Flickergame 2015

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(House Rules)
(House Rules)
 
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* Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty.
* Vow of Nonviolence only affects the character with the feat; if anyone else breaks its terms, that character suffers the -1 penalty.
* Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it.
* Most of the time, there's no reason for "can only take at level 1" feats to have this restriction. Ask me and I'll probably remove it.
-
* Favored Enemy applies to an entire creature type (humanoid, outsider, etc) without specifying subtype.
+
* Favored Enemy uses the new creature types or subtypes specified below (Beast, Humanoid, Outsider, Automaton, and their subtypes).
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
* Combined skills (if any subskill is a class skill, the combined skill is as well; synergy from a subskill cannot affect any other skill in the combined skill; bonuses specific to one subskill do not apply to all uses of the combined skill):
 +
** Athletics (Str) - Jump, Climb, Swim
 +
** Acrobatics (Dex) - Balance, Tumble, Escape Artist, Ride
** Stealth (Dex) - Hide, Move Silently
** Stealth (Dex) - Hide, Move Silently
 +
** Survival (Wis) - Survival, Use Rope, Heal, Handle Animal
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device
** Legerdemain (Dex) - Sleight of Hand, Open Lock, Disable Device
** Awareness (Wis) - Spot, Listen, Search
** Awareness (Wis) - Spot, Listen, Search
 +
** Concentration (Con) - Concentration, Autohypnosis
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
** Linguistics (Int) - Speak Language, Forgery, Decipher Script
-
** Deceive Device (Cha) - Use Magic Device, Use Psionic Device
+
** Use Magic Device (Cha) - Use Magic Device, Use Psionic Device
** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana)
** Knowledge (Magic) (Int) - Spellcraft, Knowledge (Arcana)
 +
** Knowledge (Crystals) (Int) - Psicraft, Knowledge (Psionics)
** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes)
** Knowledge (Cosmology) (Int) - Knowledge (Religion), Knowledge (Planes)
-
** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering)
+
** Knowledge (Society) (Int) - Knowledge (Nobility and Royalty), Knowledge (History), Knowledge (Architecture and Engineering), Knowledge (Local), Craft, Profession
** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering)
** Knowledge (Wilderness) (Int) - Knowledge (Geography), Knowledge (Nature), Knowledge (Dungeoneering)
 +
** Investigation (Wis) - Gather Information, Sense Motive, Appraise
 +
** Public Relations (Cha) - Diplomacy, Intimidate, Perform
 +
** Deception (Cha) - Bluff, Disguise
* Average HP per hit die, rounded up:
* Average HP per hit die, rounded up:
** d4 = 3
** d4 = 3
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** d10 = 6
** d10 = 6
** d12 = 7
** d12 = 7
 +
* Creature types are consolidated, with superfluous types being cast off into subtypes. There are four types: Beast, Humanoid, Outsider, and Automaton. Their subtypes are usually applied to the master type, but can be switched around - for instance, a pixie is a humanoid (fey) and a hoary steed is a beast (fey). Any ability that requires a character to choose from creature types (such as Favored Enemy) uses the new creature types. Abilities that don't let you choose (such as Wild Shape or Smite Dragons) use subtypes.
 +
** Beast: This category represents all animal-like creatures. Beasts include magical beasts, animals, vermin, and dragons.
 +
*** Magical: Creatures with this subtype are supernatural in some respect, whether an unusual intelligence or inherent magical powers. Applicable to other creature types and replaces Augmented.
 +
*** Animal: Animals have 1 or 2 Intelligence and can be handled with Handle Animal.
 +
*** Dragon: Dragons are either true dragons or creatures similar to them. Applicable to other creature types to indicate a draconic relation (humanoid = kobolds, outsider = Bahamut or planar dragons).
 +
*** Vermin: Mindless. Applicable to some Outsider creatures.
 +
** Humanoid: Anything shaped like a human that has a humanoid biology falls under here. Giants, humanoids, and monstrous humanoids fall in this category, but none of them are real subtypes.
 +
** Outsider: Elementals, outsiders, aberrations, and fey can be categorized as outsiders - otherworldly beings that don't quite belong on the Material Plane. Outsiders are subject to the "difficult to raise" malarkey.
 +
*** Elemental: Creatures connected to a particular element. Can also be any other creature type - Fire and Cold creatures are Elemental, for instance.
 +
*** Outsider: Creatures connected to the Planes. Applicable to any other creature type.
 +
*** Aberration: Creatures that are twisted or not otherwise meant to be. Applicable to other creature types (an Elan is a Humanoid (Aberration)).
 +
*** Fey: Nature-like creatures that are partly of the Feywild. Royal fey are Outsiders, but Material fey may be humanoids or beasts.
 +
** Automaton: Creatures that should not be, and yet are, automata are animated by a force external to their bodies, and tend to be non-intelligent but difficult to damage. Oozes, constructs, and undead fall under automata. Automata are destroyed at 0 HP, have your standard immunities, can't be raised.
