Flicker's Legend Game
From Fax Encyclopedicus
Flickerdart (Talk | contribs) |
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=Rules= | =Rules= | ||
* Starting Level: 1st | * Starting Level: 1st | ||
- | * All content uses the latest version that has at least 5 passes. If you are using experimental content, expect to rebuild every once in a while. | + | * All content uses the latest version that has at least 5 passes. If you are using experimental content, expect to rebuild every once in a while. If you're not up to date that includes the following: |
+ | ** Mundane shields don't exist, magical shields provide +1-+4 AC bonuses | ||
+ | ** Precise Striking replaces Flurry | ||
+ | ** Negative Levels are replaced with the [Energy drained] condition | ||
+ | ** Demon, Demo Man, Undead, Sentient Construct and Serpent have new tracks | ||
+ | ** KDM to HP, Vigor skill, new Elves | ||
+ | ** Combat Alchemist track | ||
+ | ** Movement modes all use your ground speed | ||
+ | ** *sigh* ...Mounts | ||
* Ability score generation is the standard point buy or array. Please don't roll scores. | * Ability score generation is the standard point buy or array. Please don't roll scores. | ||
* We will not be using the XP table. | * We will not be using the XP table. |