FroMega

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(Crystal)
 
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==Character Generation==
==Character Generation==
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Each character starts with the default 28 HP and 8 development points. Select a chassis and a Type. Select 1 Default Power and 1 other Power from either Default or any other set you are permitted. Select 1 Weakness. Allocate development points to the core stats: Power, Speed, Jump, Evade and Armor. You must have a minimum stat of 1 in each of Power, Speed and Jump. You may spend 2 development points to select an additional Type. You may spend 1 development point to buy an additional Default Power. You may spend 2 development points to gain an extra weapon slot. You may spend 1 development point to buy an additional Evade.
+
Each character starts with the default 28 HP and 10 development points. Select a chassis and a Type. Select 1 Default Power and 1 other Power from either Default or any other set you are permitted. Select 1 Weakness of a Type that is not your own. Allocate development points to the core stats: Power, Speed, Jump, Evade and Armor. You must have a minimum stat of 1 in each of Power, Speed and Jump. You may spend additional development points on further customization:<br>
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===1 Development Point===
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'''Additional Default Power:''' You may purchase an additional Power from the Default list.<br>
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'''Anti-Charge Coating:''' Weapons with the Charged tag deal 1 less damage to you (minimum 1).<br>
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'''First Additional Evade:''' You may purchase one additional Evade Action.<br>
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'''Mercy Invincibility:''' Once per round when damaged, you are automatically protected from the next successful attack in that round that would damage you.<br>
 +
'''Same Type Immunity:''' You take 0 damage from weapons that share your Type. You may not be immune to your Weakness.<br>
 +
'''Special Weapon:''' You may purchase a special weapon if you have a special weapon slot available.<br>
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'''Type Resistance:''' Weapons of the Type you select deal 1 less damage to you (minimum 1). You cannot resist the Type you are weak against.<br>
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'''Upgrade:''' Improve the class of one Power by one step (maximum Complete).
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===2 Development Points===
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'''Additional Special Power:''' You may purchase an additional Power from any list you have access to.<br>
 +
'''Additional Type:''' You may purchase an additional Type to select Powers from.<br>
 +
'''Extra Weapon Slot:''' You may purchase an additional weapon slot.<br>
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'''Focused Power:''' Select one Power that offers a die roll. Use a d8 in place of each d6 that would be rolled. Instead of extra sixes, count all extra results above 6 as a +1 on the result.<br>
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'''Rapid Fire:''' Select one weapon with the Multi tag. You may fire an additional shot of that weapon in the same round.<br>
 +
'''Second Additional Evade:''' You may purchase a second additional Evade.<br>
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'''Special Weapon Slot:''' You may purchase a new special weapon slot.<br>
 +
'''Type Immunity:''' You take 0 damage from weapons of the chosen Type. You may not be immune to your Weakness.
==Chassis==
==Chassis==
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===Centaur===
===Centaur===
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'''Power:''' +1
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'''Power:''' +2
-
'''Speed:''' +2
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'''Speed:''' +3
'''Jump:''' -3
'''Jump:''' -3
'''Armor:''' +0
'''Armor:''' +0
'''Evades:''' 0
'''Evades:''' 0
-
'''Weapon Slots:''' 1
+
'''Weapon Slots:''' 2
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The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system.
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The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. The Centaur chassis cannot jump, even using Powers such as High Jump or Arc Jump.
===Default===
===Default===
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===Full===
===Full===
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'''Power:''' +0
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'''Power:''' +1
'''Speed:''' +0
'''Speed:''' +0
'''Jump:''' +0
'''Jump:''' +0
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===Hover===
===Hover===
'''Power:''' -1
'''Power:''' -1
-
'''Speed:''' +0
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'''Speed:''' -1
'''Jump:''' +3
'''Jump:''' +3
'''Armor:''' -1
'''Armor:''' -1
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===Propel===
===Propel===
'''Power:''' +0
'''Power:''' +0
-
'''Speed:''' +0
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'''Speed:''' +1
'''Jump:''' +1
'''Jump:''' +1
'''Armor:''' -1
'''Armor:''' -1
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'''Weapon Slots:''' 1
'''Weapon Slots:''' 1
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The Propel chassis is medium-sized, humanoid with a propulsion system, and carries no special weapon system. It can fly, but must end each turn on the ground.
