Flickerdart's Game Log

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(Session 16: With Great Power Comes Great Paperwork)
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===Session 16: With Great Power Comes Great Paperwork===
===Session 16: With Great Power Comes Great Paperwork===
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The party liberates Drakewing Hall from the remaining fey, at the behest of one of the three remaining adult kobolds of the Drakewing tribe. They are designated as the tribe's guardians by the High Priest, granting them the tribe's ancestral power previously held by Raz, through a highly Chaotic artifact termed the Drakensceptre, purportedly more ancient than the lifespans of numerous great dragons. The kobold insisted that the fey would sense the ritual, and recall their forces to the Hall.
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The party liberates Drakewing Hall from the remaining fey, at the behest of one of the three remaining adult kobolds of the Drakewing tribe. They are designated as the tribe's guardians by the High Priest, granting them the tribe's ancestral power previously held by Raz, through a highly Chaotic artifact termed the Drakensceptre, purportedly more ancient than the lifespans of numerous great dragons. The kobold insisted that the fey would sense the ritual, and recall their forces to the Hall.<br>
<b>XP: 6000</b> The party has advanced to level 9!<br>
<b>XP: 6000</b> The party has advanced to level 9!<br>
<b>Loot:</b>
<b>Loot:</b>

Revision as of 02:45, 12 July 2010

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