 +
*** Ooze: All the Ooze traits.
 +
*** Constructs: Bonus HP based on size, no CON score.
 +
*** Undead: Can be turned/rebuked, no CON score.
==Action Points==
==Action Points==
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* ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells.
* ''Shade Hunter:'' Int-based Sorc casting. Short list of nature-themed spells & anti-magic spells.
-
** Co-requisites: Climb, Linguistics, Disable Device, Jump, Dungeoneering, History, Search, Survival, Deceive Device 4 ranks, may take Trapfinding instead of getting feat for 1st HD
+
** Co-requisites: Climb, Linguistics, Disable Device, Jump, Wilderness, Society, Search, Survival, Deceive Device 4 ranks, may take Trapfinding instead of getting feat for 1st HD
* ''Thayan Slaver:'' Wizard casting, short BFC list
* ''Thayan Slaver:'' Wizard casting, short BFC list
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* ''Vigilante:'' Bard casting from abjuration, divination, illusion, necromancy, and transmutation. 0th level bard spells are 1st level Vigilante spells.
* ''Vigilante:'' Bard casting from abjuration, divination, illusion, necromancy, and transmutation. 0th level bard spells are 1st level Vigilante spells.
-
**Co-requisites: Gather Info, Intimidate, Local, Search, Sense Motive 4 ranks, Alertness
+
**Co-requisites: Gather Info, Intimidate, Society, Search, Sense Motive 4 ranks, Alertness
====Spellswords====
====Spellswords====
* ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells
* ''Unseelie Dark Hunter:'' WIS-based Sorc casting, short list of travel and nature spells
-
** Co-requisites: Stealth, Ride, Survival, Nature 4 ranks
+
** Co-requisites: Stealth, Ride, Survival, Wilderness 4 ranks
* ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level.
* ''Suel Arcanamach:'' Sorc casting off the full list (abj, div, ill, trans only). Correct spell progression as follows: Delay spell progression of 2nd+ level spells by 1 level.
-
** Co-requisites: Concentration, Jump, Spellcraft, Tumble 4 ranks. Must have studied with instructor with the Grimoire Arcanamacha.
+
** Co-requisites: Concentration, Jump, Magic, Tumble 4 ranks. Must have studied with instructor with the Grimoire Arcanamacha.
* ''Knight of the Weave:'' Sorc casting, gish-themed spells. Correct spell progression as follows: 4th level spells gained at level 7, 5th level spells gained at level 9, no 6th level spells.
* ''Knight of the Weave:'' Sorc casting, gish-themed spells. Correct spell progression as follows: 4th level spells gained at level 7, 5th level spells gained at level 9, no 6th level spells.
-
** Co-requisites: Arcana, History, Spellcraft 4 ranks
+
** Co-requisites: Society, Magic 4 ranks
====Lore Keepers====
====Lore Keepers====
* ''Court Herald:'' CHA-based Beguiler casting, traditional wizard-like spells.
* ''Court Herald:'' CHA-based Beguiler casting, traditional wizard-like spells.
-
** Co-requisites: Bluff, Diplomacy, Gather Information, History, Nobility and Royalty 4 ranks, speak 3+ languages, Skill Focus.
+
** Co-requisites: Bluff, Diplomacy, Gather Information, Society 4 ranks, speak 3+ languages, Skill Focus.
===Divine===
===Divine===
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====Anointed Soldiers====
====Anointed Soldiers====
* ''Soldier of Light:'' Cleric casting. Paladin-like spells.
* ''Soldier of Light:'' Cleric casting. Paladin-like spells.
-
** Co-requisites: Religion 4 ranks
+
** Co-requisites: Cosmology 4 ranks
* ''Champion of Gwynharwyf:'' Cleric casting. paladin-like spells.
* ''Champion of Gwynharwyf:'' Cleric casting. paladin-like spells.
** Co-requisites: Intimidate 4 ranks, Righteous Wrath
** Co-requisites: Intimidate 4 ranks, Righteous Wrath
* ''Blackguard:'' Cleric casting. Evil paladin-like spells.
* ''Blackguard:'' Cleric casting. Evil paladin-like spells.
-
** Co-requisites: Religion 4 ranks, Power Attack
+
** Co-requisites: Cosmology 4 ranks, Power Attack
* ''Disciple of Thrym:'' Cleric casting. Evil paladin-like and cold spells.
* ''Disciple of Thrym:'' Cleric casting. Evil paladin-like and cold spells.
** Co-requisites: Intimidate and Survival 4 ranks, Weapon Focus
** Co-requisites: Intimidate and Survival 4 ranks, Weapon Focus
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** Co-requisites: Diplomacy and Sense Motive 4 ranks, Iron Will
** Co-requisites: Diplomacy and Sense Motive 4 ranks, Iron Will
* ''Knight of the Chalice:'' Cleric casting, anti-evil spells.
* ''Knight of the Chalice:'' Cleric casting, anti-evil spells.
