Flickergame 2015

From Fax Encyclopedicus

Jump to: navigation, search
Line 1: Line 1:
 +
==House Rules==
 +
* What's a multiclass XP penalty? What's carrying capacity? What's keeping track of mundane ammunition? Dirty communist lies, is what.
 +
* Cosmic alignments can eat a dick. Instead, you may wish to align yourself with a particular organization which has a particular outlook on life, and acting against that outlook is not going to win you friends.
 +
* Exotic Weapon Proficiency grants proficiency with one exotic weapon per point of BAB you have (which improves as you level).
 +
* Gauntlets deal unarmed strike damage or their own damage, whichever is higher.
 +
* Manifesting an unknown power from another's powers known is no longer restricted by class lists, but power stones still carry the restriction.
 +
* A psicrystal counts as a part of you for the purpose of Confusion and similar effects.
 +
* You may delay gaining stances as an initiator until you gain access to a new stance level. You may only have one stance delayed in this manner at any given time.
 +
* Conjuration(Healing) spells are now Necromancy(Healing) and are affected by all effects that modify Necromancy or Conjuration(Healing) spells.
 +
* Conjuration spells that have [Element] tags (such as Orb of Acid or Force) are now Evocation.
 +
** The exception is Mage Armor and derivatives, which are Abjuration.
 +
* Familiars scale with character, not class, level.
 +
* Dodge and Mobility no longer exist. Anything that has these feats as prerequisites doesn't anymore.
 +
* Flyby Attack, Rideby Attack, Shot on the Run, Spring Attack and Swimby Attack are now one feat.
 +
* Call Weaponry is now a standard action.
 +
* Two Weapon Fighting turns into ITWF and GTWF as soon as you qualify.
 +
* Bows and crossbows add 1/2 Dexterity to damage.
 +
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
 +
** Stealth (Dex) - Hide, Move Silently
 +
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device
 +
** Awareness (Wis) - Spot, Listen, Search
 +
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
 +
** Deceive Device (Cha) - Use Magic Device, Use Psionic Device
 +
* Average HP per hit die, rounded up:
 +
** d4 = 3
 +
** d6 = 4
 +
** d8 = 5
 +
** d10 = 6
 +
** d12 = 7
 +
 +
==Prestigious PCs==
==Prestigious PCs==
-
Magic is a fragmented art - while the poets still tell tales of a bygone age when powerful wizards could fill their heads with the entire contents of a magic library, these days a would-be student of the mystic arts must resign themselves to a slower pace of advancement. Many band together into organizations - colleges, churches, or even strange secret societies - to further the study of their own special brand of magic. All spellcasting, manifesting, infusing, etc. classes are banned, and instead players have access to the following PrCs as though they were base classes. However, each class has a co-requisite entry; any PC taking the class must be able to meet these co-requisites within the first level. For instance, an Assassin must invest 4 skill ranks into Disguise, Hide, and Move Silently as soon as he takes the class. If he cannot do so (for instance, due to an exceptionally low Intelligence that only grants him 2 skill points per level) then he cannot become an Assassin and must choose a different class.
+
Magic is a fragmented art - while the poets still tell tales of a bygone age when powerful wizards could fill their heads with the entire contents of a magic library, these days a would-be student of the mystic arts must resign themselves to a slower pace of advancement. Many band together into organizations - colleges, churches, or even strange secret societies - to further the study of their own special brand of magic. All spellcasting, manifesting, infusing, etc. classes are banned, and instead players have access to the following PrCs as though they were base classes. However, each class has a co-requisite entry; any PC taking the class must be able to meet these co-requisites within the first level. For instance, an Assassin must invest 4 skill ranks into Disguise and Stealth as soon as he takes the class. If he cannot do so (for instance, due to an exceptionally low Intelligence that only grants him 1 skill point per level) then he cannot become an Assassin and must choose a different class.
===Normal Classes===
===Normal Classes===
Line 17: Line 48:
====Sneaks and Tricksters====
