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{{TOCright}} '''Messy Class Thingies!''' ==Tier I Classes== ===Squire=== '''Requirements:''' None<br> '''Command:''' Basic Skill<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Defend''' || Readies against an attack || Command |- |'''Focus''' || Increases PA by 1 || Command |- |'''Recover''' || Recovers from Darkness, Poison or Silence || Command |- |'''Shout Warning''' || May give an ally Quick status to take a move || Command |- |'''Tackle''' || Rams into the foe || Command |- |'''Throw Stone''' || A basic, weak ranged attack || Command |- |'''Gained JP Up''' || Marginally increases gained JP || Support |- |'''Equip Basic Gear''' || Equip daggers, clubs, cudgels, axes and basic armor || Support |- |'''Move +1''' || Can move an additional square || Movement |- |} '''Master:''' +1 PA, +1 Move, Basic Skill always on ===Chemist=== '''Requirements:''' None<br> '''Command:''' Item<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Potion''' || Restores 30 HP || Command |- |'''Hi-Potion''' || Restores 70 HP || Command |- |'''X-Potion''' || Restores 150 HP || Command |- |'''Ether''' || Restores 20 MP || Command |- |'''Hi-Ether''' || Restores 50 MP || Command |- |'''Elixir''' || Restores full HP and MP || Command |- |'''Antidote''' || Cures Poison || Command |- |'''Echo Grass''' || Cures Silence || Command |- |'''Eye Drops''' || Cures Darkness || Command |- |'''Maiden's Kiss''' || Cures Toad || Command |- |'''Soft''' || Cures Petrify || Command |- |'''Remedy''' || Cures most status effects || Command |- |'''Holy Water''' || Cures Undead; harms undead and demons || Command |- |'''Oil''' || Causes Oil || Command |- |'''Auto-Potion''' || Automatically recovers with a Potion when damaged || Reaction |- |'''Auto-Phoenix''' || Automatically uses a Phoenix Down on an ally killed in range || Reaction |- |'''Auto-Recover''' || Automatically uses available items to recover from damage or bad status || Reaction |- |'''Maintenance''' || Protects items from theft and damage || Support |- |'''Throw Item''' || Do not need to be adjacent to use items || Support |- |'''Find Items''' || Find hidden items as you move || Movement |- |} '''Master:''' Auto-Potion and Throw Item always on ==Tier II Classes== ===Scout=== '''Requirements:''' Squire Level 2<br> '''Command:''' Scouting<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Advance Plan''' || Splits 100 CT evenly (rounded UP!) among adjacent allies || Command |- |'''Alertness''' || Grants nearby allies a 20% evasion bonus until the Scout’s next AT || Command |- |'''Analyze''' || Brings up the foe’s complete profile || Command |- |'''Bolas''' || May add Don’t Move || Command |- |'''Camouflage''' || May self-inflict Vanish || Command |- |'''Double Time''' || You may move a second time || Command |- |'''Eagle Eye''' || Gives a 10% accuracy bonus to physical attacks and a 5% bonus to skill accuracy || Command |- |'''Observe''' || Removes target’s evade probabilities until their next AT || Command |- |'''Recommend''' || Doubles crit rate for nearby allies || Command |- |'''Reconnaissance''' || Can increase Speed by 1 for nearby allies || Command |- |'''Spring Trap''' || Releases a trap square || Command |- |'''Avoid Dangers''' || Highlights traps and targeted squares, and doesn’t spring traps || Movement |- |} '''Master:''' +1 Accuracy, Avoid Dangers always on ===Soldier=== '''Requirements:''' Squire Level 3<br> '''Command:''' Battle Skill<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Cleave''' || Attacks and causes knockback || Command |- |'''First Aid''' || Restores a small amount of HP || Command |- |'''Guard''' || Doubles weapon evade and readies Weapon Guard || Command |- |'''Quick Mount''' || Mounts a Chocobo and takes another turn || Command |- |'''Rush''' || Charges and attacks with equipped weapon || Command |- |'''Standoff''' || Readies an attack for any hostile action attempted || Command |- |'''Sunder''' || Decreases accuracy to double critical rate || Command |- |'''Tourniquet''' || Tries to increase the death counter || Command |- |'''Counter''' || May retaliate when