FFT2 Classes

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(Gunner)
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===Hunter===
===Hunter===
===Gunner===
===Gunner===
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'''Requirements:''' Alchemist Level 3<br>
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'''Command:''' Marksmanship<br>
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{| class="zebra bordered header"
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!Ability !!Description !!Type
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|-
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|'''Arm Shot''' || Attack, chance of Don't Act || Command
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|-
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|'''Crank Up''' || Adds +1 PA, +1 WA || Command
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|-
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|'''Heart Shot''' || Small chance of critical plus Death || Command
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|-
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|'''Leg Shot''' || Attack, chance of Don't Move || Command
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|-
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|'''Hot Reagent''' || Adds heat to the mixture || Command
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|-
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|'''Magic Shot''' || Trap a spell in a bullet and fire. Costs the spell’s MP || Command
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|-
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|'''Packed Shot''' || Double damage, 50% miss chance || Command
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|-
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|'''Prep Shot''' || Adds +2 Speed || Command
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|-
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|'''Rubber Pellet''' || Fires a soft shot to sting a little || Command
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|-
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|'''Shrapnel Shot''' || Spreads a Packed Shot randomly in an area || Command
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|-
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|'''Recalibrate''' || Gain +1 WA || Reaction
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|-
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|'''Quick Attack''' || Attacking sets CT to 20 instead of 0 || Support
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|-
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|}
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===Mystic===
===Mystic===
===Magus===
===Magus===

Revision as of 03:42, 10 November 2010

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