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Robot Master game~! ==Character Generation== Each character starts with the default 28 HP and 10 development points. Select a chassis and a Type. Select 1 Default Power and 1 other Power from either Default or any other set you are permitted. Select 1 Weakness of a Type that is not your own. Allocate development points to the core stats: Power, Speed, Jump, Evade and Armor. You must have a minimum stat of 1 in each of Power, Speed and Jump. You may spend additional development points on further customization:<br> ===1 Development Point=== '''Additional Default Power:''' You may purchase an additional Power from the Default list.<br> '''Anti-Charge Coating:''' Weapons with the Charged tag deal 1 less damage to you (minimum 1).<br> '''First Additional Evade:''' You may purchase one additional Evade Action.<br> '''Mercy Invincibility:''' Once per round when damaged, you are automatically protected from the next successful attack in that round that would damage you.<br> '''Same Type Immunity:''' You take 0 damage from weapons that share your Type. You may not be immune to your Weakness.<br> '''Special Weapon:''' You may purchase a special weapon if you have a special weapon slot available.<br> '''Type Resistance:''' Weapons of the Type you select deal 1 less damage to you (minimum 1). You cannot resist the Type you are weak against.<br> '''Upgrade:''' Improve the class of one Power by one step (maximum Complete). ===2 Development Points=== '''Additional Special Power:''' You may purchase an additional Power from any list you have access to.<br> '''Additional Type:''' You may purchase an additional Type to select Powers from.<br> '''Extra Weapon Slot:''' You may purchase an additional weapon slot.<br> '''Focused Power:''' Select one Power that offers a die roll. Use a d8 in place of each d6 that would be rolled. Instead of extra sixes, count all extra results above 6 as a +1 on the result.<br> '''Rapid Fire:''' Select one weapon with the Multi tag. You may fire an additional shot of that weapon in the same round.<br> '''Second Additional Evade:''' You may purchase a second additional Evade.<br> '''Special Weapon Slot:''' You may purchase a new special weapon slot.<br> '''Type Immunity:''' You take 0 damage from weapons of the chosen Type. You may not be immune to your Weakness. ==Chassis== ===Artillery=== '''Power:''' +2 '''Speed:''' -1 '''Jump:''' -2 '''Armor:''' +1 '''Evades:''' 0 '''Weapon Slots:''' 3 The Artillery chassis is medium- or large-sized, humanoid with tread legs, and has a slot for a special weapon system. ===Centaur=== '''Power:''' +2 '''Speed:''' +3 '''Jump:''' -3 '''Armor:''' +0 '''Evades:''' 0 '''Weapon Slots:''' 2 The Centaur chassis is large-sized, has a humanoid torso with four legs, and carries no special weapon system. ===Default=== '''Power:''' +0 '''Speed:''' +1 '''Jump:''' +1 '''Armor:''' -1 '''Evades:''' 2 '''Weapon Slots:''' 1 The Default chassis is small-sized, humanoid and carries no special weapon system. The Default chassis comes with a built-in Default Power. ===Flight=== '''Power:''' -1 '''Speed:''' +2 '''Jump:''' +1 '''Armor:''' -1 '''Evades:''' 2 '''Weapon Slots:''' 1<br> '''Flying''' The Flight chassis is medium-sized, humanoid with jet wings, and carries no special weapon system. ===Full=== '''Power:''' +1 '''Speed:''' +0 '''Jump:''' +0 '''Armor:''' +0 '''Evades:''' 1 '''Weapon Slots:''' 2 The Full chassis is medium-sized, humanoid and carries no special weapon system. A special weapon system slot can be purchased for 1 development point. ===Hover=== '''Power:''' -1 '''Speed:''' -1 '''Jump:''' +3 '''Armor:''' -1 '''Evades:''' 2 '''Weapon Slots:''' 2<br> '''Flying''' The Hover chassis is large-sized, spherical with arms, and has a slot for a special weapon system. ===Massive=== '''Power:''' +2 '''Speed:''' -1 '''Jump:''' -1 '''Armor:''' +1 '''Evades:''' 0 '''Weapon Slots:''' 2 The Massive chassis is large-sized, humanoid and has a slot for a special