attacked || Reaction |- |'''Retreat''' || May move up to two tiles after being damaged || Reaction |- |'''Shield Bash''' || Adds shield bash to attacks and Battle Skills || Support |- |'''Mobility +1''' || Can move an additional square and one additional height increment || Movement |- |} '''Master:''' +2 PA, +1 Accuracy ===Archer=== '''Requirements:''' Squire Level 4<br> '''Command:''' Aim<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Aim +1''' || Increases targeting time for added power || Command |- |'''Aim +2''' || Increases targeting time for added power || Command |- |'''Aim +3''' || Increases targeting time for added power || Command |- |'''Aim +4''' || Increases targeting time for added power || Command |- |'''Aim +5''' || Increases targeting time for added power || Command |- |'''Aim +7''' || Increases targeting time for added power || Command |- |'''Aim +10''' || Increases targeting time for added power || Command |- |'''Aim +20''' || Increases targeting time for added power || Command |- |'''Quick Aim''' || Fires a shot with low accuracy and power, but sets CT to 50 || Command |- |'''Revenge Mark''' || Counters a ranged or magical attack with a ranged attack || Reaction |- |'''Speed Save''' || Increases Speed by 1 || Reaction |- |'''Concentrate''' || Sets accuracy to 100% without mitigating factors || Support |- |'''Equip Bows''' || Equip shortbows, longbows and crossbows || Support |- |'''Jump +1''' || Can move an additional height increment || Movement |- |} '''Master:''' +2 Accuracy, +10% Evade ===Alchemist=== '''Requirements:''' Chemist Level 2<br> '''Command:''' Mix<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Chill Reagent''' || Cools the mixture || Command |- |'''Compound''' || Does not mix; uses a thrown compound that mixes on impact || Command |- |'''Dry Reagent''' || Removes all liquid from the mixture || Command |- |'''Hot Reagent''' || Adds heat to the mixture || Command |- |'''Shake Reagent''' || Completes the mixture by shaking || Command |- |'''Stir Reagent''' || Completes the mixture by stirring || Command |- |'''Drop Everything''' || Uses two random reagents || Reaction |- |'''Genius''' || Doubles effect of used items || Support |- |'''Tabulate''' || Displays all known recipes || Support |- |} '''Master:''' 10% Item discount, +1 MA ===Priest=== '''Requirements:''' Chemist Level 4<br> '''Command:''' White Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Cure''' || Restores some HP || Command |- |'''Cura''' || Restores more HP || Command |- |'''Curaga''' || Restores a lot of HP || Command |- |'''Curaja''' || Restores a lot of HP over a large area || Command |- |'''Raise''' || Brings the target back to life || Command |- |'''Arise''' || Raises the target with 50% HP || Command |- |'''Protect''' || Reduces physical damage taken || Command |- |'''Protectga''' || For all allies, reduces physical damage taken || Command |- |'''Shell''' || Reduces magical damage taken || Command |- |'''Shellga''' || For all allies, reduces magical damage taken || Command |- |'''Wall''' || Confers Protect and Shell on one ally || Command |- |'''Regen''' || Targets regain HP each turn || Command |- |'''Reraise''' || Target will be raised automatically if slain || Command |- |'''Esuna''' || Removes most bad statuses from the target || Command |- |'''Exorcism''' || Damages undead and demons || Command |- |'''Sacred''' || Does moderate holy-elemental damage || Command |- |'''Maintain Paling''' || A Paling requires at least two capable units devoting their every turn to Maintain Paling. This ability only appears in the spell list if the Priest is within a Paling. It comes pre-mastered and costs no MP || Command |- |'''Regeneration''' || Casts Regen on self when damaged || Reaction |- |'''Magic Defense Up''' || Reduces damage and accuracy of hostile magical attacks || Support |- |} '''Master:''' +1 MA, +20% HP ===Wizard=== '''Requirements:''' Chemist Level 4<br> '''Command:''' Black Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Fire''' || Does low fire damage || Command |- |'''Fira''' || Does moderate fire damae || Command |- |'''Firaga''' || Does