Flickergame 2015:Content

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(Created page with '=Feats= ==Unburdened== ''Many adventurers are fabulously wealthy, but through some vow or failing, you are not counted among their number.'' '''Prerequisites:''' Player characte…')
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* You may wear any non-magical weapons and armors, and use any nonmagical items. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you.
* You may wear any non-magical weapons and armors, and use any nonmagical items. You are allowed to own property. You may borrow consumable magic items to use on another's behalf, and benefit from effects cast upon you by party members from items they own, but you may not give them items for them to use those items on you.
* When you first take this feat, choose two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
* When you first take this feat, choose two feat types (Fighter, Metamagic, Draconic, Heritage, Vile, etc). These are the bonus feat types you can select instead of Exalted feats. The types you choose determine the reasons you forsake wealth; here are some examples:
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** Fighter: Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.
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** '''Fighter:''' Knowledge that true strength comes from within has caused you to forsake the crutch of magic, and you may even look down with scorn upon those who need it to fight. You use the wealth gained from adventuring to constantly augment your dojo, adding new deadly training courses. If you deliberately violate the rules of poverty, your confidence in your fighting style is shaken and the benefits of this feat are lost. To atone, you must spend a week on nothing but grueling training at your dojo.
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** Metamagic: You are a scientist first, and an adventurer second. Every artifact you retrieve from ancient tombs must be sent back to the learning halls, where you and your colleagues research how it works in the hopes of replicating its function someday. In exchange, a powerful ritual bond with your colleagues provides you with additional magical prowess. If you deliberately violate the rules of poverty, this bond is broken until you surrender the offending items and spend one week studying them.
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** '''Metamagic:''' You are a scientist first, and an adventurer second. Every artifact you retrieve from ancient tombs must be sent back to the priests of your Citadel, where you and your colleagues research how it works in the hopes of replicating its function someday. In exchange, a powerful ritual bond with your colleagues provides you with additional magical prowess. If you deliberately violate the rules of poverty, this bond is broken until you surrender the offending items and spend one week studying them.
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** Heritage: Your blood contains just as many mysteries as any ruin or artifact, and by forsaking magic items like your monstrous progenitors you begin to unravel these mysteries and become more and more like them. Wearing magic items can shatter this delicate connection, and if you intentionally violate the rules of poverty, you must spend one week on meditation in a primal setting in order to rebuild it.
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** '''Heritage:''' Your blood contains just as many mysteries as any ruin or artifact, and by forsaking magic items like your monstrous progenitors you begin to unravel these mysteries and become more and more like them. Wearing magic items can shatter this delicate connection, and if you intentionally violate the rules of poverty, you must spend one week on meditation in a primal setting in order to rebuild it.
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** Draconic: A dragon is only as mighty as his hoard, and you have begun building one of your own in imitation, to bring out the powers locked deep within your being. Deliberately violating the rules of poverty and turning back on the way of dragons means that you lose this feat's benefits until you spend a week sleeping on your hoard to reconnect with your draconic sensibilities.
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** '''Draconic:''' A dragon is only as mighty as his hoard, and you have begun building one of your own in imitation, to bring out the powers locked deep within your being. Deliberately violating the rules of poverty and turning back on the way of dragons means that you lose this feat's benefits until you spend a week sleeping on your hoard to reconnect with your draconic sensibilities.
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** Vile: As the exalted bearers of this feat embody every virtue of the celestials, you embrace fiendish sins with gusto. All of your money is spent on pleasures; your gear is decorated with the most expensive metals and jewels; you regularly dispense bribes just to stir the pot and may or may not lose a fortune betting on hobo fights. If you turn back on your sinful ways and deliberately violate the rules of poverty, you must spend a week on nothing but utter hedonism and boundless debauchery in order to regain the blessing of the dark powers.
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** '''Vile:''' As the exalted bearers of this feat embody every virtue of the celestials, you embrace fiendish sins with gusto. All of your money is spent on pleasures; your gear is decorated with the most expensive metals and jewels; you regularly dispense bribes just to stir the pot and may or may not lose a fortune betting on hobo fights. If you turn back on your sinful ways and deliberately violate the rules of poverty, you must spend a week on nothing but utter hedonism and boundless debauchery in order to regain the blessing of the dark powers.

Revision as of 15:06, 30 March 2015

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