Frogame 5

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(Generated Characters)
(grapple-fight)
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==Character Creation==
==Character Creation==
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Level 1<br>
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* Level 1
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26 point buy, can reduce one score to as low as 6 to obtain one or two extra points<br>
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* 26 point buy, can reduce one score to as low as 6 to obtain one or two extra points
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No LA allowed<br>
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* No LA allowed
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No templates allowed<br>
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* No templates allowed
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Two traits allowed<br>
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* Two traits allowed
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One flaw allowed, from the following list: Feeble, Frail, Meager Fortitude, Noncombatant, Pathetic, Poor Reflexes, Slow, Unreactive, Vulnerable, Weak Will<br>
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* One flaw allowed, from the following list: Feeble, Frail, Meager Fortitude, Noncombatant, Pathetic, Poor Reflexes, Slow, Unreactive, Vulnerable, Weak Will
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No alternate class features allowed. You can complain to Fro until he makes an exception.<br>
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* No alternate class features allowed. You can complain to Fro until he makes an exception.
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No d20r.<br>
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* No d20r.
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Charisma '''is relevant'''; whether you get the thumbs up or thumbs down in the pit may depend on how much the Master and the audience support you.<br>
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* Charisma '''is relevant'''; whether you get the thumbs up or thumbs down in the pit may depend on how much the Master and the audience support you.
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You start with '''maximum starting cash''' for your class.<br>
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* You start with '''maximum starting cash''' for your class.
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You have '''no gold remaining''' after your initial gear purchases; however, the cost of your initial gear is added to your total debt, which starts at 1000 gp.<br>
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* You have '''no gold remaining''' after your initial gear purchases; however, the cost of your initial gear is added to your total debt, which starts at 1000 gp.
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If you can get your name to live on in infamy, you can designate an '''heir''' who will be billed as the next "you." This is effectively identical to a free ''resurrection''.<br>
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* If you can get your name to live on in infamy, you can designate an '''heir''' who will be billed as the next "you." This is effectively identical to a free ''resurrection''.
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No races originally published in the Eberron campaign setting.<br>
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* No races originally published in the Eberron campaign setting.
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'''Put''' that terrible book away. By which I mean the Book of Exalted Deeds.<br>
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* '''Put''' that terrible book away. By which I mean the Book of Exalted Deeds.
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"Races of" content must be approved by me in advance.<br>
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* "Races of" content must be approved by me in advance.
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'''Fell Drain''' is specifically banned.<br>
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* '''Fell Drain''' is specifically banned.
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'''NO DINOSAURS'''<br>
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* '''NO DINOSAURS'''
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'''No races without a character adaptation block''' without prior approval.<br>
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* '''No races without a character adaptation block''' without prior approval.
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No Strongheart Halfling.
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* No Strongheart Halfling.
===Feats===
===Feats===
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* Gareth 2: Dead
* Gareth 2: Dead
* Shneekey: 12 gp 0 sp, 300 XP, 28 Master, 28 Church, 28 Audience, 56 Patrons
* Shneekey: 12 gp 0 sp, 300 XP, 28 Master, 28 Church, 28 Audience, 56 Patrons
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* DW 2: 56 gp, 1050 XP, 180 Master, 145 Church, 255 Audience, 145 Patrons (3-1)
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* DW 2: 56 gp, 1050 XP, 180 Master, 145 Church, 255 Audience, 145 Patrons (4-1) (plus 2 rounds, Audience)
* Nine: Dead
* Nine: Dead
* Yuu: 24 gp, 300 XP, 29 Master, 29 Church, 29 Audience, 29 Patrons (add 29 pending)
* Yuu: 24 gp, 300 XP, 29 Master, 29 Church, 29 Audience, 29 Patrons (add 29 pending)
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==Gameplay==
==Gameplay==
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'''Charisma''' directly influences your accrual of Style, which impresses wealthy patrons and determines the favor of the Masters.<br><br>
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* '''Charisma''' directly influences your accrual of Style, which impresses wealthy patrons and determines the favor of the Masters.
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When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
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* When you enter the Arena, if you are smart enough to read the crowd, you can '''designate a group to impress'''. You accrue double Style with the group you are impressing:
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''The Masters'': With Int 8 or more, you can set out to impress '''the Masters'''; you are more likely to be spared if beaten, to execute your foe if triumphant, and to be treated well in the cells.<br>
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''The Masters'': With Int 8 or more, you can set out to impress '''the Masters'''; you are more likely to be spared if beaten, to execute your foe if triumphant, and to be treated well in the cells.
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''The Church'': With Int 10 or more and Wis 10 or more, you can set out to impress '''your Church'''; you may receive pre-combat blessings and divine healing.<br>
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''The Church'': With Int 10 or more and Wis 10 or more, you can set out to impress '''your Church'''; you may receive pre-combat blessings and divine healing.
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''The Audience'': With Int 12 or more, you can set out to impress '''the audience'''; you will earn more gold for both losses and victories, and those with a stake in the Arena will place higher value on you.<br>
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''The Audience'': With Int 12 or more, you can set out to impress '''the audience'''; you will earn more gold for both losses and victories, and those with a stake in the Arena will place higher value on you.
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''The Patrons'': With Int 14 or more, you can set out to impress '''the patrons'''; you may receive gifts, goods, vacations or even valuable items through patronage.<br><br>
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''The Patrons'': With Int 14 or more, you can set out to impress '''the patrons'''; you may receive gifts, goods, vacations or even valuable items through patronage.
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As you enter the Arena, you size one another up, meaning that '''neither fighter is flat-footed.''' This rule does not apply in single challenges against unknown foes.<br><br>
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* As you enter the Arena, you size one another up, meaning that '''neither fighter is flat-footed.''' This rule does not apply in single challenges against unknown foes.
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When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.<br><br>
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* When you have less than half HP, if you are still awake, you may '''throw yourself on the Masters' mercy''' at any time, even when it's not your turn. If the Master determines you unworthy, however, you are guaranteed death.
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You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''
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* You have no time to personally apply any buffs before combat unless they would cover '''a 24-hour period.'''

Revision as of 17:38, 3 August 2011

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