Flickerdart's Game Log

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(Session 11: 7 Heads Are Better Than One)
 
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Just before reaching the merchant camp, the party fought a living version of the fey they faced last time. They learned of nearby ruins where a drunk man reported seeing strange things, and of nightly kobold raids on the camp.<br>
Just before reaching the merchant camp, the party fought a living version of the fey they faced last time. They learned of nearby ruins where a drunk man reported seeing strange things, and of nightly kobold raids on the camp.<br>
<b>XP: 1470</b> (The party has advanced to level <b>8</b> for the most part)<br>
<b>XP: 1470</b> (The party has advanced to level <b>8</b> for the most part)<br>
-
<b>Loot:</b> 6723.3
+
<b>Loot:</b>
* 110 platinum pieces
* 110 platinum pieces
* Star sapphire
* Star sapphire
* Large amethyst
* Large amethyst
* Exceptionally long piece of slender blood-red crystal (+1 Power-storing longspear (storing Hostile Empathic Transfer))
* Exceptionally long piece of slender blood-red crystal (+1 Power-storing longspear (storing Hostile Empathic Transfer))
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 +
===Session 12: Don't Feed the Wildlife===
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The party met a strange illumian at the ruined tower. Between his and Ogrippo's efforts, they established that the Fey have been sending people to fight kobolds, who have been transporting the corpses from their caves through the tower in the ruins, and either hanging them up or dragging them off in the direction the party came from.<br>
 +
<b>XP: 640</b> (840 for Chi-52)<br>
 +
<b>Loot:</b>
 +
*Large Scorpion Venom, 3 doses
 +
*A sliver of dark red crystal (Crystal of Life Drinking, Lesser)
 +
*Rugged bark boots carved with runes (Anklet of Translocation)
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===Session 13: A Gracious Host===
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The party descended upon a few of the kobolds that were carrying bodies, and interrogated the survivor, stuffing him into quintessence. They learned that the bodies were of the fey killed in battle against the Stoneslither kobold tribe, sold to mercenaries for unknown use. They also learned of another kobold tribe that is protected by a Battle dragon, which they may or may not have killed already.<br>
 +
<b>XP: 800</b> (933 for Chi-52, who advances to 8th level)<br>
 +
<b>Loot:</b>
 +
* 2 Small +1 spiked chains
 +
* Small +1 padded armour
 +
* 2 suits of Small full plate
 +
* 4 scythes
 +
* 6 cloaks of resistance +1 (1 taken by Kinot)
 +
* "Pete" the Kobold
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 +
===Session 14: Enemies and Allies===
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En route to the Drakewing Kobold tribe, the party wandered into an ambush by Kotori, the fey captain that they had faced on their first day on the Waterbug. Before leaving them to fight his retinue, Kotori told them of an artifact, similar to the one that they had taken to Arnaut, that was soon to be destroyed by the fey, confident that without it the humans would never be able to win.<br>
 +
<b>XP: 1100</b><br>
 +
<b>Loot:</b>
 +
* Reach Gauntlets
 +
* Hair Shirt of Suffering
 +
* Gauntlets of Ogre Power
 +
 +
===Session 15: It Tastes Just Like Raisins===
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The party found the Drakewing Ravine, home of the eponymous kobold tribe, in disarray and without a soul in sight, its inhabitants leaving only fortifications behind. What was alive, however, was the fey, and the group was forced to do battle with a plant monster crawling with tiny sprites that enhanced its power from within.<br>
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<b>XP: 1200</b><br>
 +
<b>Loot:</b>
 +
* Boots of Swift Passage
 +
* Heartseeking Amulet
 +
Edea: HANDS OFF THE BOOTS, MINE
 +
 +
===Session 16: With Great Power Comes Great Paperwork===
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The party liberates Drakewing Hall from the remaining fey, at the behest of one of the three remaining adult kobolds of the Drakewing tribe. They are designated as the tribe's guardians by the High Priest, granting them the tribe's ancestral power previously held by Raz, through a highly Chaotic artifact termed the Drakensceptre, purportedly more ancient than the lifespans of numerous great dragons. The kobold insisted that the fey would sense the ritual, and recall their forces to the Hall.<br>
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<b>XP: 6000</b> The party has advanced to level 9!<br>
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<b>Loot:</b>
 +
* 40,000 GP from the dragon hoard
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* The kobolds are willing to let you swap your existing wealth for items and money from the hoard of equal value (essentially, selling back gear at full price instead of half).
 +
 +
====Loot Update====
