FroMega
From Fax Encyclopedicus
(→Character Generation) |
(→Crystal) |
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===1 Development Point=== | ===1 Development Point=== | ||
'''Additional Default Power:''' You may purchase an additional Power from the Default list.<br> | '''Additional Default Power:''' You may purchase an additional Power from the Default list.<br> | ||
- | '''Anti-Charge Coating:''' Weapons with the Charged tag deal 1 less damage to you (minimum 1). | + | '''Anti-Charge Coating:''' Weapons with the Charged tag deal 1 less damage to you (minimum 1).<br> |
'''First Additional Evade:''' You may purchase one additional Evade Action.<br> | '''First Additional Evade:''' You may purchase one additional Evade Action.<br> | ||
- | '''Mercy Invincibility:''' Once per round when damaged, you are automatically protected from the next successful attack in that round that would damage you. | + | '''Mercy Invincibility:''' Once per round when damaged, you are automatically protected from the next successful attack in that round that would damage you.<br> |
- | '''Same Type Immunity:''' You take 0 damage from weapons that share your Type. You may not be immune to your Weakness. | + | '''Same Type Immunity:''' You take 0 damage from weapons that share your Type. You may not be immune to your Weakness.<br> |
- | '''Special Weapon:''' You may purchase a special weapon if you have a special weapon slot available. | + | '''Special Weapon:''' You may purchase a special weapon if you have a special weapon slot available.<br> |
- | '''Type Resistance:''' Weapons of the Type you select deal 1 less damage to you (minimum 1). You cannot resist the Type you are weak against. | + | '''Type Resistance:''' Weapons of the Type you select deal 1 less damage to you (minimum 1). You cannot resist the Type you are weak against.<br> |
+ | '''Upgrade:''' Improve the class of one Power by one step (maximum Complete). | ||
===2 Development Points=== | ===2 Development Points=== | ||
- | '''Additional Special Power:''' You may purchase an additional Power from any list you have access to. | + | '''Additional Special Power:''' You may purchase an additional Power from any list you have access to.<br> |
- | '''Additional Type:''' You may purchase an additional Type to select Powers from. | + | '''Additional Type:''' You may purchase an additional Type to select Powers from.<br> |
- | '''Extra Weapon Slot:''' You may purchase an additional weapon slot. | + | '''Extra Weapon Slot:''' You may purchase an additional weapon slot.<br> |
- | '''Focused Power:''' Select one Power that offers a die roll. Use a d8 in place of each d6 that would be rolled. Instead of extra sixes, count all extra results above 6 as a +1 on the result. | + | '''Focused Power:''' Select one Power that offers a die roll. Use a d8 in place of each d6 that would be rolled. Instead of extra sixes, count all extra results above 6 as a +1 on the result.<br> |
- | '''Rapid Fire:''' Select one weapon with the Multi tag. You may fire an additional shot of that weapon in the same round. | + | '''Rapid Fire:''' Select one weapon with the Multi tag. You may fire an additional shot of that weapon in the same round.<br> |
- | '''Second Additional Evade:''' You may purchase a second additional Evade. | + | '''Second Additional Evade:''' You may purchase a second additional Evade.<br> |
- | '''Special Weapon Slot:''' You may purchase a new special weapon slot. | + | '''Special Weapon Slot:''' You may purchase a new special weapon slot.<br> |
'''Type Immunity:''' You take 0 damage from weapons of the chosen Type. You may not be immune to your Weakness. | '''Type Immunity:''' You take 0 damage from weapons of the chosen Type. You may not be immune to your Weakness. | ||
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'''Weapon Slots:''' 2 | '''Weapon Slots:''' 2 | ||
- | The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. | + | The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. The Centaur chassis cannot jump, even using Powers such as High Jump or Arc Jump. |
===Default=== | ===Default=== | ||
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===Crystal=== | ===Crystal=== | ||
A Crystal-type Robot Master can select Crystal Powers. | A Crystal-type Robot Master can select Crystal Powers. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Crystal Ring | ||
