Flickergame 2015:Content

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* The restrictions on this feat are not a contract. The character gains the feat's power through rejection of wealth, and trying to abuse loopholes is not rejection.
* The restrictions on this feat are not a contract. The character gains the feat's power through rejection of wealth, and trying to abuse loopholes is not rejection.
* You may wear any non-magical weapons and armors, and use any nonmagical items. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you.
* You may wear any non-magical weapons and armors, and use any nonmagical items. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you.
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* When you first take this feat, choose up to two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
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* When you first take this feat, choose up to two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc - but not General, you wise guy). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
** '''Fighter:''' Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.
** '''Fighter:''' Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.
** '''Metamagic:''' You are a scientist first, and an adventurer second. Every artifact you retrieve from ancient tombs must be sent back to the priests of your Citadel, where you and your colleagues research how it works in the hopes of replicating its function someday. In exchange, a powerful ritual bond with your colleagues provides you with additional magical prowess. If you deliberately violate the rules of poverty, this bond is broken until you surrender the offending items and spend one week studying them.
** '''Metamagic:''' You are a scientist first, and an adventurer second. Every artifact you retrieve from ancient tombs must be sent back to the priests of your Citadel, where you and your colleagues research how it works in the hopes of replicating its function someday. In exchange, a powerful ritual bond with your colleagues provides you with additional magical prowess. If you deliberately violate the rules of poverty, this bond is broken until you surrender the offending items and spend one week studying them.

Revision as of 15:07, 30 March 2015

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