FroMega

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(Character Generation)
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===Water===
===Water===
A Water-type Robot Master can select Water Powers.
A Water-type Robot Master can select Water Powers.
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==Stats==
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===Power===
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'''Power''' is the stat you employ to attack. Add your Power stat to your attack result. If it exceeds the target's Evade, you have successfully hit. If it exceeds the target's Armor, your attack deals an additional 1 damage. Without Power, you cannot employ weapons.
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===Speed===
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'''Speed''' is your movement stat. The Robot Master with the highest Speed stat acts first in battle. On your movement action, you can move a distance in squares up to your Speed score. Certain Powers reference this stat as well.
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===Jump===
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'''Jump''' is the vertical movement stat. It is used in movement and exploration and to avoid hazards. For a Robot Master with flight, Jump represents the vertical distance in squares that can be moved in a single movement action, whether upward or down. Certain Powers reference this stat as well.
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===Armor===
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'''Armor''' is the resistance stat. If your Armor exceeds an attacker's Power, their attack deals 1 less damage (minimum 1). You cannot receive collision damage from an opponent with less Armor than you.
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===Evade===
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'''Evade''' is the stat of avoidance. Normally, attacks are made against your static Evade stat. However, each round you have a number of Evade actions you may expend, rolling 1d6 and adding it to your Evade stat to determine if the attack has hit. Certain Powers reference this stat as well.
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==The Combat Round==
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In combat, the robot with the highest Speed stat goes first. Those who are tied may roll 1d6 for priority. Each round, a robot has an attack action, a movement action and a certain number of Evade actions. A movement action may be divided up such that it is used both before and after an attack; however, some Powers require both an attack action and a movement action to utilize, and partial movement prevents the use of such Powers in a round. Despite its name, the attack action may also be used by Powers that do not specifically attack an enemy.

Revision as of 04:53, 15 September 2011

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