Frogame 2

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(Succession and Nobility)
(State of Political Affairs)
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==State of Political Affairs==
==State of Political Affairs==
While the Grand Parliament debates legislation and the Senate works to confirm it, the state of Ivalice's current issues goes beyond procedure and into serious maneuvering and backroom dealing. Here are the most pressing issues being debated in Parliament at present:
While the Grand Parliament debates legislation and the Senate works to confirm it, the state of Ivalice's current issues goes beyond procedure and into serious maneuvering and backroom dealing. Here are the most pressing issues being debated in Parliament at present:
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===Dukedoms===
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Though Ivalice is composed of five ducal provinces and one Grand Duchy, there are only three Dukes instated at present. The '''Patricians''', and to a lesser extent the '''Federalists,''' are interested in having the Dukedoms of Lionel and Limberry restored, with commensurate lesser titles portioned out appropriately. They have received some modest degree of support from the '''Parliamentarians,''' but the '''Monarchists''' have imposed a lack of serious debate on the issue, aided by the '''Lords-Spiritual,''' who wish to keep Limberry in the hands of the Church (and possibly restore the Church's rule of Lionel under a fourth Cardinal).
===Foreign Relations===
===Foreign Relations===
There are four major nations proximate to Ivalice: Romanda, an island nation and technological powerhouse with a strong navy; Valendia, a powerful and wealthy nation of intrigue with ties to the Church of Iocus; Kerwon, a wilder land rich in natural resources lying across the sea; and Ordalia, an ambitious military power with territory stretching into the far east. The '''Monarchists''' support diplomatic exchanges between Ivalice and these four nations, as well as cautious trade with Ordalia at the border and reasonably open trade with Kerwon's ports via the city of Warjilis. The '''Parliamentarians''' wish to open the Ordalian border fully (a position meeting resistance from Ordalia) as well as open dealings with Romanda and far Valendia. Both of these powers are willing to enter into trade negotiations. The '''Federalists''', meanwhile, seek to close the Ordalian border and create a naval embargo to separate Romanda, Ordalia and Valendia, fearing a future invasion and hoping the pre-emptive act will destroy any possible collusion between those countries. It is also rumored that they have an interest in conquering either Romanda or Kerwon.
There are four major nations proximate to Ivalice: Romanda, an island nation and technological powerhouse with a strong navy; Valendia, a powerful and wealthy nation of intrigue with ties to the Church of Iocus; Kerwon, a wilder land rich in natural resources lying across the sea; and Ordalia, an ambitious military power with territory stretching into the far east. The '''Monarchists''' support diplomatic exchanges between Ivalice and these four nations, as well as cautious trade with Ordalia at the border and reasonably open trade with Kerwon's ports via the city of Warjilis. The '''Parliamentarians''' wish to open the Ordalian border fully (a position meeting resistance from Ordalia) as well as open dealings with Romanda and far Valendia. Both of these powers are willing to enter into trade negotiations. The '''Federalists''', meanwhile, seek to close the Ordalian border and create a naval embargo to separate Romanda, Ordalia and Valendia, fearing a future invasion and hoping the pre-emptive act will destroy any possible collusion between those countries. It is also rumored that they have an interest in conquering either Romanda or Kerwon.
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===Gariland===
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Separate but related to the issue of magic is the concerning behavior of the city of Gariland. Growing more and more independent and assertive, the Magic City has been making increasingly onerous demands on its province and Ivalice as a whole, sending out a fleet into Gallione's waters that monitors all ships traveling to and from Murond, planting spies in Dorter, Warjilis and Goug (some of which have been discovered), and demanding representation in Parliament and the Senate. Their Archmage, Norca Zantaire, has been called to account several times by Parliament, but each time has either ignored the summons or given them a disrespectful response. The '''Monarchists''' want to censure the city's lords and have Zantaire replaced, while the '''Federalists''' and the '''Lords-Spiritual''' want the city placed immediately under martial rule and ceded to the Knights and the Church for remediation. The '''Parliamentarians''' have also spoken out against the flippant Zantaire, but have deflected any pushes towards a punitive action, instead making minor concessions while attempting to negotiate for same.
===Palings===
===Palings===

Revision as of 19:34, 4 April 2011

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