high fire damage || Command |- |'''Firaja''' || Does very high fire damage over a large area || Command |- |'''Blizzard''' || Does low ice damage || Command |- |'''Blizzara''' || Does moderate ice damae || Command |- |'''Blizzaga''' || Does high ice damage || Command |- |'''Blizzaja''' || Does very high ice damage over a large area || Command |- |'''Thunder''' || Does low lightning damage || Command |- |'''Thundara''' || Does moderate lightning damae || Command |- |'''Thundaga''' || Does high lightning damage || Command |- |'''Thundaja''' || Does very high lightning damage over a large area || Command |- |'''Poison''' || Causes Poison status || Command |- |'''Bio''' || Does low poison damage and causes Poison status || Command |- |'''Toad''' || Causes Toad status || Command |- |'''Aero''' || Does moderate wind damage || Command |- |'''Aqua''' || Does moderate water damage || Command |- |'''Vault''' || Does moderate earth damage || Command |- |'''Death''' || May instantly kill the target || Command |- |'''Pulse''' || Does moderate to high non-elemental damage to one target || Command |- |'''Counterspell''' || Launches the same spell being targeted at you simultaneously if you know it || Reaction |- |'''Magic Attack Up''' || Increases damage and accuracy of your magical attacks || Support |- |} '''Master:''' +2 MA, +10% MP ==Tier III Classes== ===Thief=== '''Requirements:''' Scout Level 5<br> '''Command:''' Steal<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''False Steal''' || May steal 25-50 CT by distracting the enemy || Command |- |'''Steal Accessory''' || Tries to steal target's accessory || Command |- |'''Steal Armor''' || Tries to steal target's armor || Command |- |'''Steal Experience''' || Steals a bit of XP from the target || Command |- |'''Steal Gil''' || Steals some Gil from the target || Command |- |'''Steal Heart''' || Charms a foe of opposing gender || Command |- |'''Steal Helm''' || Tries to steal target's hat || Command |- |'''Steal Shield''' || Tries to steal target's shield || Command |- |'''Steal Weapon''' || Tries to steal target's weapon || Command |- |'''Catch''' || Steals thrown items || Reaction |- |'''Caution''' || Raises Evade when attacked || Reaction |- |'''Revenge Swipe''' || Steals 10x damage taken in Gil || Reaction |- |'''Dexterity''' || Raises Speed, Evade% and Steal% || Support |- |'''Jump +2''' || || Movement |- |} ===Knight=== '''Requirements:''' Soldier Level 5<br> '''Command:''' Valor<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Break Armor''' || Tries to break opponent's armor || Command |- |'''Break Helm''' || Tries to break opponent's hat || Command |- |'''Break Shield''' || Tries to break opponent's shield || Command |- |'''Break Weapon''' || Tries to break opponent's weapon || Command |- |'''Exalt''' || Raises nearby allies' Brave by 4 || Command |- |'''Last Hope''' || Allies in Critical add +2 PA, MA, Speed || Command |- |'''Pray''' || Raises nearby allies' Faith by 4 || Command |- |'''Raise Shield''' || Double SEv until next AT || Command |- |'''Weapon Guard''' || Gain +1 WA || Reaction |- |'''Equip Armor''' || Can equip armor || Support |- |'''Equip Shield''' || Can equip shields || Support |- |'''Equip Sword''' || Can equip swords || Support |- |} ===Hunter=== '''Requirements:''' Archer Level 5<br> '''Command:''' Trap<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Bear Trap''' || High damage and -2 Speed || Command |- |'''Caltrops''' || Painful spikes over an area || Command |- |'''Hanging Net''' || Adds Don't Move and/or Don't Act || Command |- |'''Ink Trap''' || Stops movement, inflicts Darkness || Command |- |'''Paint Trap''' || Stops movement, makes attacks on target 100% accurate || Command |- |'''Pit Trap''' || Stops movement, inflicts Gravity damage || Command |- |'''Rope Trap''' || Stops movement, deals some damage || Command |- |'''Snare''' || Adds Don't Move || Command |- |'''Venom Trap''' || Stops movement, inflicts Poison || Command |- |'''Lasso''' || Inflicts Don't Move on your attacker || Reaction |- |'''Poach''' || Can Hunt monsters || Support |- |'''Move +2''' || || Movement |- |} ===Gunner=== '''Requirements:''' Alchemist Level 4<br> '''Command:''' Marksmanship<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Arm Shot''' || Attack, chance of Don't Act || Command |- |'''Crank Up''' || Adds +1 PA, +1 WA || Command |- |'''Heart Shot''' || Small chance of critical plus Death || Command |- |'''Leg Shot''' || Attack, chance of Don't Move || Command |- |'''Hot Reagent''' || Adds heat to the mixture || Command |- |'''Magic Shot''' || Trap a spell in a bullet and fire. Costs the spell’s MP || Command |- |'''Packed Shot''' || Double damage, 50% miss chance || Command |- |'''Prep Shot''' || Adds +2 Speed || Command |- |'''Rubber Pellet''' || Fires a soft shot to sting a little || Command |- |'''Shrapnel Shot''' || Spreads a Packed Shot randomly in an area || Command |- |'''Recalibrate''' || Gain +1 WA || Reaction |- |'''Quick Attack''' || Attacking sets CT to 20 instead of 0 || Support |- |} ===Mystic=== '''Requirements:''' Priest Level 4<br> '''Command:''' Green Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Awe''' || Drains some MA || Command |- |'''Belief''' || Inflicts Faith || Command |- |'''Blind''' || Inflicts Darkness || Command |- |'''Corruption''' || Inflicts Zombie || Command |- |'''Delirium''' || Inflicts Confused || Command |- |'''Deplete''' || Drains some PA || Command |- |'''Disbelief''' || Inflicts Faithless || Command |- |'''Disempower''' || Drops MA || Command |- |'''Doom Chain''' || Inflicts Death Sentence and Death || Command |- |'''Drain''' || Drains HP || Command |- |'''Extend''' || Increases the range of a valid spell || Command |- |'''Fervor''' || Causes Berserk || Command |- |'''Magnify''' || Increases the area of effect of a valid spell || Command |- |'''Mute''' || Inflicts Silence || Command |- |'''Osmose''' || Drains MP || Command |- |'''Paralyze''' || Inflicts Paralyze || Command |- |'''Petrify''' || Inflicts Petrify || Command |- |'''Repose''' || Inflicts Sleep || Command |- |'''Suppress''' || Dispels and adds Suppress || Command |- |'''Weakness''' || Drops PA || Command |- |'''Energy Siphon''' || Regain HP and MP equal to the MP cost of the spell that hit you || Reaction |- |'''Mystic Rebuke''' || Counters with random Green Magic || Reaction |- |'''Move: Restore MP''' || Regain some MP for each tile moved || Movement |- |} '''Master:''' +10% MP, +1 Magic, +10% Evade ===Magus=== '''Requirements:''' Wizard Level 4<br> '''Command:''' Time Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Haste''' || Increases speed || Command |- |'''Hastega''' || Increases speed greatly || Command |- |'''Slow''' || Decreases speed || Command |- |'''Slowga''' || Decreases speed greatly || Command |- |'''Pause''' || Sets targets' CT to 0 || Command |- |'''Stop''' || Stops a foe in time || Command |- |'''Immobilize''' || Adds Don't Move status || Command |- |'''Reflect''' || Adds Reflect status || Command |- |'''Float''' || Adds Float status || Command |- |'''Gravity''' || May deplete 25% of target's remaining HP || Command |- |'''Gravira''' || May deplete 50% of target's remaining HP || Command |- |'''Graviga''' || May deplete 75% of target's remaining HP || Command |- |'''Balance''' || Does damage equal to the difference between the Magus' total and current HP || Command |- |'''Twist''' || Does damage randomly to HP and/or CT || Command |- |'''Bubble''' || Adds or removes Bubble status on a single target || Command |- |'''Exit''' || Randomly removes targets to another place on the battlefield || Command |- |'''Portal''' || Creates a magical portal linking two spots on the battlefield || Command |- |'''X-Zone''' || Casts the target into another dimension || Command |- |'''Quick''' || Sets target's CT to 100 || Command |- |'''Meteor''' || Summons a meteor down to deal massive damage over a very large area || Command |- |'''Critical: Quick''' || May add Quick status to self when in critical || Reaction |- |'''Deflect Spell''' || May raise Reflect on self before a magical attack hits || Reaction |- |'''Short Charge''' || Decreases necessary charge time for spells and abilities || Support |- |'''Levitate''' || Floats at one height increment above the