Flickergame 2015
From Fax Encyclopedicus
Flickerdart (Talk | contribs) (→Game Rules) |
Flickerdart (Talk | contribs) (→House Rules) |
||
Line 41: | Line 41: | ||
* Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty. | * Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty. | ||
* Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it. | * Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it. | ||
- | * Favored Enemy | + | * Favored Enemy uses the new creature types or subtypes specified below (Beast, Humanoid, Outsider, Automaton, and their subtypes). |
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill): | * Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill): | ||
+ | ** Athletics (Str) - Jump, Climb, Swim | ||
+ | ** Acrobatics (Dex) - Balance, Tumble, Escape Artist, Ride | ||
** Stealth (Dex) - Hide, Move Silently | ** Stealth (Dex) - Hide, Move Silently | ||
+ | ** Survival (Wis) - Survival, Use Rope, Heal, Handle Animal | ||
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device | ** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device | ||
** Awareness (Wis) - Spot, Listen, Search | ** Awareness (Wis) - Spot, Listen, Search | ||
+ | ** Concentration (Con) - Concentration, Autohypnosis | ||
** Linguistics (Int) - Speak Language, Forgery, Decipher Script | ** Linguistics (Int) - Speak Language, Forgery, Decipher Script | ||
- | ** | + | ** Use Magic Device (Cha) - Use Magic Device, Use Psionic Device |
** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana) | ** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana) | ||
** Knowledge (Crystals) (Int) - Psicraft, Knowledge (Psionics) | ** Knowledge (Crystals) (Int) - Psicraft, Knowledge (Psionics) | ||
** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes) | ** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes) | ||
- | ** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering), Knowledge (Local) | + | ** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering), Knowledge (Local), Craft, Profession |
** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering) | ** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering) | ||
+ | ** Investigation (Wis) - Gather Information, Sense Motive, Appraise | ||
+ | ** Public Relations (Cha) - Diplomacy, Intimidate, Perform | ||
+ | ** Deception (Cha) - Bluff, Disguise | ||
* Average HP per hit die, rounded up: | * Average HP per hit die, rounded up: | ||
** d4 = 3 | ** d4 = 3 | ||
Line 59: | Line 66: | ||
** d10 = 6 | ** d10 = 6 | ||
** d12 = 7 | ** d12 = 7 | ||
+ | * Creature types are consolidated, with superfluous types being cast off into subtypes. There are four types: Beast, Humanoid, Outsider, and Automaton. Their subtypes are usually applied to the master type, but can be switched around - for instance, a pixie is a humanoid (fey) and a hoary steed is a beast (fey). Any ability that requires a character to choose from creature types (such as Favored Enemy) uses the new creature types. Abilities that don't let you choose (such as Wild Shape or Smite Dragons) use subtypes. | ||
+ | ** Beast: This category represents all animal-like creatures. Beasts include magical beasts, animals, vermin, and dragons. | ||
+ | *** Magical: Creatures with this subtype are supernatural in some respect, whether an unusual intelligence or inherent magical powers. Applicable to other creature types and replaces Augmented. | ||
+ | *** Animal: Animals have 1 or 2 Intelligence and can be handled with Handle Animal. | ||
+ | *** Dragon: Dragons are either true dragons or creatures similar to them. Applicable to other creature types to indicate a draconic relation (humanoid = kobolds, outsider = Bahamut or planar dragons). | ||
+ | *** Vermin: Mindless. Applicable to some Outsider creatures. | ||
+ | ** Humanoid: Anything shaped like a human that has a humanoid biology falls under here. Giants, humanoids, and monstrous humanoids fall in this category, but none of them are real subtypes. | ||
+ | ** Outsider: Elementals, outsiders, aberrations, and fey can be categorized as outsiders - otherworldly beings that don't quite belong on the Material Plane. Outsiders are subject to the "difficult to raise" malarkey. | ||
+ | *** Elemental: Creatures connected to a particular element. Can also be any other creature type - Fire and Cold creatures are Elemental, for instance. | ||
