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Named as such because I take whatever players are available whenever I have time to DM and something worked out to run. ==The Campaign Itself== You are adventurers, traveling the lands and solving problems when you're called on. You make many allies and many enemies as you travel about, but consistency is not your creed. One day you find yourself working with a paladin to save a village from a goblin attack, the next you're robbing a dragon's keep with a scrupulous wizard. Sometimes, fate brings you back together with those you've met in the past, but this is by no means a guarantee. (That is, bunch of barely connected mini-adventures with whoever is available at the time, shifting timeslot, not always a consistent group being run for.) ==Character Creation== *D&D 3.5 *Starting Level: 6, Standard WBL *36 Point Buy *Sources: Honestly, it's just easier to ask "can I use x" than having me list what I have access to, since I have bits and pieces from about 20 books without having them as a whole. *IMPORTANT SKILL POINTS NOTE: **All classes that are not primarily Int-based (i.e. wizard, psion, etc.) that have 4 or fewer skill points per level now have 6 skill points per level. **All other classes (including Int-based) get 2 extra skill points per level. **All skills are class skills for everybody. *HP: **d4=3 **d6=4 **d8=5 **d10=6 **d12=7 ==House Rules== *A natural 20 on anything counts as if you'd rolled a 25; a natural 1 counts as if you'd rolled a -5. *Ranged attacks add half your Dexterity modifier to damage. *I'm not going to give blanket allowance, but I'll probably be real good about letting you switch out what stat attack rolls, damage, and AC rely on if you can give me a good explanation for how it would work. Will always take a feat, though, and you've gotta run it by me first. *Weapon Finesse is an inherent property of any weapon that could normally use it. The feat expands the use to any weapon. *Lots of commonly assumed stuff (delaying initiator stances to when you can actually get one of a new level) will probably be okayed by me if you just ask. If you ask for a house rule and I allow it, please add it for the benefit of other people: ==Characters and Availabilty== List your name and availability here, and put your character once you've got one down. Game will be run through IRC, on a channel called #FiddlerGame or something like that I don't know. May need to change format in the future, but I need to get used to this DMing online games thing. If I want to run a game, you'll generally have at least a week's notice. In general, I'll say "Hey, I want to run a game on Xday and X o'clock, can you make it?" and see if I picked up a decent amount of people. * Yawgmoth is usually available Tuesday, Wednesday, Friday, and Saturday evenings, and sometimes Sunday nights. (The good time zone.) * NekoIncardine is usually available late Monday, Wednesday, and Friday evenings (9 PM EST) - I need to know ahead of time what day we are working with and may be able to adapt. * Flickerdart is good for Tuesday after 8ish, Wednesdays all day, Thursdays all day, Fridays after 7-ish, weekends. http://www.myth-weavers.com/sheetview.php?sheetid=472205 * KKL is usually available on Mondays, Tuesdays, Thursdays, and Fridays, his timezone is GMT-8. * NineThePuma is available all the bloody time. His time zone is GMT-8, but he's currently nocturnal. ** Nine Character Concept: Warblade 5/Dualist 5/Warblade +10; replace Diamond Mind with Army of One and replace Stone Dragon with Scarlet Bravura. * DragoonWraith is barely available at all, Eastern Time. Thursday nights (8pm-12am) are ideal; Sunday evenings (preferably before 11pm) could be do-able. ==Stuff to look at and judge== DENIED: Nine/KKL: Magical Girl - http://www.giantitp.com/forums/showthread.php?t=258654<br/> APPROVED: DW: Shai'ir (Dragon Compendium), Ultimate Magus (CM), Nar Demonbinder (http://www.wizards.com/default.asp?x=dnd/ex/20030502a&page=2)<br/> APPROVED: Yawg: Dread Necromancer (Heroes of Horror), Animate Dead as 3rd level?<br/> APPROVED: Flicker: Soldier of Light (Deities and Demigods, pifro), Mearls' Hexblade fix (http://community.wizards.com/go/thread/view/75882/19547530/Contacting_Wizards_of_the_Coast_about_Hex_Blades?post_id=332210466#332210466) SEE ME AFTER CLASS: NekoIncardine: Weaponshifter Template ( http://www.giantitp.com/forums/showthread.php?p=13905087#post13905087 ) Nine: http://wiki.faxcelestis.net/index.php?title=Dualist/Adept, http://www.giantitp.com/forums/showthread.php?t=103406 Army of One
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