====Sneaks and Tricksters====
* ''Assassin:'' INT-based Sorc casting, short list of stealth spells.
* ''Assassin:'' INT-based Sorc casting, short list of stealth spells.
-
** Co-requisites: Disguise, Hide, Move Silently 4 ranks, write any murder into your backstory
+
** Co-requisites: Disguise, Stealth 4 ranks, write any murder into your backstory
* ''Celebrant of Sharess:'' Sorc casting from a bard-like list.
* ''Celebrant of Sharess:'' Sorc casting from a bard-like list.
Line 23: Line 54:
* ''Ebonmar Infiltrator:'' Wizard casting, stealth spells
* ''Ebonmar Infiltrator:'' Wizard casting, stealth spells
-
** Co-requisites: Decipher Script, Hide, Move Silently, Search, Sense Motive 4 ranks, any +2/+2 skill feat or Skill Focus
+
** Co-requisites: Linguistics, Stealth, Search, Sense Motive 4 ranks, any +2/+2 skill feat or Skill Focus
* ''Fatemaker:'' Sorc casting, short bard-like list
* ''Fatemaker:'' Sorc casting, short bard-like list
Line 29: Line 60:
* ''Hoardstealer:'' Wizard casting, primarily stealth spells
* ''Hoardstealer:'' Wizard casting, primarily stealth spells
-
** Co-requisites: Appraise, Disable Device, Escape Artist, Hide, Move Silently, Open Lock, Search 4 ranks, write any big heist into your backstory
+
** Co-requisites: Appraise, Escape Artist, Stealth, Legerdemain, Search 4 ranks, write any big heist into your backstory
* ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells.
* ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells.
-
** Co-requisites: Climb, Decipher Script, Disable Device, Jump, Dungeoneering, History, Search, Survival, UMD 4 ranks, may take Trapfinding instead of getting feat for 1st HD
+
** Co-requisites: Climb, Linguistics, Disable Device, Jump, Dungeoneering, History, Search, Survival, Deceive Device 4 ranks, may take Trapfinding instead of getting feat for 1st HD
* ''Thayan Slaver:'' Wizard casting, short BFC list
* ''Thayan Slaver:'' Wizard casting, short BFC list
Line 42: Line 73:
====Spellswords====
====Spellswords====
* ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells
* ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells
-
** Co-requisites: Hide, Move Silently, Ride, Survival, Nature 4 ranks, oath to the fey queen.
+
** Co-requisites: Stealth, Ride, Survival, Nature 4 ranks, oath to the fey queen.
* ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level.
* ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level.
** Co-requisites: Concentration, Jump, Spellcraft, Tumble 4 ranks. Must have studied with instructor with the Grimoire Arcanamacha.
** Co-requisites: Concentration, Jump, Spellcraft, Tumble 4 ranks. Must have studied with instructor with the Grimoire Arcanamacha.
Line 78: Line 109:
====Divine Agents====
====Divine Agents====
* ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells.
* ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells.
-
** Co-requisites: Disable Device, Open Lock, Religion, Search 4 ranks, oath to the god of chaos
+
** Co-requisites: Legerdemain, Religion, Search 4 ranks, oath to the god of chaos
* ''Consecrated Harrier:'' Cleric casting. Full Ranger list.
* ''Consecrated Harrier:'' Cleric casting. Full Ranger list.
** Co-requisites: Disguise and Gather Info 4 ranks, Track
** Co-requisites: Disguise and Gather Info 4 ranks, Track
* ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells
* ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells
-
** Co-requisites: Bowmaking, Hide, Nature, Move Silently, Survival 4 ranks, Point Blank Shot
+
** Co-requisites: Bowmaking, Stealth, Nature, Survival 4 ranks, Point Blank Shot
* ''Justiciar of Taiia:'' Cleric casting, generic list
* ''Justiciar of Taiia:'' Cleric casting, generic list
** Co-requisites: Religion 6, oath to the goddess of change
** Co-requisites: Religion 6, oath to the goddess of change
* ''Scaled Horror:'' Cleric casting, full ranger list.
* ''Scaled Horror:'' Cleric casting, full ranger list.
-
** Co-requisites: Hide, Move Silently, Swim 4 ranks, Aquatic or Reptilian stubtype
+
** Co-requisites: Stealth, Swim 4 ranks, Aquatic or Reptilian stubtype
* ''Slayer of Domiel:'' Cleric casting, infiltration-related spells.
* ''Slayer of Domiel:'' Cleric casting, infiltration-related spells.
-
** Co-requisites: Hide and Move Silently 4 ranks, Weapon Focus
+
** Co-requisites: Stealth 4 ranks, Weapon Focus
====Devoted Priests====
====Devoted Priests====

Revision as of 05:02, 15 March 2015

Personal tools
Google AdSense