+ | *** Outsider: Creatures connected to the Planes. Applicable to any other creature type. | ||
+ | *** Aberration: Creatures that are twisted or not otherwise meant to be. Applicable to other creature types (an Elan is a Humanoid (Aberration)). | ||
+ | *** Fey: Nature-like creatures that are partly of the Feywild. Royal fey are Outsiders, but Material fey may be humanoids or beasts. | ||
+ | ** Automaton: Creatures that should not be, and yet are, automata are animated by a force external to their bodies, and tend to be non-intelligent but difficult to damage. Oozes, constructs, and undead fall under automata. Automata are destroyed at 0 HP, have your standard immunities, can't be raised. | ||
+ | *** Ooze: All the Ooze traits. | ||
+ | *** Constructs: Bonus HP based on size, no CON score. | ||
+ | *** Undead: Can be turned/rebuked, no CON score. | ||
==Action Points== | ==Action Points== | ||
Line 125: | Line 148: | ||
* ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells. | * ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells. | ||
- | ** Co-requisites: Climb, Linguistics, Disable Device, Jump, | + | ** Co-requisites: Climb, Linguistics, Disable Device, Jump, Wilderness, Society, Search, Survival, Deceive Device 4 ranks, may take Trapfinding instead of getting feat for 1st HD |
* ''Thayan Slaver:'' Wizard casting, short BFC list | * ''Thayan Slaver:'' Wizard casting, short BFC list | ||
Line 131: | Line 154: | ||
* ''Vigilante:'' Bard casting from abjuration, divination, illusion, necromancy, and transmutation. 0th level bard spells are 1st level Vigilante spells. | * ''Vigilante:'' Bard casting from abjuration, divination, illusion, necromancy, and transmutation. 0th level bard spells are 1st level Vigilante spells. | ||
- | **Co-requisites: Gather Info, Intimidate, | + | **Co-requisites: Gather Info, Intimidate, Society, Search, Sense Motive 4 ranks, Alertness |
====Spellswords==== | ====Spellswords==== | ||
* ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells | * ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells | ||
- | ** Co-requisites: Stealth, Ride, Survival, | + | ** Co-requisites: Stealth, Ride, Survival, Wilderness 4 ranks |
* ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level. | * ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level. | ||
- | ** Co-requisites: Concentration, Jump, | + | ** Co-requisites: Concentration, Jump, Magic, Tumble 4 ranks. Must have studied with instructor with the Grimoire Arcanamacha. |
* ''Knight of the Weave:'' Sorc casting, gish-themed spells. Correct spell progression as follows: 4th level spells gained at level 7, 5th level spells gained at level 9, no 6th level spells. | * ''Knight of the Weave:'' Sorc casting, gish-themed spells. Correct spell progression as follows: 4th level spells gained at level 7, 5th level spells gained at level 9, no 6th level spells. | ||
- | ** Co-requisites: | + | ** Co-requisites: Society, Magic 4 ranks |
====Lore Keepers==== | ====Lore Keepers==== | ||
* ''Court Herald:'' CHA-based Beguiler casting, traditional wizard-like spells. | * ''Court Herald:'' CHA-based Beguiler casting, traditional wizard-like spells. | ||
- | ** Co-requisites: Bluff, Diplomacy, Gather Information, | + | ** Co-requisites: Bluff, Diplomacy, Gather Information, Society 4 ranks, speak 3+ languages, Skill Focus. |
===Divine=== | ===Divine=== | ||
Line 149: | Line 172: | ||
====Anointed Soldiers==== | ====Anointed Soldiers==== | ||
* ''Soldier of Light:'' Cleric casting. Paladin-like spells. | * ''Soldier of Light:'' Cleric casting. Paladin-like spells. | ||
- | ** Co-requisites: | + | ** Co-requisites: Cosmology 4 ranks |
* ''Champion of Gwynharwyf:'' Cleric casting. paladin-like spells. | * ''Champion of Gwynharwyf:'' Cleric casting. paladin-like spells. | ||
** Co-requisites: Intimidate 4 ranks, Righteous Wrath | ** Co-requisites: Intimidate 4 ranks, Righteous Wrath | ||
* ''Blackguard:'' Cleric casting. Evil paladin-like spells. | * ''Blackguard:'' Cleric casting. Evil paladin-like spells. | ||
- | ** Co-requisites: | + | ** Co-requisites: Cosmology 4 ranks, Power Attack |
* ''Disciple of Thrym:'' Cleric casting. Evil paladin-like and cold spells. | * ''Disciple of Thrym:'' Cleric casting. Evil paladin-like and cold spells. | ||