ground || Movement |- |'''Warp''' || Can teleport across short distances; may fail || Movement |- |} '''Master:''' +20% MP, -5 CT ===Red Mage=== '''Requirements:''' Priest Level 3, Wizard Level 3<br> '''Command:''' Red Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Channel''' || Adds +1 MA || Command |- |'''Charm''' || Inflicts Charm. No MP cost, can't be Doubled. || Command |- |'''Curespell''' || Slightly stronger than Cure, longer range || Command |- |'''Dispel''' || Removes all positive status || Command |- |'''Doublecast''' || Allows you to cast two spells at once || Command |- |'''Firespell''' || Slightly stronger than Fire, longer range || Command |- |'''Icespell''' || Slightly stronger than Blizzard, longer range || Command |- |'''Presuna''' || Removes lesser status ailments || Command |- |'''Shockspell''' || Slightly stronger than Thunder, longer range || Command |- |'''Soft Poison''' || May inflict Poison or do minor poison damage || Command |- |'''Soft Protect''' || Causes Protect with random duration || Command |- |'''Soft Shell''' || Causes Shell with random duration || Command |- |'''Soft Sleep''' || May inflict Sleep or Pause || Command |- |'''Stupefy''' || Causes Addle || Command |- |'''Improvise''' || Counter magic with the same spell whether or not you know it || Reaction |- |'''Equip Fashions''' || Can equip robes, hats and cloaks || Support |- |} Master: +1 Attack, +1 Speed, +1 Magic ==Tier IV Classes== ===Monk=== '''Requirements:''' Knight Level 4<br> '''Command:''' Martial Arts<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Aura Blast''' || Ranged attack || Command |- |'''Bum Rush''' || Pummels from 1-3 times, drops own Brave || Command |- |'''Chakra''' || Regains some HP and MP || Command |- |'''Cyclone''' || Attacks all adjacent foes || Command |- |'''Earth Slash''' || Earth-elemental attack along a line || Command |- |'''Gale Dance''' || Wind-elemental burst attack at melee range || Command |- |'''Pummel''' || Attacks repeatedly for slightly lower damage || Command |- |'''Purification''' || Recovers from several basic statuses || Command |- |'''Revive''' || May raise a fallen ally || Command |- |'''Sacred Fist''' || Holy-aligned attack || Command |- |'''Secret Fist''' || Inflicts Death Sentence || Command |- |'''Critical: Restore HP''' || Regains some HP when dropped to critical || Reaction |- |'''Hamedo''' || Counterstrikes before the enemy attack lands || Reaction |- |'''Power Counter''' || Adds knockback to the counterattack || Reaction |- |'''Brawler''' || Effective without weapons || Support |- |'''Move: Gain HP''' || Regain some HP for each square moved || Movement |- |} Master: +30% HP, Unarmed Strike ===Defender=== '''Requirements:''' Knight Level 6<br> '''Command:''' Duty<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Deflection''' || Adds Reflect status to self || Command |- |'''Entrench''' || Adds Defending, sets own CT to 50 || Command |- |'''Flank''' || Attacks and forces enemy to face the Defender || Command |- |'''Halt''' || Causes Pause in an area || Command |- |'''Hold Position''' || Makes the Defender's tile and L/R adjacents impassable for foes || Command |- |'''Protective Guard''' || Adds Protect and Shell to self || Command |- |'''Repulse''' || Attacks and knocks back || Command |- |'''Vanguard''' || Protects an area behind the Defender from area effects || Command |- |'''Counter Ready''' || Doubles defense and raises CT to 50 || Reaction |- |'''Hold Fast''' || Makes the Defender's tile and L/R adjacents impassable for foes || Support |- |} Master: +3 Def ===Fencer=== ===Assassin=== ===Beastmaster=== ===Geomancer=== ===Cannoneer=== '''Requirements:''' Gunner Level 6<br> '''Command:''' Artillery<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Bombard''' || Charges, then fires 3-6 cannonballs in an area || Command |- |'''Fixed Shot''' || Increased damage and cannot move next AT || Command |- |'''Freezer Shell''' || Cannonball unleashes icy burst || Command |- |'''Gas Shell''' || Cannonball breaks into toxic gas || Command |- |'''Inferno Shell''' || Cannonball unleashes fiery burst || Command |- |'''Lock