weapon system. ===Propel=== '''Power:''' +0 '''Speed:''' +1 '''Jump:''' +1 '''Armor:''' -1 '''Evades:''' 1 '''Weapon Slots:''' 1 The Propel chassis is medium-sized, humanoid with a propulsion system, and carries no special weapon system. It can fly, but must end each turn on the ground. The Propel chassis gets a +1 bonus to Evade. ===Vehicle=== '''Power:''' +1 '''Speed:''' +1 '''Jump:''' -1 '''Armor:''' +0 '''Evades:''' 0 '''Weapon Slots:''' 1 The Vehicle chassis comes in all sizes, is humanoid with a vehicle transformation, and has a slot for a special weapon system. For your vehicle form, choose one equipped weapon, one Default Power and allocate 2 points among Power, Speed, Jump and Armor. While in vehicle form, you use these altered stats but do not have access to the selected weapon or Power. ===Wing=== '''Power:''' +0 '''Speed:''' +0 '''Jump:''' +2 '''Armor:''' -1 '''Evades:''' 1 '''Weapon Slots:''' 2<br> '''Flying''' The Wing chassis is medium-sized, humanoid with wings, and carries no special weapon system. ==Types== ===Air=== An Air-type Robot Master can select Air Powers. The Air-type is compatible with a flying chassis. ===Bomb=== A Bomb-type Robot Master can select Bomb Powers. ===Combat=== A Combat-type Robot Master can select Combat Powers. The Combat-type gives a +1 bonus to Power. ===Crystal=== A Crystal-type Robot Master can select Crystal Powers. ===Cutter=== A Cutter-type Robot Master can select Cutter Powers. The Cutter-type is compatible with a flying chassis. {| class="zebra sortable" style="border: 1px solid darkgray;" |- ! scope="col" | Power ! scope="col" | Weapon ! scope="col" | Tags ! scope="col" class="unsortable" | Basic ! scope="col" class="unsortable" | Advanced ! scope="col" class="unsortable" | Complete |- | Rolling Cutter | Ceratanium Blade | Pierce | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -4) | 1 shot, 1d6+Power, 2 damage, returns (2nd attack at -3) | 1 shot, 1d6+Power, 3 damage, returns (2nd attack at -2) |- | Slash Claw | Arm Blade | Melee, Evade | 1 shot, 1d6+Speed, 2 damage, deflects Default attack | 1 shot, 1d6+Speed, 3 damage, deflects Default attack | 1 shot, 1d6+Speed, 4 damage, deflects Default attack |- | Blade Storm | Metal Blade | Multi | 1 shot, 1d6+Power, 2 damage | 2 shots, 1d6+Power, 2 damage | 3 shots, 1d6+Power, 2 damage |- | Shadow Blade | Metal Blade | | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -4) | 1 shot, 1d6+Speed, 2 damage, returns (2nd attack at -3) | 1 shot, 2d6+Speed, 2 damage, returns (2nd attack at -2) |- | Rising Axe | Silver Tomahawk | Air | 1 shot, 1d6+Power, 2 damage | 1 shot, 2d6+Power, 2 damage | 1 shot, 3d6+Power, 2 damage |- | Triple Blade | Blade Launcher | Spread (3) | 1 shot, 1d6+Power, 1 damage per hit | 1 shot, 2d6+Power, 1 damage per hit | 1 shot, 3d6+Power, 1 damage per hit |} ===Default=== A Default-type Robot Master can only select Default Powers. A Default-type Robot Master may spend 3 development points to negate his Weakness. {| class="zebra sortable" style="border: 1px solid darkgray;" |- ! scope="col" | Power ! scope="col" | Weapon ! scope="col" | Tags ! scope="col" class="unsortable" | Basic ! scope="col" class="unsortable" | Advanced ! scope="col" class="unsortable" | Complete |- | Buster Shot | Basic Buster | Multi | 1 shot, 1d6+Power, 1 damage | 2 shots, 1d6+Power, 1 damage | 3 shots, 1d6+Power, 1 damage |- | Charged Shot | Basic Buster | Charged, Full | 1 shot, 2d6+Power, 2 damage | 1 shot, 3d6+Power, 3 damage | 1 shot, 4d6+Power, 4 damage |- | Cannon Shot | Buster Cannon | Multi | 1 shot, 1d6+Power, 2 damage | 1 shot, 1d6+Power+2, 2 damage | 2 shots, 1d6+Power+2, 2 damage |- | Arc Jump | N/A | Ability, Move | +4 Move, +2 Jump, jump and move full distance. | - | - |- | High Jump | N/A | Ability, Move | +4 Jump, jump straight up. | - | - |- | Slide | N/A | Ability, Evade, Move | +1 Move, +2 Evade, moves at least 1 square. | - | - |} ===Earth=== An Earth-type Robot Master can select Earth Powers. The Earth-type is