-
** Co-requisites: Planes and Religion 4 ranks
+
** Co-requisites: Cosmology 4 ranks
* ''Pious Templar:'' Cleric casting, uses paladin or blackguard list based on alignment
* ''Pious Templar:'' Cleric casting, uses paladin or blackguard list based on alignment
-
** Co-requisites: Religion 4 ranks, Weapon Focus
+
** Co-requisites: Cosmology 4 ranks, Weapon Focus
* ''Vassal of Bahamut:'' Cleric casting, paladin-like list.
* ''Vassal of Bahamut:'' Cleric casting, paladin-like list.
** Co-requisites: Armorsmithing 4 ranks, Diplomacy 4 ranks, Sacred Vow
** Co-requisites: Armorsmithing 4 ranks, Diplomacy 4 ranks, Sacred Vow
* ''Windrider:'' Cleric casting, small druid-like list
* ''Windrider:'' Cleric casting, small druid-like list
-
** Co-requisites: Handle Animal, Nature, and Ride 4 ranks, Mounted Combat
+
** Co-requisites: Handle Animal, Wilderness, and Ride 4 ranks, Mounted Combat
====Divine Agents====
====Divine Agents====
* ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells.
* ''Temple Raider of Olidammara:'' Cleric casting, sneaky spells.
-
** Co-requisites: Legerdemain, Religion, Search 4 ranks
+
** Co-requisites: Legerdemain, Cosmology, Search 4 ranks
* ''Consecrated Harrier:'' Cleric casting. Full Ranger list.
* ''Consecrated Harrier:'' Cleric casting. Full Ranger list.
** Co-requisites: Disguise and Gather Info 4 ranks, Track
** Co-requisites: Disguise and Gather Info 4 ranks, Track
* ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells
* ''Justice of Weald and Woe:'' Cleric casting, unique list of arrow spells
-
** Co-requisites: Bowmaking, Stealth, Nature, Survival 4 ranks, Point Blank Shot
+
** Co-requisites: Bowmaking, Stealth, Wilderness, Survival 4 ranks, Point Blank Shot
* ''Justiciar of Taiia:'' Cleric casting, generic list
* ''Justiciar of Taiia:'' Cleric casting, generic list
-
** Co-requisites: Religion 4 ranks
+
** Co-requisites: Cosmology 4 ranks
* ''Scaled Horror:'' Cleric casting, full ranger list.
* ''Scaled Horror:'' Cleric casting, full ranger list.
** Co-requisites: Stealth, Swim 4 ranks, Aquatic or Reptilian stubtype
** Co-requisites: Stealth, Swim 4 ranks, Aquatic or Reptilian stubtype
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====Devoted Priests====
====Devoted Priests====
* ''Emissary of Barachiel:'' Divine bard casting. Bard-like spells.
* ''Emissary of Barachiel:'' Divine bard casting. Bard-like spells.
-
** Co-requisites: Diplomacy and Planes 4 ranks, Words of Creation
+
** Co-requisites: Diplomacy and Cosmology 4 ranks, Words of Creation
* ''Death Delver:'' Cleric casting. Fear and undead spells. Correct spell progression as follows: Add Raise Dead as 4th level spell.
* ''Death Delver:'' Cleric casting. Fear and undead spells. Correct spell progression as follows: Add Raise Dead as 4th level spell.
-
** Co-requisites: Concentration, Heal, Religion 4 ranks, write near-death experience into backstory
+
** Co-requisites: Concentration, Heal, Cosmology 4 ranks, write near-death experience into backstory
* ''Vadalis Beastkeeper:'' Cleric casting. Druid-like spells. Correct spell progression as follows: 4th level spells gained at level 7.
* ''Vadalis Beastkeeper:'' Cleric casting. Druid-like spells. Correct spell progression as follows: 4th level spells gained at level 7.
** Co-requisites: Handle Animal, Arcana, Nature, Ride 4 ranks, Mounted Combat
** Co-requisites: Handle Animal, Arcana, Nature, Ride 4 ranks, Mounted Combat
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===Other===
===Other===
* ''Shadowsmith:'' Mysteries like a shadowcaster. Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day.
* ''Shadowsmith:'' Mysteries like a shadowcaster. Correct spell progression as follows: gains mysteries at the rate of shadowcaster. Casts mysteries 1/encounter rather than 1/day.
-
** Co-requisites: Craft, Arcana, Planes 4 ranks
+
** Co-requisites: Craft, Cosmology, Magic 4 ranks
* ''Cyre Scout:'' Infusions like an artificer.
* ''Cyre Scout:'' Infusions like an artificer.
-
** Co-requisites: Arcana, Survival 4 ranks, Least Dragonmark (Mark of Making)
+
** Co-requisites: Magic, Survival 4 ranks, Least Dragonmark (Mark of Making)
==Barely-feats==
==Barely-feats==

Current revision as of 19:51, 6 March 2016

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