FroMega
From Fax Encyclopedicus
(→Crystal) |
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==Character Generation== | ==Character Generation== | ||
- | Each character starts with the default 28 HP and | + | Each character starts with the default 28 HP and 10 development points. Select a chassis and a Type. Select 1 Default Power and 1 other Power from either Default or any other set you are permitted. Select 1 Weakness of a Type that is not your own. Allocate development points to the core stats: Power, Speed, Jump, Evade and Armor. You must have a minimum stat of 1 in each of Power, Speed and Jump. You may spend additional development points on further customization:<br> |
+ | |||
+ | ===1 Development Point=== | ||
+ | '''Additional Default Power:''' You may purchase an additional Power from the Default list.<br> | ||
+ | '''Anti-Charge Coating:''' Weapons with the Charged tag deal 1 less damage to you (minimum 1).<br> | ||
+ | '''First Additional Evade:''' You may purchase one additional Evade Action.<br> | ||
+ | '''Mercy Invincibility:''' Once per round when damaged, you are automatically protected from the next successful attack in that round that would damage you.<br> | ||
+ | '''Same Type Immunity:''' You take 0 damage from weapons that share your Type. You may not be immune to your Weakness.<br> | ||
+ | '''Special Weapon:''' You may purchase a special weapon if you have a special weapon slot available.<br> | ||
+ | '''Type Resistance:''' Weapons of the Type you select deal 1 less damage to you (minimum 1). You cannot resist the Type you are weak against.<br> | ||
+ | '''Upgrade:''' Improve the class of one Power by one step (maximum Complete). | ||
+ | |||
+ | ===2 Development Points=== | ||
+ | '''Additional Special Power:''' You may purchase an additional Power from any list you have access to.<br> | ||
+ | '''Additional Type:''' You may purchase an additional Type to select Powers from.<br> | ||
+ | '''Extra Weapon Slot:''' You may purchase an additional weapon slot.<br> | ||
+ | '''Focused Power:''' Select one Power that offers a die roll. Use a d8 in place of each d6 that would be rolled. Instead of extra sixes, count all extra results above 6 as a +1 on the result.<br> | ||
+ | '''Rapid Fire:''' Select one weapon with the Multi tag. You may fire an additional shot of that weapon in the same round.<br> | ||
+ | '''Second Additional Evade:''' You may purchase a second additional Evade.<br> | ||
+ | '''Special Weapon Slot:''' You may purchase a new special weapon slot.<br> | ||
+ | '''Type Immunity:''' You take 0 damage from weapons of the chosen Type. You may not be immune to your Weakness. | ||
==Chassis== | ==Chassis== | ||
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===Centaur=== | ===Centaur=== | ||
- | '''Power:''' + | + | '''Power:''' +2 |
- | '''Speed:''' + | + | '''Speed:''' +3 |
'''Jump:''' -3 | '''Jump:''' -3 | ||
'''Armor:''' +0 | '''Armor:''' +0 | ||
'''Evades:''' 0 | '''Evades:''' 0 | ||
- | '''Weapon Slots:''' | + | '''Weapon Slots:''' 2 |
- | The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. | + | The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. The Centaur chassis cannot jump, even using Powers such as High Jump or Arc Jump. |
===Default=== | ===Default=== | ||
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===Full=== | ===Full=== | ||
- | '''Power:''' + | + | '''Power:''' +1 |
'''Speed:''' +0 | '''Speed:''' +0 | ||
'''Jump:''' +0 | '''Jump:''' +0 | ||
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===Hover=== | ===Hover=== | ||
'''Power:''' -1 | '''Power:''' -1 | ||
- | '''Speed:''' | + | '''Speed:''' -1 |
'''Jump:''' +3 | '''Jump:''' +3 | ||
'''Armor:''' -1 | '''Armor:''' -1 | ||