incompatible with a flying chassis. ===Electric=== An Electric-type Robot Master can select Electric Powers. The Electric-type is compatible with a flying chassis. ===Fire=== A Fire-type Robot Master can select Fire Powers. ===Ice=== An Ice-type Robot Master can select Ice Powers. ===Light=== A Light-type Robot Master can select Laser Powers and Light Powers. ===Metal=== A Metal-type Robot Master can select Metal Powers. ===Might=== A Might-type Robot Master can select Might Powers. The Might-type is only compatible with large-size chassis. ===Missile=== A Missile-type Robot Master can select Missile Powers. The Nature-type is compatible with a flying chassis. ===Nature=== A Nature-type Robot Master can select Nature Powers. ===Spacetime=== A Spacetime-type Robot Master can select Spacetime Powers. The Spacetime-type is compatible with a flying chassis. ===Speed=== A Speed-type Robot Master can select Speed Powers. The Speed-type gives a +1 bonus to Move and Jump. ===Water=== A Water-type Robot Master can select Water Powers. ==Stats== ===Power=== '''Power''' is the stat you employ to attack. Add your Power stat to your attack result. If it exceeds the target's Evade, you have successfully hit. If it exceeds the target's Armor, your attack deals an additional 1 damage. Without Power, you cannot employ weapons. ===Speed=== '''Speed''' is your movement stat. The Robot Master with the highest Speed stat acts first in battle. On your movement action, you can move a distance in squares up to your Speed score. Certain Powers reference this stat as well. ===Jump=== '''Jump''' is the vertical movement stat. It is used in movement and exploration and to avoid hazards. For a Robot Master with flight, Jump represents the vertical distance in squares that can be moved in a single movement action, whether upward or down. Certain Powers reference this stat as well. ===Armor=== '''Armor''' is the resistance stat. If your Armor exceeds an attacker's Power, their attack deals 1 less damage (minimum 1). You cannot receive collision damage from an opponent with less Armor than you. ===Evade=== '''Evade''' is the stat of avoidance. Normally, attacks are made against your static Evade stat. However, each round you have a number of Evade actions you may expend, rolling 1d6 and adding it to your Evade stat to determine if the attack has hit. Certain Powers reference this stat as well. ==The Combat Round== In combat, the robot with the highest Speed stat goes first. Those who are tied may roll 1d6 for priority. Each round, a robot has an attack action, a movement action and a certain number of Evade actions. A movement action may be divided up such that it is used both before and after an attack; however, some Powers require both an attack action and a movement action to utilize, and partial movement prevents the use of such Powers in a round. Despite its name, the attack action may also be used by Powers that do not specifically attack an enemy. ===Rolling=== To roll for an attack, look at the number of dice it offers. Roll that many dice, select the highest single result and add relevant modifiers. Additional dice are discarded. '''Exception:''' If you have rolled more than one six in the same pool of dice, you may count each result of six beyond the first as a +1 modifier to your die roll (e.g. 6-6-6-3-1 would yield 6+2). ===Power Tags=== ====Air==== This attack can hit airborne enemies without jumping. ====Charged==== This attack is a charged shot. ====Evade==== This Power can be used as an Evade action. ====Full==== This Power requires both your attack and move actions to use. ====Melee==== This attack can only hit an adjacent enemy. ====Move==== This Power can be used as a Move action. ====Multi==== This Power allows (or can allow) multiple shots. ====Pierce==== This Power can strike enemies after the first. ====Spread (X)==== This attack fires (X) shots simultaneously that individually attack enemies.
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