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Gralamin here. Having the chance to sell loot, we are now at a net WBL of 41794.97, which is just below 10th level WBL. You can find the math [http://spreadsheets.google.com/ccc?key=0Ase5RiikljeLdHY3cEx6Tzl5SkdSV1VuTmpiZlNBWXc&hl=en here] (Replaced old math).
 +
*New shares are: 20,516.4 gp each.
 +
*Kinot has 1000 gp Cloak of Resistance +1, so he actually has 1000 gp less
 +
*Group Loot: Crystal of Energy Assault, Least: Acid
 +
*1 cp Spare.
 +
 +
===Session 17: Here Comes The Cavalry===
 +
The party takes down a scouting party come to investigate the situation at Drakewing Hall, and the kobolds set their sights on rebuilding.<br>
 +
<b>XP: 1500</b><br>
 +
 +
===Session 18: Elevated Levels of Phlebotinum===
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The party is shown a passageway found by one of the kobold hatchlings. The concealed corridor led to a room with an insane nymph watering long-dead plant creatures. Having slain her and her hellhound guardians, the party promptly ruined an elevator, and then ruined it again just to be sure.<br>
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<b>XP: 1000</b>
 +
<br><b>Loot:</b>
 +
* Most of a lever
 +
* Nymph corpse
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 +
===Session 19: Guinea Pete===
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The party makes their way further into the abandoned halls, while behind them the plant room slowly floods. After passing through a mysterious laboratory and looting some of its logs, they came face to face with some animated statues fighting alongside a kobold skulking in the shadows. The kobold was easily rebuffed and the statues destroyed, both animate and still.<br>
 +
<b>XP: 1500</b> (1800 for Ichijin, who levels up)<br>
 +
<b>Loot</b>
 +
* 6 identically bound logs in Draconic
 +
 +
===Session 20: Water Damage===
 +
The party navigates a series of obstacles between the laboratory and manage to flood some more of the compound in the process. They found two starving ooze drakes and sent them back for the kobolds to take care of.<br>
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<b>XP: 2000</b><br>
 +
<b>Loot</b>
 +
* Metal rod with snowflakes engraved along its length, topped with a chunk of ice (+1 frost light mace)
 +
 +
===Session 21: Elemental Plane of Mimics===
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The party passes by an iron golem defeated by a set of stairs and scavenged for parts, and burst in on a gathering of more war hounds and the kobold they battled before. A similar kobold offered only banter as they subdued the enemy. According to him, the ruins were infested by rakshasa in search of something mysterious. And who's more trustworthy than a stranger in a lair of shapeshifters?<br>
 +
<b>XP:</b> 1500<br>
 +
<b>Loot:</b>
 +
* 3000 gp
 +
* Bag of Holding type III
 +
 +
===Session 22: Electric Boogaloo===
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The party meets up with an old acquaintance - a merchant who, as it turns out, was captured by the rakshasa's undead fey servants. The same prison cell contained the ethergaunt who ordered them to kill Raz back on the river. The creature, at the end of its life, related to them the artificial nature of the fey and a substance called "lifeblood" that they are somehow connected to, which can be used to power magical devices such as the prison cell. The ethergaunt also spoke of the Rakshasa Regency, which appears to have made an outpost of the underground ruins.<br>
 +
<b>XP</b>: 800. If you did not buy off LA, and you are not at 43,863 XP, then you can't count.<br>
 +
<b>Loot:</b>
 +
* Ring of Protection +3
 +
* Flask containing a mysterious, sharp-smelling liquid. Appears to be nonmagical.
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 +
===Session 23: Ghost in the Shelf===
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Following the footprints of the rakshasa jailer, the party is chased back by a trio of psionic ghosts haunting the passages. <br>
 +
<b>XP</b>: 1500<br>
 +
<b>Loot:</b>
 +
* Ring of Adamantine Touch
 +
 +
===Session 24: Famous Last Words===
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The party decides to interrogate the captive kobold, who turns out to be a rakshasa when placed into one of the antimagic cells. The prisoner tells them about the Rakshasa war with the Ethergaunts - a war that was going poorly until recently, when they were able to create their own manifestation of His Will to take control of the fey, the source of the arcane magic wielded by the khen-zai. Allegedly, the creature can only be defeated using a source of lifeblood such as the artifact they delivered to Zhenn, which the Rakshasa themselves used. Unfortunately, a mix-up with the keys fries the captive and alerts who-knows-what of their break-in.<br>
 +
<b>XP</b>: 990.<br>
 +
<b>Loot</b>:
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* Flask of liquid agony diluted with slaadi eggs. Probably poisonous.
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* Snazzy monocle (Soul Lens)

Current revision as of 04:54, 23 October 2010

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