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===Propel=== | ===Propel=== | ||
'''Power:''' +0 | '''Power:''' +0 | ||
- | '''Speed:''' + | + | '''Speed:''' +1 |
'''Jump:''' +1 | '''Jump:''' +1 | ||
'''Armor:''' -1 | '''Armor:''' -1 | ||
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'''Weapon Slots:''' 1 | '''Weapon Slots:''' 1 | ||
- | The Propel chassis is medium-sized, humanoid with a propulsion system, and carries no special weapon system. It can fly, but must end each turn on the ground. | + | The Propel chassis is medium-sized, humanoid with a propulsion system, and carries no special weapon system. It can fly, but must end each turn on the ground. The Propel chassis gets a +1 bonus to Evade. |
===Vehicle=== | ===Vehicle=== | ||
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'''Weapon Slots:''' 1 | '''Weapon Slots:''' 1 | ||
- | The Vehicle chassis comes in all sizes, is humanoid with a vehicle transformation, and has a slot for a special weapon system. | + | The Vehicle chassis comes in all sizes, is humanoid with a vehicle transformation, and has a slot for a special weapon system. For your vehicle form, choose one equipped weapon, one Default Power and allocate 2 points among Power, Speed, Jump and Armor. While in vehicle form, you use these altered stats but do not have access to the selected weapon or Power. |
===Wing=== | ===Wing=== | ||
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===Crystal=== | ===Crystal=== | ||
A Crystal-type Robot Master can select Crystal Powers. | A Crystal-type Robot Master can select Crystal Powers. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Crystal Ring | ||
+ | | Crystal Core | ||
+ | | All, Duration | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 1 round | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 2 rounds | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 3 rounds | ||
+ | |- | ||
+ | | Gem Shard | ||
+ | | Any Crystal weapon | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 3 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 4 damage, reroll 1s | ||
+ | |- | ||
+ | | Fragmenting Orb | ||
+ | | Crystal Eye | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage | ||
+ | | 1 shot, 1d6+Power+1, 2 damage, on miss attack all for 1 damage | ||
+ | | 1 shot, 1d6+Power+1, 3 damage, on miss attack all for 1 damage | ||
+ | |- | ||
+ | | Predictive Computer | ||
+ | | Crystal Eye | ||
+ | | Ability, Static | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks, reroll 1s. | ||
+ | |- | ||
+ | | Refractive Barrier | ||
+ | | Jewel Satellite | ||
+ | | Ability, Shield (4) | ||
+ | | Deflect. | ||
+ | | Deflect, regenerates 1 damage. | ||
+ | | Deflect, regenerates 2 damage. | ||
+ | |- | ||
+ | | Energized Barrier | ||
+ | | Jewel Satellite | ||
+ | | Shield (3) | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage | ||
+ | |} | ||
===Cutter=== | ===Cutter=== | ||
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis. | A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Rolling Cutter | ||
+ | | Ceratanium Blade | ||
+ | | Pierce | ||
+ | | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -4) | ||
+ | | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -3) | ||
+ | | 1 shot, 1d6+Power, 3 damage, returns (2nd attack at -2) | ||
+ | |- | ||
+ | | Slash Claw | ||
+ | | Arm Blade | ||
+ | | Melee, Evade | ||
+ | | 1 shot, 1d6+Speed, 2 damage, deflect | ||
+ | | 1 shot, 1d6+Speed, 3 damage, deflect | ||
+ | | 1 shot, 1d6+Speed, 4 damage, deflect | ||
+ | |- | ||
+ | | Blade Storm | ||
+ | | Metal Blade | ||
+ | | Multi | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 2 shots, 1d6+Power, 2 damage | ||
+ | | 3 shots, 1d6+Power, 2 damage | ||
+ | |- | ||
+ | | Shadow Blade | ||
