Flickerdart's Game Log

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(Session 16: With Great Power Comes Great Paperwork)
 
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* 40,000 GP from the dragon hoard
* 40,000 GP from the dragon hoard
* The kobolds are willing to let you swap your existing wealth for items and money from the hoard of equal value (essentially, selling back gear at full price instead of half).
* The kobolds are willing to let you swap your existing wealth for items and money from the hoard of equal value (essentially, selling back gear at full price instead of half).
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====Loot Update====
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Gralamin here. Having the chance to sell loot, we are now at a net WBL of 41794.97, which is just below 10th level WBL. You can find the math [http://spreadsheets.google.com/ccc?key=0Ase5RiikljeLdHY3cEx6Tzl5SkdSV1VuTmpiZlNBWXc&hl=en here] (Replaced old math).
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*New shares are: 20,516.4 gp each.
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*Kinot has 1000 gp Cloak of Resistance +1, so he actually has 1000 gp less
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*Group Loot: Crystal of Energy Assault, Least: Acid
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*1 cp Spare.
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===Session 17: Here Comes The Cavalry===
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The party takes down a scouting party come to investigate the situation at Drakewing Hall, and the kobolds set their sights on rebuilding.<br>
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<b>XP: 1500</b><br>
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===Session 18: Elevated Levels of Phlebotinum===
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The party is shown a passageway found by one of the kobold hatchlings. The concealed corridor led to a room with an insane nymph watering long-dead plant creatures. Having slain her and her hellhound guardians, the party promptly ruined an elevator, and then ruined it again just to be sure.<br>
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<b>XP: 1000</b>
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<br><b>Loot:</b>
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* Most of a lever
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* Nymph corpse
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===Session 19: Guinea Pete===
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The party makes their way further into the abandoned halls, while behind them the plant room slowly floods. After passing through a mysterious laboratory and looting some of its logs, they came face to face with some animated statues fighting alongside a kobold skulking in the shadows. The kobold was easily rebuffed and the statues destroyed, both animate and still.<br>
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<b>XP: 1500</b> (1800 for Ichijin, who levels up)<br>
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<b>Loot</b>
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* 6 identically bound logs in Draconic
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===Session 20: Water Damage===
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The party navigates a series of obstacles between the laboratory and manage to flood some more of the compound in the process. They found two starving ooze drakes and sent them back for the kobolds to take care of.<br>
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<b>XP: 2000</b><br>
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<b>Loot</b>
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* Metal rod with snowflakes engraved along its length, topped with a chunk of ice (+1 frost light mace)
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===Session 21: Elemental Plane of Mimics===
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The party passes by an iron golem defeated by a set of stairs and scavenged for parts, and burst in on a gathering of more war hounds and the kobold they battled before. A similar kobold offered only banter as they subdued the enemy. According to him, the ruins were infested by rakshasa in search of something mysterious. And who's more trustworthy than a stranger in a lair of shapeshifters?<br>
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<b>XP:</b> 1500<br>
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<b>Loot:</b>
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* 3000 gp
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* Bag of Holding type III
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===Session 22: Electric Boogaloo===
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The party meets up with an old acquaintance - a merchant who, as it turns out, was captured by the rakshasa's undead fey servants. The same prison cell contained the ethergaunt who ordered them to kill Raz back on the river. The creature, at the end of its life, related to them the artificial nature of the fey and a substance called "lifeblood" that they are somehow connected to, which can be used to power magical devices such as the prison cell. The ethergaunt also spoke of the Rakshasa Regency, which appears to have made an outpost of the underground ruins.<br>
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<b>XP</b>: 800. If you did not buy off LA, and you are not at 43,863 XP, then you can't count.<br>
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<b>Loot:</b>
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* Ring of Protection +3
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* Flask containing a mysterious, sharp-smelling liquid. Appears to be nonmagical.
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===Session 23: Ghost in the Shelf===
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Following the footprints of the rakshasa jailer, the party is chased back by a trio of psionic ghosts haunting the passages. <br>
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<b>XP</b>: 1500<br>
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<b>Loot:</b>
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* Ring of Adamantine Touch
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===Session 24: Famous Last Words===
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The party decides to interrogate the captive kobold, who turns out to be a rakshasa when placed into one of the antimagic cells. The prisoner tells them about the Rakshasa war with the Ethergaunts - a war that was going poorly until recently, when they were able to create their own manifestation of His Will to take control of the fey, the source of the arcane magic wielded by the khen-zai. Allegedly, the creature can only be defeated using a source of lifeblood such as the artifact they delivered to Zhenn, which the Rakshasa themselves used. Unfortunately, a mix-up with the keys fries the captive and alerts who-knows-what of their break-in.<br>
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<b>XP</b>: 990.<br>
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<b>Loot</b>:
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* Flask of liquid agony diluted with slaadi eggs. Probably poisonous.
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* Snazzy monocle (Soul Lens)

Current revision as of 04:54, 23 October 2010

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