Fey Spells

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The fey have a unique and special connection with the natural world, allowing them magical abilities that ordinary mortals cannot fathom. Presented here are several spells which are developed specifically by the fey. These spells are available only to true fey or creatures of fey blood. A non-fey sorcerer or bard can learn any of these spells normally as a spell known as long as he has the prerequisite number of Fey Heritage feats (as indicated in each spell's entry). A true fey, on the other hand, can learn any of these spells without meeting the feat prerequisite. A Child of the Seelie Court can learn these spells as bonus spells known through his Fey Knowledge class feature, though he must still meet the prerequisites (or be a true fey).

Some rare fey manifest their connection to nature through psionics rather than arcane magic, leading to the development of Fey Powers.


Contents

Call Nature's Defenders

Conjuration (Summoning)

Level: Bard 1, sorcerer 1

Components: V, S

Casting Time: 1 round

Range: Close (25 ft + 5 ft/2 levels)

Effect: One or more summoned creatures, no two of which can be more than 30 ft apart

Duration: 1 round/level (D)

Saving Throw: None

Spell Resistance: None

This spell works like summon monster I, except you choose a creature off of the call nature's defenders list. Your caster level must match or exceed the required CL of the creature you want to summon, and you must cast this spell from a spell slot equal to or greater than the minimum slot level for that creature. Alternatively, you may choose to summon two, three, or four creatures of your choice from the list instead of only one, but you must add +2 per additional creature to the required CL of the spell (so +2 for two creatures, +4 for three creatures, and +6 for four creatures), and the minimum slot may increase because of this (see table; use the entry for the creature with the highest required CL among those selected).

For example, summoning a lion requires a minimum caster level of 5, and requires that you cast the spell for a 2nd or higher level spell slot. Summoning two lions, or a lion and a hippogriff, requires a CL of 7 or more, and a 3rd level or higher slot. Summoning a Girallon, Tiger, and Wolf requires a CL of at least 15, and a 7th or higher slot.

Special: Only a fey or a creature with at least two Fey Heritage feats may learn or cast this spell.

Nature's Defenders
Creature NameRequired
Caster Level
Minimum Slot
(one creature)
Minimum Slot
(two creatures)
Minimum Slot
(three creatures)
Minimum Slot
(four creatures)
Monkey-11112
Hawk01123
Wolf11123
Shark, Large*21234
Cheetah31234
Hippogriff42345
Lion52345
Giant Eagle63456
Bear, Brown73456
Unicorn84567
Tiger94567
Crocodile, Giant105678
Girallon115678
Dragonne126789
Dire Bear136789
Dire Tiger147899
Squid, Giant*157899
Roc168999
Thrym Hound [MM5]178999
Unicorn, Celestial Charger189999
Steelwing [MM5]199999
Battlebriar [MM3]209999

* Aquatic environments only


Call of the Wild

Conjuration (Calling)

Level: Bard 5, sorcerer 5

Components: V, F

Casting Time: 24 hours

Range: 0 ft

Effect: One animal follower

Duration: Permanent (D)

Saving Throw: None

Spell Resistance: No

You invoke the spirits of the wild to grant you a bestial companion, allowing you to gain an animal companion, as the druid class feature, with effective druid level equal to your caster level. This spell is permanent until you dismiss it or the animal companion is slain. You cannot regain the spell slot used to cast this spell for as long as the spell remains active; only once the spell ends can you regain that slot through rest. This spell fails if you already have an animal companion from any source (including a previous casting of this spell), though other types of animals under your control (such as a familiar or an animal cohort gained via Wild Cohort) do not count towards this restriction.

Focus: A small piece of bone that you carry for the spell's duration.

Special: Only a fey or a creature with at least four Fey Heritage feats may learn or cast this spell.


Fairy Wings

Transmutation [Air]

Level: Bard 3, sorcerer 3

Components: V, S, M

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 1 hour/level (D)

You gain a pair of insect-like wings, usually akin to those of a butterfly. If wearing light or no armor and carrying a light load, these wings allow you to fly with a 40 ft speed at good maneuverability. If wearing medium armor or carrying a medium load, the wings only allow you to fly at 20 ft speed with good maneuverability. If wearing heavy armor or carrying a heavy load (or higher), the wings cannot be used to fly at all.

