or more and Wis 10 or more, you can set out to impress '''your Church'''; you may receive pre-combat blessings and divine healing.
+
** ''The Church'': With Int 10 or more and Wis 10 or more, you can set out to impress '''your Church'''; you may receive pre-combat blessings and divine healing.
-
''The Audience'': With Int 12 or more, you can set out to impress '''the audience'''; you will earn more gold for both losses and victories, and those with a stake in the Arena will place higher value on you.
+
** ''The Audience'': With Int 12 or more, you can set out to impress '''the audience'''; you will earn more gold for both losses and victories, and those with a stake in the Arena will place higher value on you.
 +
 
 +
** ''The Patrons'': With Int 14 or more, you can set out to impress '''the patrons'''; you may receive gifts, goods, vacations or even valuable items through patronage.
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''The Patrons'': With Int 14 or more, you can set out to impress '''the patrons'''; you may receive gifts, goods, vacations or even valuable items through patronage.
 
* As you enter the Arena, you size one another up, meaning that '''neither fighter is flat-footed.''' This rule does not apply in single challenges against unknown foes.
* As you enter the Arena, you size one another up, meaning that '''neither fighter is flat-footed.''' This rule does not apply in single challenges against unknown foes.
* When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.
* When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.
* You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''
* You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''

Revision as of 17:37, 6 August 2011

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