FroMega

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(1 Development Point)
(Crystal)
 
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'''Weapon Slots:''' 2
'''Weapon Slots:''' 2
-
The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system.
+
The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. The Centaur chassis cannot jump, even using Powers such as High Jump or Arc Jump.
===Default===
===Default===
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===Crystal===
===Crystal===
A Crystal-type Robot Master can select Crystal Powers.
A Crystal-type Robot Master can select Crystal Powers.
 +
 +
{| class="zebra sortable" style="border: 1px solid darkgray;"
 +
|-
 +
! scope="col" | Power
 +
! scope="col" | Weapon
 +
! scope="col" | Tags
 +
! scope="col" class="unsortable" | Basic
 +
! scope="col" class="unsortable" | Advanced
 +
! scope="col" class="unsortable" | Complete
 +
|-
 +
| Crystal Ring
 +
| Crystal Core
 +
| All, Duration
 +
| 1 shot, 1d6+Jump, 1 damage, 1 round
 +
| 1 shot, 1d6+Jump, 1 damage, 2 rounds
 +
| 1 shot, 1d6+Jump, 1 damage, 3 rounds
 +
|-
 +
| Gem Shard
 +
| Any Crystal weapon
 +
|
 +
| 1 shot, 1d6+Power, 2 damage, reroll 1s
 +
| 1 shot, 1d6+Power, 3 damage, reroll 1s
 +
| 1 shot, 1d6+Power, 4 damage, reroll 1s
 +
|-
 +
| Fragmenting Orb
 +
| Crystal Eye
 +
|
 +
| 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage
 +
| 1 shot, 1d6+Power+1, 2 damage, on miss attack all for 1 damage
 +
| 1 shot, 1d6+Power+1, 3 damage, on miss attack all for 1 damage
 +
|-
 +
| Predictive Computer
 +
| Crystal Eye
 +
| Ability, Static
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks, reroll 1s.
 +
|-
 +
| Refractive Barrier
 +
| Jewel Satellite
 +
| Ability, Shield (4)
 +
| Deflect.
 +
| Deflect, regenerates 1 damage.
 +
| Deflect, regenerates 2 damage.
 +
|-
 +
| Energized Barrier
 +
| Jewel Satellite
 +
| Shield (3)
 +
| Retaliates with 1 shot per attack, 1d6+Armor, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage
 +
|}
===Cutter===
===Cutter===
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis.
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis.
 +
 +
{| class="zebra sortable" style="border: 1px solid darkgray;"
 +
|-
 +
! scope="col" | Power
 +
! scope="col" | Weapon
 +
! scope="col" | Tags
 +
! scope="col" class="unsortable" | Basic
 +
! scope="col" class="unsortable" | Advanced
 +
! scope="col" class="unsortable" | Complete
 +
|-
 +
| Rolling Cutter
 +
| Ceratanium Blade
 +
| Pierce
 +
| 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -4)
 +
| 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -3)
 +
| 1 shot, 1d6+Power, 3 damage, returns (2nd attack at -2)
 +
|-
 +
| Slash Claw
 +
| Arm Blade
 +
| Melee, Evade
 +
| 1 shot, 1d6+Speed, 2 damage, deflect
 +
| 1 shot, 1d6+Speed, 3 damage, deflect
 +
| 1 shot, 1d6+Speed, 4 damage, deflect
 +
|-
 +
| Blade Storm
 +
| Metal Blade
 +
| Multi
 +
| 1 shot, 1d6+Power, 2 damage
 +
| 2 shots, 1d6+Power, 2 damage
 +
| 3 shots, 1d6+Power, 2 damage
 +
|-
 +
| Shadow Blade
 +
| Metal Blade
 +
|
 +
| 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -4)
 +
| 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -3)
 +
| 1 shot, 2d6+Speed, 2 damage, returns (2nd attack at -2)
 +
|-
 +
| Rising Axe
 +
| Silver Tomahawk
 +
| Air
 +
| 1 shot, 1d6+Power, 2 damage
 +
| 1 shot, 2d6+Power, 2 damage
 +
| 1 shot, 3d6+Power, 2 damage
 +
|-
 +
| Triple Blade
 +
| Blade Launcher
 +
| Spread (3)
 +
| 1 shot, 1d6+Power, 1 damage per hit
 +
| 1 shot, 2d6+Power, 1 damage per hit
 +
| 1 shot, 3d6+Power, 1 damage per hit
 +
|-
 +
| Screw Crusher
 +
| Saw Blade
 +
| Special
 +
| 1 shot, 1d6+Power+1, 4 damage
 +
| 1 shot, 1d6+Power+2, 4 damage
 +
| 1 shot, 1d6+Power+3, 4 damage
 +
|-
 +
| Buzz Rush
 +
| Saw Blade
 +
| Collide, Full, Pierce, Special
 +
| 1 shot, 1d6+Speed, 3 damage, move to most distant wall.
 +
| 1 shot, 2d6+Speed, 3 damage, move to most distant wall.
 +
| 1 shot, 3d6+Speed, 3 damage, move to most distant wall.
 +
|}
===Default===
===Default===
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| Buster Shot
| Buster Shot
| Basic Buster
| Basic Buster
-
| Multi
+
| Bank, Multi, Plasma
| 1 shot, 1d6+Power, 1 damage
| 1 shot, 1d6+Power, 1 damage
| 2 shots, 1d6+Power, 1 damage
| 2 shots, 1d6+Power, 1 damage
Line 165: Line 283:
| Charged Shot
| Charged Shot
| Basic Buster
| Basic Buster
-
| Charged, Full
+
| Charged, Full, Plasma
| 1 shot, 2d6+Power, 2 damage