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The Propel chassis is medium-sized, humanoid with a propulsion system, and carries no special weapon system. It can fly, but must end each turn on the ground. The Propel chassis gets a +1 bonus to Evade.
===Vehicle===
===Vehicle===
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'''Weapon Slots:''' 1
'''Weapon Slots:''' 1
-
The Vehicle chassis comes in all sizes, is humanoid with a vehicle transformation, and has a slot for a special weapon system.
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The Vehicle chassis comes in all sizes, is humanoid with a vehicle transformation, and has a slot for a special weapon system. For your vehicle form, choose one equipped weapon, one Default Power and allocate 2 points among Power, Speed, Jump and Armor. While in vehicle form, you use these altered stats but do not have access to the selected weapon or Power.
===Wing===
===Wing===
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===Crystal===
===Crystal===
A Crystal-type Robot Master can select Crystal Powers.
A Crystal-type Robot Master can select Crystal Powers.
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{| class="zebra sortable" style="border: 1px solid darkgray;"
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|-
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! scope="col" | Power
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! scope="col" | Weapon
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! scope="col" | Tags
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! scope="col" class="unsortable" | Basic
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! scope="col" class="unsortable" | Advanced
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! scope="col" class="unsortable" | Complete
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|-
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| Crystal Ring
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| Crystal Core
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| All, Duration
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| 1 shot, 1d6+Jump, 1 damage, 1 round
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| 1 shot, 1d6+Jump, 1 damage, 2 rounds
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| 1 shot, 1d6+Jump, 1 damage, 3 rounds
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|-
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| Gem Shard
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| Any Crystal weapon
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|
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| 1 shot, 1d6+Power, 2 damage, reroll 1s
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| 1 shot, 1d6+Power, 3 damage, reroll 1s
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| 1 shot, 1d6+Power, 4 damage, reroll 1s
 +
|-
 +
| Fragmenting Orb
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| Crystal Eye
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|
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| 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage
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| 1 shot, 1d6+Power+1, 2 damage, on miss attack all for 1 damage
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| 1 shot, 1d6+Power+1, 3 damage, on miss attack all for 1 damage
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|-
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| Predictive Computer
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| Crystal Eye
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| Ability, Static
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| +1 bonus on all attacks.
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| +1 bonus on all attacks.
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| +1 bonus on all attacks, reroll 1s.
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|-
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| Refractive Barrier
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| Jewel Satellite
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| Ability, Shield (4)
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| Deflect.
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| Deflect, regenerates 1 damage.
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| Deflect, regenerates 2 damage.
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|-
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| Energized Barrier
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| Jewel Satellite
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| Shield (3)
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| Retaliates with 1 shot per attack, 1d6+Armor, 2 damage
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| Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage
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| Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage
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|}
===Cutter===
===Cutter===
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis.
A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis.