+ | | Metal Blade | ||
+ | | | ||
+ | | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -4) | ||
+ | | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -3) | ||
+ | | 1 shot, 2d6+Speed, 2 damage, returns (2nd attack at -2) | ||
+ | |- | ||
+ | | Rising Axe | ||
+ | | Silver Tomahawk | ||
+ | | Air | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 1 shot, 2d6+Power, 2 damage | ||
+ | | 1 shot, 3d6+Power, 2 damage | ||
+ | |- | ||
+ | | Triple Blade | ||
+ | | Blade Launcher | ||
+ | | Spread (3) | ||
+ | | 1 shot, 1d6+Power, 1 damage per hit | ||
+ | | 1 shot, 2d6+Power, 1 damage per hit | ||
+ | | 1 shot, 3d6+Power, 1 damage per hit | ||
+ | |- | ||
+ | | Screw Crusher | ||
+ | | Saw Blade | ||
+ | | Special | ||
+ | | 1 shot, 1d6+Power+1, 4 damage | ||
+ | | 1 shot, 1d6+Power+2, 4 damage | ||
+ | | 1 shot, 1d6+Power+3, 4 damage | ||
+ | |- | ||
+ | | Buzz Rush | ||
+ | | Saw Blade | ||
+ | | Collide, Full, Pierce, Special | ||
+ | | 1 shot, 1d6+Speed, 3 damage, move to most distant wall. | ||
+ | | 1 shot, 2d6+Speed, 3 damage, move to most distant wall. | ||
+ | | 1 shot, 3d6+Speed, 3 damage, move to most distant wall. | ||
+ | |} | ||
===Default=== | ===Default=== | ||
A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness. | A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | Buster Shot | ||
+ | | Basic Buster | ||
+ | | Bank, Multi, Plasma | ||
+ | | 1 shot, 1d6+Power, 1 damage | ||
+ | | 2 shots, 1d6+Power, 1 damage | ||
+ | | 3 shots, 1d6+Power, 1 damage | ||
+ | |- | ||
+ | | Charged Shot | ||
+ | | Basic Buster | ||
+ | | Charged, Full, Plasma | ||
+ | | 1 shot, 2d6+Power, 2 damage | ||
+ | | 1 shot, 3d6+Power, 3 damage | ||
+ | | 1 shot, 4d6+Power, 4 damage | ||
+ | |- | ||
+ | | Cannon Shot | ||
+ | | Buster Cannon | ||
+ | | Full, Multi, Plasma | ||
+ | | 1 shot, 1d6+Power, 2 damage | ||
+ | | 1 shot, 1d6+Power+2, 2 damage | ||
+ | | 2 shots, 1d6+Power+2, 2 damage | ||
+ | |- | ||
+ | | Arc Jump | ||
+ | | N/A | ||
+ | | Ability, Move | ||
+ | | +4 Move, +2 Jump, jump and move full distance. | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | High Jump | ||
+ | | N/A | ||
+ | | Ability, Move | ||
+ | | +4 Jump, jump straight up. | ||
+ | | - | ||
+ | | - | ||
+ | |- | ||
+ | | Slide | ||
+ | | N/A | ||
+ | | Ability, Evade, Move | ||
+ | | +1 Move, +2 Evade, moves at least 1 square. | ||
+ | | - | ||
+ | | - | ||
+ | |} | ||
===Earth=== | ===Earth=== | ||
- | An Earth-type Robot Master can select Earth Powers. | + | An Earth-type Robot Master can select Earth Powers. The Earth-type is incompatible with a flying chassis. |
===Electric=== | ===Electric=== | ||
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis. | An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis. | ||
+ | |||
+ | {| class="zebra sortable" style="border: 1px solid darkgray;" | ||
+ | |- | ||
+ | ! scope="col" | Power | ||
+ | ! scope="col" | Weapon | ||
+ | ! scope="col" | Tags | ||
+ | ! scope="col" class="unsortable" | Basic | ||
+ | ! scope="col" class="unsortable" | Advanced | ||
+ | ! scope="col" class="unsortable" | Complete | ||
+ | |- | ||
+ | | | ||
+ | | Crystal Core | ||
+ | | All, Duration | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 1 round | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 2 rounds | ||
+ | | 1 shot, 1d6+Jump, 1 damage, 3 rounds | ||
+ | |- | ||
+ | | Gem Shard | ||
+ | | Any Crystal weapon | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 3 damage, reroll 1s | ||
+ | | 1 shot, 1d6+Power, 4 damage, reroll 1s | ||
+ | |- | ||
+ | | Fragmenting Orb | ||
+ | | Crystal Eye | ||
+ | | | ||
+ | | 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage | ||
+ | | 2 shots, 1d6+Power+1, 2 damage, on miss attack all for 1 damage | ||