+ | | Crystal Core | ||
+ | | All, Duration | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 1 round | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 2 rounds | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 3 rounds | ||
+ | |- | ||
+ | | Gem Shard | ||
+ | | Any Crystal weapon | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 3 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 4 damage, reroll 1s | ||
+ | |- | ||
+ | | Fragmenting Orb | ||
+ | | Crystal Eye | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage | ||
+ | | 1 shot, 1d6+Power+1, 2 damage, on miss attack all for 1 damage | ||
+ | | 1 shot, 1d6+Power+1, 3 damage, on miss attack all for 1 damage | ||
+ | |- | ||
+ | | Predictive Computer | ||
+ | | Crystal Eye | ||
+ | | Ability, Static | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks, reroll 1s. | ||
+ | |- | ||
+ | | Refractive Barrier | ||
+ | | Jewel Satellite | ||
+ | | Ability, Shield (4) | ||
+ | | Deflect. | ||
+ | | Deflect, regenerates 1 damage. | ||
+ | | Deflect, regenerates 2 damage. | ||
+ | |- | ||
+ | | Energized Barrier | ||
+ | | Jewel Satellite | ||
+ | | Shield (3) | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage | ||
+ | |} | ||
===Cutter=== | ===Cutter=== | ||
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis. | A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Rolling Cutter | ||
+ | | Ceratanium Blade | ||
+ | | Pierce | ||
+ | | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -4) | ||
+ | | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -3) | ||
+ | | 1 shot, 1d6+Power, 3 damage, returns (2nd attack at -2) | ||
+ | |- | ||
+ | | Slash Claw | ||
+ | | Arm Blade | ||
+ | | Melee, Evade | ||
+ | | 1 shot, 1d6+Speed, 2 damage, deflect | ||
+ | | 1 shot, 1d6+Speed, 3 damage, deflect | ||
+ | | 1 shot, 1d6+Speed, 4 damage, deflect | ||
+ | |- | ||
+ | | Blade Storm | ||
+ | | Metal Blade | ||
+ | | Multi | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 2 shots, 1d6+Power, 2 damage | ||
+ | | 3 shots, 1d6+Power, 2 damage | ||
+ | |- | ||
+ | | Shadow Blade | ||
+ | | Metal Blade | ||
+ | | | ||
+ | | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -4) | ||
+ | | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -3) | ||
+ | | 1 shot, 2d6+Speed, 2 damage, returns (2nd attack at -2) | ||
+ | |- | ||
+ | | Rising Axe | ||
+ | | Silver Tomahawk | ||
+ | | Air | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 1 shot, 2d6+Power, 2 damage | ||
+ | | 1 shot, 3d6+Power, 2 damage | ||
+ | |- | ||
+ | | Triple Blade | ||
+ | | Blade Launcher | ||
+ | | Spread (3) | ||
+ | | 1 shot, 1d6+Power, 1 damage per hit | ||
+ | | 1 shot, 2d6+Power, 1 damage per hit | ||
+ | | 1 shot, 3d6+Power, 1 damage per hit | ||
+ | |- | ||
+ | | Screw Crusher | ||
+ | | Saw Blade | ||
+ | | Special | ||
+ | | 1 shot, 1d6+Power+1, 4 damage | ||
+ | | 1 shot, 1d6+Power+2, 4 damage | ||
+ | | 1 shot, 1d6+Power+3, 4 damage | ||
+ | |- | ||
+ | | Buzz Rush | ||
+ | | Saw Blade | ||
+ | | Collide, Full, Pierce, Special | ||
+ | | 1 shot, 1d6+Speed, 3 damage, move to most distant wall. | ||
+ | | 1 shot, 2d6+Speed, 3 damage, move to most distant wall. | ||
+ | | 1 shot, 3d6+Speed, 3 damage, move to most distant wall. | ||
+ | |} | ||
===Default=== | ===Default=== | ||
A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness. | A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Buster Shot | ||
+ | | Basic Buster | ||
+ | | Bank, Multi, Plasma | ||
+ | | 1 shot, 1d6+Power, 1 damage | ||
+ | | 2 shots, 1d6+Power, 1 damage | ||
+ | | 3 shots, 1d6+Power, 1 damage | ||
+ | |- | ||
+ | | Charged Shot | ||
+ | | Basic Buster | ||
+ | | Charged, Full, Plasma | ||
+ | | 1 shot, 2d6+Power, 2 damage | ||
+ | | 1 shot, 3d6+Power, 3 damage | ||
+ | | 1 shot, 4d6+Power, 4 damage | ||
+ | |- | ||
+ | | Cannon Shot | ||
+ | | Buster Cannon | ||
+ | | Full, Multi, Plasma | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 1 shot, 1d6+Power+2, 2 damage | ||
+ | | 2 shots, 1d6+Power+2, 2 damage | ||
+ | |- | ||
+ | | Arc Jump | ||
+ | | N/A | ||
+ | | Ability, Move | ||
+ | | +4 Move, +2 Jump, jump and move full distance. | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | High Jump | ||
+ | | N/A | ||
+ | | Ability, Move | ||
+ | | +4 Jump, jump straight up. | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Slide | ||
