Flickergame 2015
From Fax Encyclopedicus
Flickerdart (Talk | contribs) (→House Rules) |
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* Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty. | * Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty. | ||
* Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it. | * Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it. | ||
- | * Favored Enemy | + | * Favored Enemy uses the new creature types or subtypes specified below (Beast, Humanoid, Outsider, Automaton, and their subtypes). |
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill): | * Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill): | ||
** Athletics (Str) - Jump, Climb, Swim | ** Athletics (Str) - Jump, Climb, Swim | ||
- | ** Acrobatics (Dex) - Balance, Tumble, Escape Artist | + | ** Acrobatics (Dex) - Balance, Tumble, Escape Artist, Ride |
** Stealth (Dex) - Hide, Move Silently | ** Stealth (Dex) - Hide, Move Silently | ||
- | ** Survival (Wis) - Survival, Use Rope, Heal | + | ** Survival (Wis) - Survival, Use Rope, Heal, Handle Animal |
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device | ** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device | ||
** Awareness (Wis) - Spot, Listen, Search | ** Awareness (Wis) - Spot, Listen, Search | ||
+ | ** Concentration (Con) - Concentration, Autohypnosis | ||
** Linguistics (Int) - Speak Language, Forgery, Decipher Script | ** Linguistics (Int) - Speak Language, Forgery, Decipher Script | ||
- | ** | + | ** Use Magic Device (Cha) - Use Magic Device, Use Psionic Device |
** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana) | ** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana) | ||
** Knowledge (Crystals) (Int) - Psicraft, Knowledge (Psionics) | ** Knowledge (Crystals) (Int) - Psicraft, Knowledge (Psionics) | ||
** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes) | ** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes) | ||
- | ** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering), Knowledge (Local) | + | ** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering), Knowledge (Local), Craft, Profession |
** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering) | ** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering) | ||
+ | ** Investigation (Wis) - Gather Information, Sense Motive, Appraise | ||
+ | ** Public Relations (Cha) - Diplomacy, Intimidate, Perform | ||
+ | ** Deception (Cha) - Bluff, Disguise | ||
* Average HP per hit die, rounded up: | * Average HP per hit die, rounded up: | ||
** d4 = 3 | ** d4 = 3 | ||
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** d10 = 6 | ** d10 = 6 | ||
** d12 = 7 | ** d12 = 7 | ||
+ | * Creature types are consolidated, with superfluous types being cast off into subtypes. There are four types: Beast, Humanoid, Outsider, and Automaton. Their subtypes are usually applied to the master type, but can be switched around - for instance, a pixie is a humanoid (fey) and a hoary steed is a beast (fey). Any ability that requires a character to choose from creature types (such as Favored Enemy) uses the new creature types. Abilities that don't let you choose (such as Wild Shape or Smite Dragons) use subtypes. | ||
+ | ** Beast: This category represents all animal-like creatures. Beasts include magical beasts, animals, vermin, and dragons. | ||
+ | *** Magical: Creatures with this subtype are supernatural in some respect, whether an unusual intelligence or inherent magical powers. Applicable to other creature types and replaces Augmented. | ||
+ | *** Animal: Animals have 1 or 2 Intelligence and can be handled with Handle Animal. | ||
+ | *** Dragon: Dragons are either true dragons or creatures similar to them. Applicable to other creature types to indicate a draconic relation (humanoid = kobolds, outsider = Bahamut or planar dragons). | ||
+ | *** Vermin: Mindless. Applicable to some Outsider creatures. | ||
+ | ** Humanoid: Anything shaped like a human that has a humanoid biology falls under here. Giants, humanoids, and monstrous humanoids fall in this category, but none of them are real subtypes. | ||
+ | ** Outsider: Elementals, outsiders, aberrations, and fey can be categorized as outsiders - otherworldly beings that don't quite belong on the Material Plane. Outsiders are subject to the "difficult to raise" malarkey. | ||
+ | *** Elemental: Creatures connected to a particular element. Can also be any other creature type - Fire and Cold creatures are Elemental, for instance. | ||
+ | *** Outsider: Creatures connected to the Planes. Applicable to any other creature type. | ||
+ | *** Aberration: Creatures that are twisted or not otherwise meant to be. Applicable to other creature types (an Elan is a Humanoid (Aberration)). | ||
+ | *** Fey: Nature-like creatures that are partly of the Feywild. Royal fey are Outsiders, but Material fey may be humanoids or beasts. | ||
+ | ** Automaton: Creatures that should not be, and yet are, automata are animated by a force external to their bodies, and tend to be non-intelligent but difficult to damage. Oozes, constructs, and undead fall under automata. Automata are destroyed at 0 HP, have your standard immunities, can't be raised. | ||
+ | *** Ooze: All the Ooze traits. | ||
+ | *** Constructs: Bonus HP based on size, no CON score. | ||
+ | *** Undead: Can be turned/rebuked, no CON score. | ||
==Action Points== | ==Action Points== |