+ | | 3 shots, 1d6+Power+1, 3 damage, on miss attack all for 1 damage | ||
+ | |- | ||
+ | | Predictive Computer | ||
+ | | Crystal Eye | ||
+ | | Ability, Static | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks. | ||
+ | | +1 bonus on all attacks, reroll 1s. | ||
+ | |- | ||
+ | | Refractive Barrier | ||
+ | | Jewel Satellite | ||
+ | | Ability, Shield (4) | ||
+ | | Deflect. | ||
+ | | Deflect, regenerates 1 damage. | ||
+ | | Deflect, regenerates 2 damage. | ||
+ | |- | ||
+ | | Energized Barrier | ||
+ | | Jewel Satellite | ||
+ | | Shield (3) | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage | ||
+ | | Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage | ||
+ | |} | ||
===Fire=== | ===Fire=== | ||
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===Might=== | ===Might=== | ||
- | A Might-type Robot Master can select Might Powers. The Might-type is only compatible with | + | A Might-type Robot Master can select Might Powers. The Might-type is only compatible with large-size chassis. |
===Missile=== | ===Missile=== | ||
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===Rolling=== | ===Rolling=== | ||
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2). | To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2). | ||
+ | |||
+ | ===Power Tags=== | ||
+ | ====Air==== | ||
+ | This attack can hit airborne enemies without jumping. | ||
+ | |||
+ | ====All==== | ||
+ | This attack hits all foes in the same room. | ||
+ | |||
+ | ====Charged==== | ||
+ | This attack is a charged shot. | ||
+ | |||
+ | ====Collide==== | ||
+ | This attack deals collision damage. You cannot deal collision damage to foes with a higher Armor. | ||
+ | |||
+ | ====Duration==== | ||
+ | This ability activates once per round for the listed number of rounds when used. | ||
+ | |||
+ | ====Evade==== | ||
+ | This Power can be used as an Evade action. | ||
+ | |||
+ | ====Full==== | ||
+ | This Power requires both your attack and move actions to use. | ||
+ | |||
+ | ====Melee==== | ||
+ | This attack can only hit an adjacent enemy. | ||
+ | |||
+ | ====Move==== | ||
+ | This Power can be used as a Move action. | ||
+ | |||
+ | ====Multi==== | ||
+ | This Power allows (or can allow) multiple shots. | ||
+ | |||
+ | ====Pierce==== | ||
+ | This Power can strike enemies after the first. | ||
+ | |||
+ | ====Plasma==== | ||
+ | This attack can be deflected and blocked by various Powers. | ||
+ | |||
+ | ====Shield (X)==== | ||
+ | Shields are a special class of ability that generates a protective barrier. They have the following traits:<br> | ||
+ | • A shield can block X damage before failing. Shields cannot be replenished while active.<br> | ||
+ | • You cannot use an attack Power while your shield is active, unless specifically noted otherwise.<br> | ||
+ | • A shield coming into contact with another robot (collision) deals damage equal to its listed X value, '''not its current X value,''' unless otherwise noted. A robot with max HP greater than the listed X value of a shield causes a shield to fail upon contact.<br> | ||
+ | • A shield may be released as an attack (unless otherwise noted), as 1 shot at 1d6+Armor, dealing damage equal to its listed X value. This is an attack action.<br> | ||
+ | • You may only have one type of shield up at a time. No other shield abilities may be activated. | ||
+ | |||
+ | ====Special==== | ||
+ | This Power requires a special weapon system installed (the weapon listed is a special weapon system). | ||
+ | |||
+ | ====Spread (X)==== | ||
+ | This attack fires (X) shots simultaneously that individually attack enemies. | ||
+ | |||
+ | ====Static==== | ||
+ | This ability is always on, it requires no actions to activate. |