On''' || Higher accuracy and damage against the target on next shot || Command |- |'''Magic Mortar''' || Trap a powerful spell in a cannonball and fire. Costs the spell’s MP || Command |- |'''Mortar''' || Cannonball explodes into shrapnel || Command |- |'''Incoming!''' || Avoid all projectiles || Reaction |- |'''Operate Cannon''' || Allows use of Cannons when not a Cannoneer || Support |- |'''Recklessness''' || Operates at 100 Brave || Support |- |} ===Orator=== ===Summoner=== ===Illusionist=== ===Blue Mage=== ==Tier V Classes== ===Dragoon=== ===Samurai=== ===Ninja=== ===Berserker=== ===Sage=== '''Requirements:''' Priest Level 8, Mystic Level 6, Orator Level 4, Blue Mage Level 2<br> '''Command:''' Grand Magic<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Ivory''' || Does low holy damage || Command |- |'''Ivora''' || Does moderate holy damage || Command |- |'''Ivoraga''' || Does high holy damage || Command |- |'''Diamond''' || Renders targets immune to the next physical attack || Command |- |'''Pearl''' || Renders targets immune to the next magical attack || Command |- |'''Dispelga''' || Dispels more effects in a larger radius with greater success || Command |- |'''Esunaga''' || Removes more effects in a larger radius with greater success || Command |- |'''Curajia''' || Restores a supreme amount of HP in a very large area || Command |- |'''Cleanse''' || Removes Amnesia, Disease, Doom, Sap and Zombie || Command |- |'''Champion''' || Causes Brave, Faith, Haste, Protect, Shell and Regen on one target || Command |- |'''Serenity''' || Causes Protect, Shell, Reflect, Vanish and Quick on self || Command |- |'''Resurrect''' || Raises units in the area of effect || Command |- |'''Angel''' || Raises the target with full HP || Command |- |'''Banish''' || Repulses foes within the area of effect; fails on some foes || Command |- |'''Holy''' || Does very high holy damage to a single target || Command |- |'''Raise Paling''' || Forms a Paling centered on the Sage, which negates hostile spells within the area and weakens enemies' PA and MA. Unless the Paling is maintained by the Sage and two other units, it will automatically fail on the Sage's next CT. This ability only appears in the spell list if the Sage is not within a Paling. || Command |- |'''Maintain Paling''' || A Paling requires at least two capable units devoting their every turn to Maintain Paling. This ability only appears in the spell list if the Sage is within a Paling. It comes pre-mastered and costs no MP || Command |- |'''Counter Banish''' || May counter with Banish || Reaction |- |'''Arcane Lore''' || Increases the area and range of qualifying spells by 1 || Support |- |'''Sage's Wisdom''' || Gives the Sustain Paling ability regardless of skillset || Support |- |'''Move: Recover''' || Regains some HP and MP while moving || Movement |- |} '''Master:''' +30% MP ===Sorcerer=== '''Requirements:''' Wizard Level 8, Magus Level 6, Summoner Level 4, Illusionist Level 2<br> '''Command:''' Sorcery<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Dark''' || Does low dark damage || Command |- |'''Darkra''' || Does moderate dark damage || Command |- |'''Darkga''' || Does high dark damage || Command |- |'''Aeroga''' || Does high air damage || Command |- |'''Aquaga''' || Does high water damage || Command |- |'''Terraga''' || Does high earth damage || Command |- |'''Bioga''' || Does high poison damage and causes Poison || Command |- |'''Firajia''' || Does supreme fire damage in a very large area, and does not harm allies || Command |- |'''Blizajia''' || Does supreme ice damage in a very large area, and does not harm allies || Command |- |'''Thundajia''' || Does supreme fire damage in a very large area, and does not harm allies || Command |- |'''Virus''' || Does moderate poison damage and causes Disease || Command |- |'''Weak''' || Sets target to Critical || Command |- |'''Break''' || Causes Petrify || Command |- |'''Fatal''' || Causes Death in an area || Command |- |'''Quake''' || Does very high earth damage over the entire battlefield; Float provides complete immunity || Command |- |'''Flare''' || Does supreme non-elemental