| 1 shot, 2d6+Power, 2 damage
| 1 shot, 3d6+Power, 3 damage
| 1 shot, 3d6+Power, 3 damage
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| Cannon Shot
| Cannon Shot
| Buster Cannon
| Buster Cannon
-
| Multi
+
| Full, Multi, Plasma
| 1 shot, 1d6+Power, 2 damage
| 1 shot, 1d6+Power, 2 damage
| 1 shot, 1d6+Power+2, 2 damage
| 1 shot, 1d6+Power+2, 2 damage
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===Electric===
===Electric===
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis.
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis.
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 +
{| class="zebra sortable" style="border: 1px solid darkgray;"
 +
|-
 +
! scope="col" | Power
 +
! scope="col" | Weapon
 +
! scope="col" | Tags
 +
! scope="col" class="unsortable" | Basic
 +
! scope="col" class="unsortable" | Advanced
 +
! scope="col" class="unsortable" | Complete
 +
|-
 +
|
 +
| Crystal Core
 +
| All, Duration
 +
| 1 shot, 1d6+Jump, 1 damage, 1 round
 +
| 1 shot, 1d6+Jump, 1 damage, 2 rounds
 +
| 1 shot, 1d6+Jump, 1 damage, 3 rounds
 +
|-
 +
| Gem Shard
 +
| Any Crystal weapon
 +
|
 +
| 1 shot, 1d6+Power, 2 damage, reroll 1s
 +
| 1 shot, 1d6+Power, 3 damage, reroll 1s
 +
| 1 shot, 1d6+Power, 4 damage, reroll 1s
 +
|-
 +
| Fragmenting Orb
 +
| Crystal Eye
 +
|
 +
| 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage
 +
| 2 shots, 1d6+Power+1, 2 damage, on miss attack all for 1 damage
 +
| 3 shots, 1d6+Power+1, 3 damage, on miss attack all for 1 damage
 +
|-
 +
| Predictive Computer
 +
| Crystal Eye
 +
| Ability, Static
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks, reroll 1s.
 +
|-
 +
| Refractive Barrier
 +
| Jewel Satellite
 +
| Ability, Shield (4)
 +
| Deflect.
 +
| Deflect, regenerates 1 damage.
 +
| Deflect, regenerates 2 damage.
 +
|-
 +
| Energized Barrier
 +
| Jewel Satellite
 +
| Shield (3)
 +
| Retaliates with 1 shot per attack, 1d6+Armor, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage
 +
|}
===Fire===
===Fire===
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===Rolling===
===Rolling===
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2).
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2).
 +
 +
===Power Tags===
 +
====Air====
 +
This attack can hit airborne enemies without jumping.
 +
 +
====All====
 +
This attack hits all foes in the same room.
 +
 +
====Charged====
 +
This attack is a charged shot.
 +
 +
====Collide====
 +
This attack deals collision damage. You cannot deal collision damage to foes with a higher Armor.
 +
 +
====Duration====
 +
This ability activates once per round for the listed number of rounds when used.
 +
 +
====Evade====
 +
This Power can be used as an Evade action.
 +
 +
====Full====
 +
This Power requires both your attack and move actions to use.
 +
 +
====Melee====
 +
This attack can only hit an adjacent enemy.
 +
 +
====Move====
 +
This Power can be used as a Move action.
 +
 +
====Multi====
 +
This Power allows (or can allow) multiple shots.
 +
 +
====Pierce====
 +
This Power can strike enemies after the first.
 +
 +
====Plasma====
 +
This attack can be deflected and blocked by various Powers.
 +
 +
====Shield (X)====
 +
Shields are a special class of ability that generates a protective barrier. They have the following traits:<br>
 +
• A shield can block X damage before failing. Shields cannot be replenished while active.<br>
 +
• You cannot use an attack Power while your shield is active, unless specifically noted otherwise.<br>
 +
• A shield coming into contact with another robot (collision) deals damage equal to its listed X value, '''not its current X value,''' unless otherwise noted. A robot with max HP greater than the listed X value of a shield causes a shield to fail upon contact.<br>
 +
• A shield may be released as an attack (unless otherwise noted), as 1 shot at 1d6+Armor, dealing damage equal to its listed X value. This is an attack action.<br>
 +
• You may only have one type of shield up at a time. No other shield abilities may be activated.
 +
 +
====Special====
 +
This Power requires a special weapon system installed (the weapon listed is a special weapon system).
 +
 +
====Spread (X)====
 +
This attack fires (X) shots simultaneously that individually attack enemies.
 +
 +
====Static====
 +
This ability is always on, it requires no actions to activate.

Current revision as of 01:41, 19 September 2011

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