Flickergame 2015

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(House Rules)
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==Character Creation Rules==
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* D&D 3.5, 5th level
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* Standard WBL (9000gp). No more than 3000gp on any single item.
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* 36 PB
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* Variant rules: No flaws. Traits are allowed.
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==Action Points==
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Action points are used by characters to avoid wiping out hilariously when their life is on the line.
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===Gaining Action Points===
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A character is created with 1 action point. At the end of every session, every player awards an action point to one other player for something impressive that they did during the session (whether roleplaying or in combat). An action point cannot be awarded more than once for a particular action. A character may not have more action points than their level.
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===Spending Action Points===
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Once per round (resetting as soon as the initiative count goes back around to the first character), a character may spend action points to:
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* 1 action point: Replace the result of a d20 roll you just made with a 10, before you know the result
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* 2 action points: Replace the result of a d20 roll you just made with a 20, before you know the result (this is not a natural 20)
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* 1 action point: Add +1d6 to the result of a d20 roll another character just made, before they know the result
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* 1 action point: Automatically stabilize at -1 HP when reduced to between -1 and -9 HP
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==House Rules==
==House Rules==
* What's a multiclass XP penalty? What's carrying capacity? What's keeping track of mundane ammunition? Dirty communist lies, is what.
* What's a multiclass XP penalty? What's carrying capacity? What's keeping track of mundane ammunition? Dirty communist lies, is what.
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* Familiars scale with character, not class, level.
* Familiars scale with character, not class, level.
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
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* Flyby Attack, Rideby Attack, Shot on the Run, Spring Attack and Swimby Attack are now one feat.
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* Flyby Attack, Ride-by Attack, Shot on the Run, Spring Attack and Swim-by Attack are now one feat.
* Call Weaponry is now a standard action.
* Call Weaponry is now a standard action.
* Two Weapon Fighting turns into ITWF and GTWF as soon as you qualify.
* Two Weapon Fighting turns into ITWF and GTWF as soon as you qualify.
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* ''Shadowsmith:'' Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day.
* ''Shadowsmith:'' Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day.
** Co-requisites: Craft, Arcana, Planes 4 ranks
** Co-requisites: Craft, Arcana, Planes 4 ranks
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==Barely-feats==
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Sometimes, a feat isn't really worth a feat. Most of the time, that feat's not really worth a flaw, either (what counts as a barely-feat is determined by the DM after you ask). You must meet all prerequisites for barely-feats, even if they are other barely-feats. A barely-feat is gained at levels 2, 4, and every 3 levels thereafter (except for E6), and may be purchased for half cost (2500XP instead of 5000) in E6. PHB examples of barely-feats include:
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* All +2/+2 skill feats
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* Armor Proficiency, Martial Weapon Proficiency, Shield Proficiency
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* Blind-fight
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* Combat Casting
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* Combat Expertise
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* Diehard
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* Endurance
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* Eschew Materials
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* Far Shot
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* Great Cleave
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* Improved Critical (let's be honest, everyone takes keen instead)
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* Improved Disarm
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* Improved Feint
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* Improved Sunder
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* Improved Overrun
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* Improved Shield Bash
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* Improved Turning
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* Improved Unarmed Strike
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* Point Blank Shot
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* Precise Shot
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* Quick Draw
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* Rapid Reload
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* Run
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* Skill Focus
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* Snatch Arrows
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* Spell Mastery
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* Toughness
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* Track
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* Trample
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* Two-Weapon Defense
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* Weapon Finesse
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* Weapon Focus
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* Weapon Specialization
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* Whirlwind Attack

Revision as of 05:11, 15 March 2015

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