For every caster level above 5, the speed of your wings improves by 5 ft (to a maximum of +50 ft at caster level 15).

Material Component: A flower petal or a preserved butterfly.

Special: Only a fey or a creature with at least two Fey Heritage feats may learn or cast this spell.


Feywyld Luck

Divination

Level: Bard 2, sorcerer 2

Components: V, S, F

Casting Time: 1 standard action

Range: Touch

Target: One willing creature

Duration: 10 minutes/level (D)

Saving Throw: None

Spell Resistance: None

Target creature gains one temporary luck reroll [CS] per two caster levels (max 5 at CL 10), which last for the duration of the spell. In addition, that creature gains the ability to spend luck rerolls on all d20 rolls, following the normal rules for luck rerolls. If the creature already has a feat that allows it to reroll that type of roll (such as having Survivor's Luck when rerolling a save), it gains a +4 luck bonus when rerolling a roll of that type.

Focus: A three-leaf clover.

Special: Only a fey or a creature with the Fey Heritage feat and at least one Luck feat may learn or cast this spell.


Hands of the Forest

Transmutation

Level: Bard 4, sorcerer 4

Components: V, S, M

Casting Time: 10 minutes

Range: Personal

Target: You

Duration: 24 hours (D)

You infuse your hands with the healing powers of the natural world. For the duration of the spell, you gain a pool of healing equal to your caster level multiplied by your Charisma bonus (max 15 x Cha bonus at caster level 15). While the spell lasts, you may heal wounds with a touch, restoring any amount of hit points up to your caster level as a standard action (or swift if you use it on yourself) and depleting the same number from your pool of healing. You may not heal more than your pool allows, and if the pool is depleted, the spell ends. This healing has no effect on undead or non-living creatures.

Material Component: A preserved rose.

Special: Only a fey or a creature with at least three Fey Heritage feats may learn or cast this spell.


Natural Bond

Divination

Level: Bard 2, sorcerer 2

Components: V, S, M

Casting Time: 1 minute

Range: Personal

Target: You

Duration: 24 hours (D)

You draw up a bond with nature, allowing you to communicate with the natural world. You gain Wild Empathy, as the druid ability, with your effective druid level equal to your caster level. You do not take the -4 penalty for influencing magical beasts.

In addition, for the spell's duration, you gain the ability to speak with animals, as the spell. At any time during the spell's duration, you may spend a full-round action to gain the effects of speak with plants instead of speak with animals, or vice versa, though you may not have both active from one spell at the same time.

Material Component: A bit of animal fur and a piece of leaf.

Special: Only a fey or a creature with the Fey Heritage feat may learn or cast this spell.


One with the World

Divination

Level: Bard 4, sorcerer 4

Components: V, S

Casting Time: 10 minutes

Range: Personal

Target: You

Duration: Instantaneous

As the commune with nature spell, except as noted here. Instead of learning three facts, you learn two facts, plus an additional one per 3 caster levels above 7 (max 6 at CL 19).

Special: Only a fey or a creature with at least three Fey Heritage feats may learn or cast this spell.


Unearthly Grace

Transmutation [Light]

Level: Bard 6, sorcerer 6

Components: V, S

Casting Time: 1 standard action

Range: Personal

Target: You

Duration: 10 minutes/level (D)

You become radiant, using your innate beauty and personality to defeat your foes. You gain a deflection bonus to AC and a luck bonus to saves equal to your Charisma modifier. In addition, the area around you lights up for the duration of this spell, as though under the effects of the daylight spell.

Special: Only a fey or a creature with at least five Fey Heritage feats may learn or cast this spell.


Wild Transformation

Transmutation (Polymorph)

Level: Bard 3, sorcerer 3

Components: S

Casting Time: 1 swift action

Range: Personal

Target: You

Duration: 1 min/level (D)

You take on the shape of a defender of nature. Upon casting this spell, you transform into a single form of your choice that a druid of a class level equal to your caster level can shapeshift [PHB2, 40] into. For the duration of the spell, you remain in that form and cannot cast spells, manifest powers, or activate magic items. You can dismiss this spell as a swift action.

Special: Only a fey or a creature with at least two Fey Heritage feats may learn or cast this spell.

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