damage to a single target|| Command |- |'''Ultima''' || Does supreme non-elemental damage in a very large area; ignores Shell and Reflect || Command |- |'''Master Counterspell''' || May counter with incoming spell before the enemy can finish casting || Reaction |- |'''Elemental Plus''' || Increases the damage and accuracy of elemental spells || Support |- |'''Teleport''' || Can teleport to any location on the battlefield; low chance of failure || Movement |- |} '''Master:''' +3 MA ==Tier VI Classes== ===Bard=== ===Dancer=== ===Paladin=== '''Requirements:''' Priest Level 6, Knight Level 8, Defender Level 5, Samurai Level 2<br> '''Command:''' Sacred<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Cover''' || Takes all damage the chosen ally would receive until next AT || Command |- |'''Disarm''' || Removes target's equipped weapon || Command |- |'''Honor Strike''' || Normal attack, cannot kill || Command |- |'''Opal''' || Randomly deals low Fire, Ice, Thunder or Holy damage || Command |- |'''Opalra''' || Randomly deals moderate Fire, Ice, Thunder or critical Holy damage || Command |- |'''Opalga''' || Randomly deals high elemental or critical Holy damage || Command |- |'''Pure''' || Restores low HP to allies and deals low damage to enemies* || Command |- |'''Pura''' || Restores moderate HP to allies and deals moderate damage to enemies* || Command |- |'''Purega''' || Restores high HP to allies and deals high damage to enemies* || Command |- |'''Courage''' || Causes Brave on self || Command |- |'''Devotion''' || Causes Faith on self || Command |- |'''Astral Light''' || Causes Astra on nearby allies || Command |- |'''Pious Shield''' || Invincible until next AT || Command |- |'''Holy Strike''' || Adds Holy elemental to attack, increases PA and doubles critical % || Command |- |'''Piety''' || Reacts to physical attacks with Pious Shield || Reaction |- |'''Pure Aura''' || Retaliates with Pura centered on self || Reaction |- |'''Holy Aura''' || Allies are healed slightly on their AT if near the Paladin || Support |- |'''Saint''' || Healing spells and healing for the Paladin are 50% stronger || Support |- |} '''Master:''' Holy Aura, +1 Def, +10% HP ===Sword Mage=== ===Dark Knight=== '''Requirements:''' Wizard Level 6, Thief Level 8, Assassin Level 5, Ninja Level 2<br> '''Command:''' Arcana<br> {| class="zebra bordered header" !Ability !!Description !!Type |- |'''Darkness''' || Burns HP to deal Dark damage in a cone || Command |- |'''Sacrifice''' || Burns HP to raise PA || Command |- |'''Wrath''' || Burns more HP to deal radial Dark damage || Command |- |'''Night Sword''' || Drains HP from a single target || Command |- |'''Shadow Sword''' || Drains MP from a single target || Command |- |'''Blood Rite''' || Adds Poison on foes and Regen on self || Command |- |'''Pact''' || Adds Bubble and Disease on self || Command |- |'''Tyrant''' || Attacks and damages foe's Brave || Command |- |'''Sacrilege''' || Attacks and damages foe's Faith || Command |- |'''Fissure''' || Deals Dark damage and inflicts Doom along a line || Command |- |'''Fell Strike''' || Counter attack may cause instant death || Reaction |- |'''HP Up''' || Increases total HP || Support |- |'''Vehemence''' || Decreases defense by 50% to raise attack by 50% || Movement |- |} '''Master:''' +1 PA, +10% HP, Fell Strike always on ==NPC Classes== ===Anarchist=== Anarchists ===Archmage=== Norca Zantaire ===Astrologer=== Astrologer ===Artillerist=== Pierrot ===Banneret=== Rickard Prossiper ===Brigand=== Rickard Prossiper Rogegon ===Cardinal=== Merachai ===Celebrant=== Christof Nikolaus Merachai ===Champion=== Conrad ===Commodore=== Commodore ===Criminal=== Criminal ===Crusader=== Conrad ===Duelist=== Alberde Lannast Aroldain Lannast ===Eclipse Knight=== Forst Lidelse ===Hoplite=== Hoplites Seanan Falstes ===Inquisitor=== Inquisitor ===Lanista=== Roser ===Lord Knight=== Gregor Brecht Urien Gala ===Noble Courtier=== Prince Galen Prince Trencian ===Prelate=== Conrad ===Ranger=== Ljsl ===Red Cavalier=== Naithan Lannast Red Cavalier ===Rioter=== Rioters ===Warlock=== Eric Séraphin
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