** Co-requisites: Intimidate and Survival 4 ranks, Weapon Focus | ** Co-requisites: Intimidate and Survival 4 ranks, Weapon Focus | ||
Line 159: | Line 182: | ||
** Co-requisites: Diplomacy and Sense Motive 4 ranks, Iron Will | ** Co-requisites: Diplomacy and Sense Motive 4 ranks, Iron Will | ||
* ''Knight of the Chalice:'' Cleric casting, anti-evil spells. | * ''Knight of the Chalice:'' Cleric casting, anti-evil spells. | ||
- | ** Co-requisites: | + | ** Co-requisites: Cosmology 4 ranks |
* ''Pious Templar:'' Cleric casting, uses paladin or blackguard list based on alignment | * ''Pious Templar:'' Cleric casting, uses paladin or blackguard list based on alignment | ||
- | ** Co-requisites: | + | ** Co-requisites: Cosmology 4 ranks, Weapon Focus |
* ''Vassal of Bahamut:'' Cleric casting, paladin-like list. | * ''Vassal of Bahamut:'' Cleric casting, paladin-like list. | ||
** Co-requisites: Armorsmithing 4 ranks, Diplomacy 4 ranks, Sacred Vow | ** Co-requisites: Armorsmithing 4 ranks, Diplomacy 4 ranks, Sacred Vow | ||
* ''Windrider:'' Cleric casting, small druid-like list | * ''Windrider:'' Cleric casting, small druid-like list | ||
- | ** Co-requisites: Handle Animal, | + | ** Co-requisites: Handle Animal, Wilderness, and Ride 4 ranks, Mounted Combat |
====Divine Agents==== | ====Divine Agents==== | ||
* ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells. | * ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells. | ||
- | ** Co-requisites: Legerdemain, | + | ** Co-requisites: Legerdemain, Cosmology, Search 4 ranks |
* ''Consecrated Harrier:'' Cleric casting. Full Ranger list. | * ''Consecrated Harrier:'' Cleric casting. Full Ranger list. | ||
** Co-requisites: Disguise and Gather Info 4 ranks, Track | ** Co-requisites: Disguise and Gather Info 4 ranks, Track | ||
* ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells | * ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells | ||
- | ** Co-requisites: Bowmaking, Stealth, | + | ** Co-requisites: Bowmaking, Stealth, Wilderness, Survival 4 ranks, Point Blank Shot |
* ''Justiciar of Taiia:'' Cleric casting, generic list | * ''Justiciar of Taiia:'' Cleric casting, generic list | ||
- | ** Co-requisites: | + | ** Co-requisites: Cosmology 4 ranks |
* ''Scaled Horror:'' Cleric casting, full ranger list. | * ''Scaled Horror:'' Cleric casting, full ranger list. | ||
** Co-requisites: Stealth, Swim 4 ranks, Aquatic or Reptilian stubtype | ** Co-requisites: Stealth, Swim 4 ranks, Aquatic or Reptilian stubtype | ||
Line 185: | Line 208: | ||
====Devoted Priests==== | ====Devoted Priests==== | ||
* ''Emissary of Barachiel:'' Divine bard casting. Bard-like spells. | * ''Emissary of Barachiel:'' Divine bard casting. Bard-like spells. | ||
- | ** Co-requisites: Diplomacy and | + | ** Co-requisites: Diplomacy and Cosmology 4 ranks, Words of Creation |
* ''Death Delver:'' Cleric casting. Fear and undead spells. Correct spell progression as follows: Add Raise Dead as 4th level spell. | * ''Death Delver:'' Cleric casting. Fear and undead spells. Correct spell progression as follows: Add Raise Dead as 4th level spell. | ||
- | ** Co-requisites: Concentration, Heal, | + | ** Co-requisites: Concentration, Heal, Cosmology 4 ranks, write near-death experience into backstory |
* ''Vadalis Beastkeeper:'' Cleric casting. Druid-like spells. Correct spell progression as follows: 4th level spells gained at level 7. | * ''Vadalis Beastkeeper:'' Cleric casting. Druid-like spells. Correct spell progression as follows: 4th level spells gained at level 7. | ||
** Co-requisites: Handle Animal, Arcana, Nature, Ride 4 ranks, Mounted Combat | ** Co-requisites: Handle Animal, Arcana, Nature, Ride 4 ranks, Mounted Combat | ||
Line 202: | Line 225: | ||
===Other=== | ===Other=== | ||
* ''Shadowsmith:'' Mysteries like a shadowcaster. Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day. | * ''Shadowsmith:'' Mysteries like a shadowcaster. Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day. | ||
- | ** Co-requisites: Craft, | + | ** Co-requisites: Craft, Cosmology, Magic 4 ranks |
* ''Cyre Scout:'' Infusions like an artificer. | * ''Cyre Scout:'' Infusions like an artificer. | ||
- | ** Co-requisites: | + | ** Co-requisites: Magic, Survival 4 ranks, Least Dragonmark (Mark of Making) |
==Barely-feats== | ==Barely-feats== |