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{| class="zebra sortable" style="border: 1px solid darkgray;"
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|-
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! scope="col" | Power
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! scope="col" | Weapon
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! scope="col" | Tags
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! scope="col" class="unsortable" | Basic
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! scope="col" class="unsortable" | Advanced
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! scope="col" class="unsortable" | Complete
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|-
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| Rolling Cutter
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| Ceratanium Blade
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| Pierce
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| 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -4)
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| 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -3)
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| 1 shot, 1d6+Power, 3 damage, returns (2nd attack at -2)
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|-
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| Slash Claw
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| Arm Blade
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| Melee, Evade
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| 1 shot, 1d6+Speed, 2 damage, deflect
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| 1 shot, 1d6+Speed, 3 damage, deflect
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| 1 shot, 1d6+Speed, 4 damage, deflect
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|-
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| Blade Storm
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| Metal Blade
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| Multi
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| 1 shot, 1d6+Power, 2 damage
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| 2 shots, 1d6+Power, 2 damage
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| 3 shots, 1d6+Power, 2 damage
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|-
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| Shadow Blade
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| Metal Blade
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|
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| 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -4)
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| 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -3)
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| 1 shot, 2d6+Speed, 2 damage, returns (2nd attack at -2)
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|-
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| Rising Axe
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| Silver Tomahawk
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| Air
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| 1 shot, 1d6+Power, 2 damage
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| 1 shot, 2d6+Power, 2 damage
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| 1 shot, 3d6+Power, 2 damage
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|-
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| Triple Blade
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| Blade Launcher
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| Spread (3)
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| 1 shot, 1d6+Power, 1 damage per hit
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| 1 shot, 2d6+Power, 1 damage per hit
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| 1 shot, 3d6+Power, 1 damage per hit
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|-
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| Screw Crusher
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| Saw Blade
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| Special
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| 1 shot, 1d6+Power+1, 4 damage
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| 1 shot, 1d6+Power+2, 4 damage
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| 1 shot, 1d6+Power+3, 4 damage
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|-
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| Buzz Rush
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| Saw Blade
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| Collide, Full, Pierce, Special
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| 1 shot, 1d6+Speed, 3 damage, move to most distant wall.
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| 1 shot, 2d6+Speed, 3 damage, move to most distant wall.
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| 1 shot, 3d6+Speed, 3 damage, move to most distant wall.
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|}
===Default===
===Default===
A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness.
A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness.
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{| class="zebra sortable" style="border: 1px solid darkgray;"
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|-
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! scope="col" | Power
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! scope="col" | Weapon
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! scope="col" | Tags
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! scope="col" class="unsortable" | Basic
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! scope="col" class="unsortable" | Advanced
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! scope="col" class="unsortable" | Complete
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|-
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| Buster Shot
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| Basic Buster
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| Bank, Multi, Plasma
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| 1 shot, 1d6+Power, 1 damage
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| 2 shots, 1d6+Power, 1 damage
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| 3 shots, 1d6+Power, 1 damage
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|-
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| Charged Shot
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| Basic Buster
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| Charged, Full, Plasma
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| 1 shot, 2d6+Power, 2 damage
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| 1 shot, 3d6+Power, 3 damage
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| 1 shot, 4d6+Power, 4 damage
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|-
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| Cannon Shot
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| Buster Cannon
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| Full, Multi, Plasma
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| 1 shot, 1d6+Power, 2 damage
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| 1 shot, 1d6+Power+2, 2 damage
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| 2 shots, 1d6+Power+2, 2 damage
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|-
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| Arc Jump
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| N/A
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| Ability, Move
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| +4 Move, +2 Jump, jump and move full distance.
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| -
 +
| -
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|-
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| High Jump
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| N/A
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| Ability, Move
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| +4 Jump, jump straight up.
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| -
 +
| -
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|-
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| Slide
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| N/A
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| Ability, Evade, Move
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| +1 Move, +2 Evade, moves at least 1 square.
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| -
 +
| -
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|}
===Earth===
===Earth===
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An Earth-type Robot Master can select Earth Powers.
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An Earth-type Robot Master can select Earth Powers. The Earth-type is incompatible with a flying chassis.
===Electric===
===Electric===
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis.
An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis.