+ | | N/A | ||
+ | | Ability, Evade, Move | ||
+ | | +1 Move, +2 Evade, moves at least 1 square. | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
===Earth=== | ===Earth=== | ||
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===Electric=== | ===Electric=== | ||
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis. | An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | | ||
+ | | Crystal Core | ||
+ | | All, Duration | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 1 round | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 2 rounds | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 3 rounds | ||
+ | |- | ||
+ | | Gem Shard | ||
+ | | Any Crystal weapon | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 3 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 4 damage, reroll 1s | ||
+ | |- | ||
+ | | Fragmenting Orb | ||
+ | | Crystal Eye | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage | ||
+ | | 2 shots, 1d6+Power+1, 2 damage, on miss attack all for 1 damage | ||
+ | | 3 shots, 1d6+Power+1, 3 damage, on miss attack all for 1 damage | ||
+ | |- | ||
+ | | Predictive Computer | ||
+ | | Crystal Eye | ||
+ | | Ability, Static | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks, reroll 1s. | ||
+ | |- | ||
+ | | Refractive Barrier | ||
+ | | Jewel Satellite | ||
+ | | Ability, Shield (4) | ||
+ | | Deflect. | ||
+ | | Deflect, regenerates 1 damage. | ||
+ | | Deflect, regenerates 2 damage. | ||
+ | |- | ||
+ | | Energized Barrier | ||
+ | | Jewel Satellite | ||
+ | | Shield (3) | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage | ||
+ | |} | ||
===Fire=== | ===Fire=== | ||
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===Rolling=== | ===Rolling=== | ||
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2). | To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2). | ||
+ | |||
+ | ===Power Tags=== | ||
+ | ====Air==== | ||
+ | This attack can hit airborne enemies without jumping. | ||
+ | |||
+ | ====All==== | ||
+ | This attack hits all foes in the same room. | ||
+ | |||
+ | ====Charged==== | ||
+ | This attack is a charged shot. | ||
+ | |||
+ | ====Collide==== | ||
+ | This attack deals collision damage. You cannot deal collision damage to foes with a higher Armor. | ||
+ | |||
+ | ====Duration==== | ||
+ | This ability activates once per round for the listed number of rounds when used. | ||
+ | |||
+ | ====Evade==== | ||
+ | This Power can be used as an Evade action. | ||
+ | |||
+ | ====Full==== | ||
+ | This Power requires both your attack and move actions to use. | ||
+ | |||
+ | ====Melee==== | ||
+ | This attack can only hit an adjacent enemy. | ||
+ | |||
+ | ====Move==== | ||
+ | This Power can be used as a Move action. | ||
+ | |||
+ | ====Multi==== | ||
+ | This Power allows (or can allow) multiple shots. | ||
+ | |||
+ | ====Pierce==== | ||
+ | This Power can strike enemies after the first. | ||
+ | |||
+ | ====Plasma==== | ||
+ | This attack can be deflected and blocked by various Powers. | ||
+ | |||
+ | ====Shield (X)==== | ||
+ | Shields are a special class of ability that generates a protective barrier. They have the following traits:<br> | ||
+ | • A shield can block X damage before failing. Shields cannot be replenished while active.<br> | ||
+ | • You cannot use an attack Power while your shield is active, unless specifically noted otherwise.<br> | ||
+ | • A shield coming into contact with another robot (collision) deals damage equal to its listed X value, '''not its current X value,''' unless otherwise noted. A robot with max HP greater than the listed X value of a shield causes a shield to fail upon contact.<br> | ||
+ | • A shield may be released as an attack (unless otherwise noted), as 1 shot at 1d6+Armor, dealing damage equal to its listed X value. This is an attack action.<br> | ||
+ | • You may only have one type of shield up at a time. No other shield abilities may be activated. | ||
+ | |||
+ | ====Special==== | ||
+ | This Power requires a special weapon system installed (the weapon listed is a special weapon system). | ||
+ | |||
+ | ====Spread (X)==== | ||
+ | This attack fires (X) shots simultaneously that individually attack enemies. | ||
+ | |||
+ | ====Static==== | ||
+ | This ability is always on, it requires no actions to activate. |