Flickergame 2015:Content

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* This is not an [Exalted] feat - you can never lose it or its benefits through actions unrelated to it.
* This is not an [Exalted] feat - you can never lose it or its benefits through actions unrelated to it.
* The restrictions on this feat are not a contract. The character gains the feat's power through rejection of wealth, and trying to abuse loopholes counts as a deliberate violation. If the restrictions of this feat are violated, the offending character loses all benefits until he spends one week doing nothing but atoning for the violation - which may take different forms, see below for examples. Whatever the atonement is, you may not adventure or otherwise undertake activities that further your mission during that time.
* The restrictions on this feat are not a contract. The character gains the feat's power through rejection of wealth, and trying to abuse loopholes counts as a deliberate violation. If the restrictions of this feat are violated, the offending character loses all benefits until he spends one week doing nothing but atoning for the violation - which may take different forms, see below for examples. Whatever the atonement is, you may not adventure or otherwise undertake activities that further your mission during that time.
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* You may use any non-magical weapons, armors, and items that you normally could. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you.
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* You may use any non-magical weapons, armors, and items that you normally could. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you. You may not purchase grafts or spend money on magical locations.
* When you first take this feat, choose up to two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc - but not General, you wise guy). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
* When you first take this feat, choose up to two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc - but not General, you wise guy). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
** '''Fighter:''' Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.
** '''Fighter:''' Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.

Revision as of 18:41, 30 March 2015

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