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{| class="zebra sortable" style="border: 1px solid darkgray;"
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|-
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! scope="col" | Power
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! scope="col" | Weapon
 +
! scope="col" | Tags
 +
! scope="col" class="unsortable" | Basic
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! scope="col" class="unsortable" | Advanced
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! scope="col" class="unsortable" | Complete
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|-
 +
|
 +
| Crystal Core
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| All, Duration
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| 1 shot, 1d6+Jump, 1 damage, 1 round
 +
| 1 shot, 1d6+Jump, 1 damage, 2 rounds
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| 1 shot, 1d6+Jump, 1 damage, 3 rounds
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|-
 +
| Gem Shard
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| Any Crystal weapon
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|
 +
| 1 shot, 1d6+Power, 2 damage, reroll 1s
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| 1 shot, 1d6+Power, 3 damage, reroll 1s
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| 1 shot, 1d6+Power, 4 damage, reroll 1s
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|-
 +
| Fragmenting Orb
 +
| Crystal Eye
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|
 +
| 1 shot, 1d6+Power, 2 damage, on miss attack all for 1 damage
 +
| 2 shots, 1d6+Power+1, 2 damage, on miss attack all for 1 damage
 +
| 3 shots, 1d6+Power+1, 3 damage, on miss attack all for 1 damage
 +
|-
 +
| Predictive Computer
 +
| Crystal Eye
 +
| Ability, Static
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks.
 +
| +1 bonus on all attacks, reroll 1s.
 +
|-
 +
| Refractive Barrier
 +
| Jewel Satellite
 +
| Ability, Shield (4)
 +
| Deflect.
 +
| Deflect, regenerates 1 damage.
 +
| Deflect, regenerates 2 damage.
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|-
 +
| Energized Barrier
 +
| Jewel Satellite
 +
| Shield (3)
 +
| Retaliates with 1 shot per attack, 1d6+Armor, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+1, 2 damage
 +
| Retaliates with 1 shot per attack, 1d6+Armor+2, 2 damage
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|}
===Fire===
===Fire===
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===Might===
===Might===
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A Might-type Robot Master can select Might Powers. The Might-type is only compatible with certain chassis.
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A Might-type Robot Master can select Might Powers. The Might-type is only compatible with large-size chassis.
===Missile===
===Missile===
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===Rolling===
===Rolling===
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2).
To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2).
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 +
===Power Tags===
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====Air====
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This attack can hit airborne enemies without jumping.
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====All====
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This attack hits all foes in the same room.
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====Charged====
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This attack is a charged shot.
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====Collide====
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This attack deals collision damage. You cannot deal collision damage to foes with a higher Armor.
 +
 +
====Duration====
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This ability activates once per round for the listed number of rounds when used.
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 +
====Evade====
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This Power can be used as an Evade action.
 +
 +
====Full====
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This Power requires both your attack and move actions to use.
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 +
====Melee====
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This attack can only hit an adjacent enemy.
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 +
====Move====
 +
This Power can be used as a Move action.
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 +
====Multi====
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This Power allows (or can allow) multiple shots.
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 +
====Pierce====
 +
This Power can strike enemies after the first.
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 +
====Plasma====
 +
This attack can be deflected and blocked by various Powers.
 +
 +
====Shield (X)====
 +
Shields are a special class of ability that generates a protective barrier. They have the following traits:<br>
 +
• A shield can block X damage before failing. Shields cannot be replenished while active.<br>
 +
• You cannot use an attack Power while your shield is active, unless specifically noted otherwise.<br>
 +
• A shield coming into contact with another robot (collision) deals damage equal to its listed X value, '''not its current X value,''' unless otherwise noted. A robot with max HP greater than the listed X value of a shield causes a shield to fail upon contact.<br>
 +
• A shield may be released as an attack (unless otherwise noted), as 1 shot at 1d6+Armor, dealing damage equal to its listed X value. This is an attack action.<br>
 +
• You may only have one type of shield up at a time. No other shield abilities may be activated.
 +
 +
====Special====
 +
This Power requires a special weapon system installed (the weapon listed is a special weapon system).
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 +
====Spread (X)====
 +
This attack fires (X) shots simultaneously that individually attack enemies.
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 +
====Static====
 +
This ability is always on, it requires no actions to activate.

Current revision as of 01:41, 19 September 2011

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