Flickerdart's Game Log
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===Session 22: Electric Boogaloo=== | ===Session 22: Electric Boogaloo=== | ||
- | The party | + | The party meets up with an old acquaintance - a merchant who, as it turns out, was captured by the rakshasa's undead fey servants. The same prison cell contained the ethergaunt who ordered them to kill Raz back on the river. The creature, at the end of its life, related to them the artificial nature of the fey and a substance called "lifeblood" that they are somehow connected to, which can be used to power magical devices such as the prison cell. The ethergaunt also spoke of the Rakshasa Regency, which appears to have made an outpost of the underground ruins.<br> |
<b>XP</b>: 800. If you did not buy off LA, and you are not at 43,863 XP, then you can't count.<br> | <b>XP</b>: 800. If you did not buy off LA, and you are not at 43,863 XP, then you can't count.<br> | ||
<b>Loot:</b> | <b>Loot:</b> | ||
- | * | + | * Ring of Protection +3 |
+ | * Flask containing a mysterious, sharp-smelling liquid. Appears to be nonmagical. | ||
+ | |||
+ | ===Session 23: Ghost in the Shelf=== | ||
+ | Following the footprints of the rakshasa jailer, the party is chased back by a trio of psionic ghosts haunting the passages. <br> | ||
+ | <b>XP</b>: 1500<br> | ||
+ | <b>Loot:</b> | ||
+ | * Ring of Adamantine Touch |