Fiddler's Casual Game

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(Stuff to look at and judge)
m (House Rules: Nobody liked this.)
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==House Rules==
==House Rules==
*A natural 20 on anything counts as if you'd rolled a 25; a natural 1 counts as if you'd rolled a -5.
*A natural 20 on anything counts as if you'd rolled a 25; a natural 1 counts as if you'd rolled a -5.
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**A natural 1 on an attack roll threatens a critical failure. Roll again to confirm the failure (i.e. roll again, if you hit it's only a normal miss). A critical failure provokes an AoO from your target.
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*Ranged attacks add half your Dexterity modifier to damage.
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*Ranged attacks add half your Dexterity modifier to damage. Or not, I guess, that's fine.
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*I'm not going to give blanket allowance, but I'll probably be real good about letting you switch out what stat attack rolls, damage, and AC rely on if you can give me a good explanation for how it would work. Will always take a feat, though, and you've gotta run it by me first.
*I'm not going to give blanket allowance, but I'll probably be real good about letting you switch out what stat attack rolls, damage, and AC rely on if you can give me a good explanation for how it would work. Will always take a feat, though, and you've gotta run it by me first.
*Weapon Finesse is an inherent property of any weapon that could normally use it. The feat expands the use to any weapon.
*Weapon Finesse is an inherent property of any weapon that could normally use it. The feat expands the use to any weapon.

Revision as of 20:05, 18 November 2012

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